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53 comments

  1. deleted254221570
    deleted254221570
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    The dev just ported the original Oblivion mod to a UE5 game it's how its broken and doesn't work with the remaster changes and causes crashes during gameplay until I removed this mod.
  2. Seems to work for most enchanted arrows I have atm except the ones sold by Melliwin in the cove.

    Arrow of Blindness
    Arrow of Retreat
    Arrow of Stumbling

    They all retain their weight of 0.1. Which isn't the worst since aside from the stumbling version I don't use any of them.
  3. kangjiajinlong
    kangjiajinlong
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    It appears using this mod will revert arrow localization to English if language is other than English
  4. TrueProdigy94
    TrueProdigy94
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    Not sure what im doing wrong did exactly as described but its not working
    1. TrueProdigy94
      TrueProdigy94
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      I figured it out it was my mistake and thank you very much for making this mod already will honestly end up saving me a good chunk of space
    2. beanyboi0901
      beanyboi0901
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      What was it?
    3. beanyboi0901
      beanyboi0901
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      Don't worry i sorted it.
    4. FrostByteGER
      FrostByteGER
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      Guys really? First asking then saying nevermind TWICE? Post the damn solution ffs...
    5. TheBranbeno
      TheBranbeno
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      They probably put it in the Engine file tree and not the Remastered. Both trees are setup similarly and its easy to put them there. Files need to go into The Elder Scrolls IV- Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data. The mod author added an extra content file tree in their post so its probably confusing some people. Also this mod is adding NL before lots of spells,NPCs and all arrows. So if that bothers you like it does me, then wait for a fix. Otherwise just make sure you're in the right file tree.
    6. Humancatpost
      Humancatpost
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      I'm laughing at the lack of forums etiquette lmao if you have a problem and solve it, post what you did so others can see if it helps! 
    7. stefloper
      stefloper
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      Uploaded a new version that should have fixed most of the prefix bugs, waiting on some more testing.
    8. TrueProdigy94
      TrueProdigy94
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      - Extract the main file archive into "The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data"

      so for this first step simply drag/copy the mod into the folder as described.

      - Open "Plugins.txt" file located in "The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data"

      for this step open the plugins.txt go to the bottom of the list and type in manually (WeightLessArrows.esp) without the parenthesis then click save file and load game

      and a p.s most people will respond kinder when simply asked i didn't explain because of how quick i figured it out i thought i was the only person overthinking it and it took me a minute to realize you can't actually copy/paste a .esp file into a .txt file
    9. Drag0ntamer
      Drag0ntamer
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      Thanks for the update! Unfortunetely I still see pre-fixes for spells, NPC's, and other items such as alchemy items.
    10. stefloper
      stefloper
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      I will be testing it more later, but actually don't know why it would add a prefix to these since it doesnt modify anything beside arrows.

      Coud you direct me to wich npc, spelll and alchemy ingredients ?
    11. Drag0ntamer
      Drag0ntamer
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      Pretty much all ingredients and many spells. An example of an NPC is Sinderion in Skingrad. Also I uninstalled your mod for testing and the NPC's STILL have the tag. :(
    12. stefloper
      stefloper
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      Hm, do you happen to have any other mod installed ? Because i don't have any problem with npc neither ingredient in my test.
    13. Drag0ntamer
      Drag0ntamer
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      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      RicherVendors.esp
      FasterLevelling2x.esp
      SlowerItemDegradation.esp
      Balanced Unleveled Rewards.esp
      WeightLessArrows.esp
      LessRestrictiveSpells.esp
      Lower Fatigue Cost.esp
      PickPocketChanceCap100.esp
      KRI_Weightless.esp
      Horse Whistle.esp
      Leveled Creature Diversity.esp
      Leveled Item Diversity.esp
      ValuableClutter.esp
      FasterHorses.esp
      Hooded Outlaws.esp

      I switched to a different weightless arrow mod KRI_Weightless.esp which also does ingredients and the ingredients and spells no longer have NL but most NPC's still do.
    14. Tzuzurao
      Tzuzurao
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      If you're seeing [NL] in front of NPCs, either there is a load order issue or your base game/dlc .esp files got tainted somehow, or maybe a different mod. Check out the comments on Fix NL nexus page and see if any work for you. Try deleting and re-validating your base game/dlc/altar .esp files with steam. Run the script on all of your mods, it might be another one. 
    15. Drag0ntamer
      Drag0ntamer
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      I updated several mods that were outdated and now the NPC NL is gone it appears. So that portion was not your mod. Sorry for the confusion caused.
    16. beanyboi0901
      beanyboi0901
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      Me personally I just missed the part of the instructions where it says you have to write it in the Plugins.txt file for it to load in game.
  5. h0kum
    h0kum
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    Possible you could modify the speed of arrows? There are several faster arrow mods available for original Oblivion but so far I've not been able to get them to work on Remastered.
    1. stefloper
      stefloper
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      Yes i could do it i guess, but what kind of modification would you like ? 
    2. Igotamace
      Igotamace
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      https://www.nexusmods.com/oblivionremastered/mods/632
    3. DarkAngelOblivion
      DarkAngelOblivion
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      Documents\My Games\Oblivion Remastered\Saved\Config\Windows  open  file Altar.ini and add the lines [/Script/Altar.VOblivionRuntimeSettings]
      ArrowGravityScale=0.200000
      [/Script/UE5AltarPairing.VOblivionInitialSettings]
      ArrowInitialSpeedMultiplier=7700.000000
      You can change the values for yourself, you don't need any mods.
  6. Latroxx
    Latroxx
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    Was about to comment not working, forgot to save and all is well lol, made sure to manually retype all my mods plugins and resave also just in case, didn't know you couldn't cut-paste or is it just copy-paste? eitherway thanks. 
  7. LieRenThePope
    LieRenThePope
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    Currently busted due to latest update, as well as a few other mods :(
    EDIT: Turns out after the update, the Plugins.txt list got reset, so I had to re-add all the mod .esp's to the list to get them to work again.
    1. Araylius
      Araylius
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      This will happen each update unfortunately. Annoying but entirely fixable lol
  8. traceguy
    traceguy
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    We need a mod to hide arrow quivers. Any volunteers?
  9. xXAmaterasuXx
    xXAmaterasuXx
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    not sure why it isn't working for me. I put it in the correct folder and typed manually into the plugins text file. Arrows still have 0.1 weight.
    - Follow up: Nvm i forgot to save the txt file again xD 
  10. Drag0ntamer
    Drag0ntamer
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    Arrows still have weight for me. They weigh .01 is this correct?
    1. stefloper
      stefloper
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      All base arrow should be at 0. And have the prefix [NL].
    2. TheBranbeno
      TheBranbeno
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      Still showing weight for me as well. This is the only mod i have installed
    3. Drag0ntamer
      Drag0ntamer
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      Loading it last in load order fixed the issue, but I am running into a LOT of NPC's with the prefix NL?
    4. TheBranbeno
      TheBranbeno
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      I put my dang files in the Engine folder and not the Remastered folder lol. Its working now but im going to be removing it until the NL bug is fixed. It would be fine if its just affected arrows but affecting NPC names, no thanks? I can wait
    5. Drag0ntamer
      Drag0ntamer
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      It is also changing spell names.
    6. stefloper
      stefloper
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      I really have no idea why it is adding the prefix to so many things, i just modified the arrows mentionned in the description.
      I'm waiting on some documentation to fix this, so no ETA for now.
    7. Gueroap11
      Gueroap11
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    8. Tzuzurao
      Tzuzurao
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      Can confirm Fix NL mod works on this, no more NLs in front of my arrows.
    9. stefloper
      stefloper
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      Indeed, uploaded the new file, it should have been fixed.