How did you make this? I want to make a set of items that are basically cheat items for shits n' giggles. I love this mod, and made a personal one like it for Oldblivion but don't know how to add a script to add it once loaded in, etc.
Check the mod content with xEdit. The item is added to the player inventory on first load by a quest triggering a script, running only once. The script source is very understandable, even for a script layman (which I am). The script that is really running ingame is the compiled version, however. And this must be achieved in the Construction Set. Another script-free variant would be to just place the item in an already existing container (chest, barrel) and investigate it ingame.
This is indeed what I did in v1.0.0, but that didn't work as intended. It's an issue I decided to put apart until we know more about how this remaster is exactly working.
Did you add eye spell into the ring? When i walk past any attacker, they will ragdoll down and die without I attack them, it like a ohk spell when i saw them attack me?
Goto \Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data Copy the ESP into there, then edit the Plugins.txt and add Tiny Gold Ring.esp to the bottom of the list. Save file You're done..
16 comments
- The regular one applying all the listed bonus abilities
- The one with an additional 100% chameleon effect
Pick the one you want / use only one / just RTFM!I won't answer dumb requests.
Thanks! Will be using this for my evil playthrough =D
The script source is very understandable, even for a script layman (which I am). The script that is really running ingame is the compiled version, however. And this must be achieved in the Construction Set.
Another script-free variant would be to just place the item in an already existing container (chest, barrel) and investigate it ingame.
Copy the ESP into there, then edit the Plugins.txt and add Tiny Gold Ring.esp to the bottom of the list.
Save file
You're done..
TIA and Namaste...
Au.