This issue is caused by Unreal Engine when Items are added or changed via ESP plugins. The Tag probably means [No Localization]. I cant help you in that regard. Fortunately there is a fix for that already on the Nexus, just look up NL-Tag Remover and follow the instructions there.
Works flawlessly. The balanced version is excellent for earlier game builds. Download the NL-Tag Remover mod to remove the [NL] tag on the items. EDIT: I I think the only "issue" (not a big deal to me) is that, while the mod does convert the armor set to heavy armor, it does not change the walking audio from leather/light to plate/heavy armor. Again, not really an issue, just an observation.
Thanks, yes I noticed that too. Fortunately the correct audio plays as soon as an enchantment is applied to the items. It seems after that, the game correctly recognizes the armor as heavy.
I just did my own personal edits on the sword to give it the shivering isles durable ebony longsword damage and health. Just use construction kit (If you installed it in the right location on your pc) on the files you download from here and make your own personal edits. It's super simple.
Question Ive added esp to correct location and esp to plugins but im not having any changed, fyi I already had got full set before adding mod, what could be the issue/// Edit solved issue
Hey, thanks for the mod! I made a variant of the balanced version of this mod with reduced weight for the armor and shield (40% reduction) as i felt the weight was a bit much for orcish/dwarven stats. If you're interested in making it an alternate file, let me know and i can send it to you!
For some odd reason when you apply enchantment on the armor it gets a lower defence value compared to the original. In my case for example i've added "Fortify Strength" on Cuirass - the default version had 19 defence value and enchanted has 15, default shield had 23 value and enchanted 18. Is that normal for the whole game when you put enchantments or am I missing something?
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Edit solved issue
Edit: scooched it down the load order in plugins.txt
i felt the weight was a bit much for orcish/dwarven stats. If you're interested in making it an alternate file, let me know and i can send it
to you!