SpiderAkira 28 Apr 2025, 6:25PM I noticed on my playthrough that some fire sources do not affect anything, not even the player. So some fire sources need to be patched in Remaster.
Indeed I noticed some (technically "Lights" in the Construction Set, like "CaveFire...") have no script or activator attached: they are actually just animated light-points. 😕 One is simple to find: at the beginning near Vilverin, in Fort Urasek the first small campfire in the cave is fake and won't burn.
Thank you for the great mod. Is it possible to have the old version that burns anyone who walks thru fire as an optional download? I personally prefer it for immersion and realism. Either way thanks again
58 comments
edit: Nvmd it does work for me. The fire goes out very quickly and I guess I missed it before.
sadface.
Indeed I noticed some (technically "Lights" in the Construction Set, like "CaveFire...") have no script or activator attached: they are actually just animated light-points. 😕 One is simple to find: at the beginning near Vilverin, in Fort Urasek the first small campfire in the cave is fake and won't burn.
maybe even plague spells too if thats possible!
so fire could spread when casted on enemies