I'm replacing old files with most recent version and I'm a bit confused because I have a file
Ascension - Balanced Unleveled Rewards Patch.esp
but I don't see that patch here anymore. I see that Balanced Unleveled Rewards is still recommended by this. There's no longer any need for this Ascension patch for it? What do I do?
I don't recomment this mod for people who have not played the original oblivion like me. I ended up uninstalling mainly because of the gameplay balancing and loot changes. I am only using Ascension Lite - Creatures.esp now
I guess it really depends what kind of an experience the player really wants. If someone wants an immersive, well crafted experience with sensible design choices, I think this, with the other mods mentioned in the description should be the way to go for new and old players.
On the other hand if somebody wants, totally broken economy due to abundant high level loot everywhere you go, every low life low skill bandit to wear top of the level gear, no incentive to get money since you will be swimming in it, totally busted level scaling where no sense of progression can be felt. Then yeah I agree, vanilla oblivion definitely should be the way to go.
Vanilla Oblivion has never been this broken. It's level-scale based, for a start, so your "low-level bandit" with high-end gear is actually (allegedly) supposed to be powerful enough to be a challenge.
Besides, I don't see ANY feature in this mod that prevents you from "swimming in gold," since it mostly balances the loot tables—not the quest rewards, nor the vendor prices, nor the amount of gold a vendor can take (infinite in Oblivion, to a threshold), nor does it significantly alter the scaling.
If anything, it makes it harder, because the more you level, the more dangerous mobs there will be, and the more damage you will likely be taking, thus making the "sense of progression" even less potent.
In the end, it is always up to the player to be OP or not. No mod will ever change that. You can tune things down, nerf left and right, but if you want to be OP, believe me, you can have hundreds of balance mods, you will be OP.
Anyways, no need to spread misinformation all over the place about this game, especially if done without considering the most important factor, which is the player.
I am very torn about this mod. On one hand, it does wonders, balancing many aspects of the game; on the other, it breaks many aspects. I’m sorry, but I don't think worsening the already painfully RNG-based Ebony/Daedric garment is doing any good.
Ebony/Daedric arrows are already rare in Vanilla, but removing them altogether from the NPC loot table is just annoying.
I hardly see how being lucky balances anything. It doesn't provide a meaningful reward. It just creates an MMO level of frustration. Never in Morrowind, Oblivion, or Skyrim has the vanilla distribution of Glass/Ebony/Daedric ever been a balancing issue.
Uniques in Oblivion are already shifting the balance by a mile. So unless they are getting hammered down too, I don't see much point of tuning down the regular gear.
But anyway, overall it is still a solid mod and must-have for people who seek a more grounded and less power-creep playtrough.
Do i need vortex or any other mod manager for this to work? or is it working by just putting it in the right folder, editing the textfile and open the game?
The game will only fail to load if you are missing a master file. I guarantee that you are just trying to use a patch intended for the main file with the Lite version, which doesn’t require any patches.
For those coming to the comments to see what the Lite loot changes are like, I spent 2-3 hours grinding Ceyatatar trying to get master level alchemy equipment and nothing dropped. These were roughly 30-60 second runs using the rear hatch that leads into the last area.
Removed the loot plugin and first run I got the master alembic, and then within about 15-20 minutes of more grinding I had gotten the rest of the master level alchemy equipment.
If you don't like aggressively grinding, then I wouldn't recommend the loot plugin.
The level cap plugin so far has been pretty good, no complaints there.
I had exactly same happen, hundreds of reloads and no master equipment, in fact I was getting novice level equipment, I remove rarer loot and get master equipment first try. See my other comment. This is not vanilla drop chance for this dungeon, and if it's not intentional then something is bugged.
2111 comments
Ascension - Balanced Unleveled Rewards Patch.esp
but I don't see that patch here anymore. I see that Balanced Unleveled Rewards is still recommended by this. There's no longer any need for this Ascension patch for it? What do I do?
If someone wants an immersive, well crafted experience with sensible
design choices, I think this, with the other mods mentioned in the
description should be the way to go for new and old players.
On the other hand if somebody wants, totally broken economy due to abundant
high level loot everywhere you go, every low life low skill bandit to
wear top of the level gear, no incentive to get money since you will be
swimming in it, totally busted level scaling where no sense of
progression can be felt. Then yeah I agree, vanilla oblivion definitely
should be the way to go.
Besides, I don't see ANY feature in this mod that prevents you from "swimming in gold," since it mostly balances the loot tables—not the quest rewards, nor the vendor prices, nor the amount of gold a vendor can take (infinite in Oblivion, to a threshold), nor does it significantly alter the scaling.
If anything, it makes it harder, because the more you level, the more dangerous mobs there will be, and the more damage you will likely be taking, thus making the "sense of progression" even less potent.
In the end, it is always up to the player to be OP or not. No mod will ever change that. You can tune things down, nerf left and right, but if you want to be OP, believe me, you can have hundreds of balance mods, you will be OP.
Anyways, no need to spread misinformation all over the place about this game, especially if done without considering the most important factor, which is the player.
I’m sorry, but I don't think worsening the already painfully RNG-based Ebony/Daedric garment is doing any good.
Ebony/Daedric arrows are already rare in Vanilla, but removing them altogether from the NPC loot table is just annoying.
I hardly see how being lucky balances anything. It doesn't provide a meaningful reward. It just creates an MMO level of frustration.
Never in Morrowind, Oblivion, or Skyrim has the vanilla distribution of Glass/Ebony/Daedric ever been a balancing issue.
Uniques in Oblivion are already shifting the balance by a mile. So unless they are getting hammered down too, I don't see much point of tuning down the regular gear.
But anyway, overall it is still a solid mod and must-have for people who seek a more grounded and less power-creep playtrough.
https://imgur.com/a/giSWDU7
that was the issue i was so stupid
Are Claymores meant to be this weak?
Or is everything else really strong?
I have no other mods that alter weapon records.
Removed the loot plugin and first run I got the master alembic, and then within about 15-20 minutes of more grinding I had gotten the rest of the master level alchemy equipment.
If you don't like aggressively grinding, then I wouldn't recommend the loot plugin.
The level cap plugin so far has been pretty good, no complaints there.
But yeah, the vanilla appartus drop rates are very low, as are many vanilla drop rates, as I have mentioned before.