The dev just ported the original Oblivion mod to a UE5 game it's how its broken and doesn't work with the remaster changes and causes crashes during gameplay until I removed this mod.
They probably put it in the Engine file tree and not the Remastered. Both trees are setup similarly and its easy to put them there. Files need to go into The Elder Scrolls IV- Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data. The mod author added an extra content file tree in their post so its probably confusing some people. Also this mod is adding NL before lots of spells,NPCs and all arrows. So if that bothers you like it does me, then wait for a fix. Otherwise just make sure you're in the right file tree.
- Extract the main file archive into "The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data"
so for this first step simply drag/copy the mod into the folder as described.
- Open "Plugins.txt" file located in "The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data"
for this step open the plugins.txt go to the bottom of the list and type in manually (WeightLessArrows.esp) without the parenthesis then click save file and load game
and a p.s most people will respond kinder when simply asked i didn't explain because of how quick i figured it out i thought i was the only person overthinking it and it took me a minute to realize you can't actually copy/paste a .esp file into a .txt file
Pretty much all ingredients and many spells. An example of an NPC is Sinderion in Skingrad. Also I uninstalled your mod for testing and the NPC's STILL have the tag. :(
I switched to a different weightless arrow mod KRI_Weightless.esp which also does ingredients and the ingredients and spells no longer have NL but most NPC's still do.
If you're seeing [NL] in front of NPCs, either there is a load order issue or your base game/dlc .esp files got tainted somehow, or maybe a different mod. Check out the comments on Fix NL nexus page and see if any work for you. Try deleting and re-validating your base game/dlc/altar .esp files with steam. Run the script on all of your mods, it might be another one.
Possible you could modify the speed of arrows? There are several faster arrow mods available for original Oblivion but so far I've not been able to get them to work on Remastered.
Documents\My Games\Oblivion Remastered\Saved\Config\Windows open file Altar.ini and add the lines [/Script/Altar.VOblivionRuntimeSettings] ArrowGravityScale=0.200000 [/Script/UE5AltarPairing.VOblivionInitialSettings] ArrowInitialSpeedMultiplier=7700.000000 You can change the values for yourself, you don't need any mods.
Was about to comment not working, forgot to save and all is well lol, made sure to manually retype all my mods plugins and resave also just in case, didn't know you couldn't cut-paste or is it just copy-paste? eitherway thanks.
Currently busted due to latest update, as well as a few other mods :( EDIT: Turns out after the update, the Plugins.txt list got reset, so I had to re-add all the mod .esp's to the list to get them to work again.
not sure why it isn't working for me. I put it in the correct folder and typed manually into the plugins text file. Arrows still have 0.1 weight. - Follow up: Nvm i forgot to save the txt file again xD
I put my dang files in the Engine folder and not the Remastered folder lol. Its working now but im going to be removing it until the NL bug is fixed. It would be fine if its just affected arrows but affecting NPC names, no thanks? I can wait
I really have no idea why it is adding the prefix to so many things, i just modified the arrows mentionned in the description. I'm waiting on some documentation to fix this, so no ETA for now.
53 comments
Arrow of Blindness
Arrow of Retreat
Arrow of Stumbling
They all retain their weight of 0.1. Which isn't the worst since aside from the stumbling version I don't use any of them.
so for this first step simply drag/copy the mod into the folder as described.
- Open "Plugins.txt" file located in "The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Content\Dev\ObvData\Data"
for this step open the plugins.txt go to the bottom of the list and type in manually (WeightLessArrows.esp) without the parenthesis then click save file and load game
and a p.s most people will respond kinder when simply asked i didn't explain because of how quick i figured it out i thought i was the only person overthinking it and it took me a minute to realize you can't actually copy/paste a .esp file into a .txt file
Coud you direct me to wich npc, spelll and alchemy ingredients ?
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
RicherVendors.esp
FasterLevelling2x.esp
SlowerItemDegradation.esp
Balanced Unleveled Rewards.esp
WeightLessArrows.esp
LessRestrictiveSpells.esp
Lower Fatigue Cost.esp
PickPocketChanceCap100.esp
KRI_Weightless.esp
Horse Whistle.esp
Leveled Creature Diversity.esp
Leveled Item Diversity.esp
ValuableClutter.esp
FasterHorses.esp
Hooded Outlaws.esp
I switched to a different weightless arrow mod KRI_Weightless.esp which also does ingredients and the ingredients and spells no longer have NL but most NPC's still do.
ArrowGravityScale=0.200000
[/Script/UE5AltarPairing.VOblivionInitialSettings]
ArrowInitialSpeedMultiplier=7700.000000
You can change the values for yourself, you don't need any mods.
EDIT: Turns out after the update, the Plugins.txt list got reset, so I had to re-add all the mod .esp's to the list to get them to work again.
- Follow up: Nvm i forgot to save the txt file again xD
Still showing weight for me as well. This is the only mod i have installedI'm waiting on some documentation to fix this, so no ETA for now.