Hello, do you know where I can find more information about the actual numbers behind the difficulty options in the last update? I was using your mod before but I'm not sure if it has any effect anymore.
I was using the 2.0 variant on expert, which meant damage taken was doubled & damage dealt was halved, is it possible to recreate these numbers with the new options?
I don't know, I never cared about achievements. If this is something that worries you, you can use one of the two following mods (or any other alternative out there) and never have to worry about that topic again:
Thanks for the reply. Yes, I admit I didn't read that. It's such a bummer, it disappoints me. Hopefully, that will be possible someday. Until then, I'll work with what the mod gives me.
Someone was talking about this mod on another mod comment section so I wanted to pop in and share that I made an Oblivion Difficulty Calculator site that shows you all possible damage dealt/taken combinations when used in conjunction with the More Damage mod and Difficulty Sliders Fixed.
The naming conventions of this mod are different than Difficulty Slider Fixed, so I'll go ahead and add a toggle soon to include the naming convention this mod uses. But if you are using this mod, for now you can just subtract 1 from the version of Difficulty Slider Fixed. So if you'd use 3x on Difficulty Slider Fixed, it's 2x on this mod.
Anyway, all of this is to say that you can get pretty close to the values you're asking for, just not all at once. For example, on Master, you can take 225% damage and deal 100% by using 0.5 on this mod and 1.5 on More Damage.
All of this information is kinda obsolete at this point. A couple of days ago I added a paragraph to the top of the description. It explains how you can tweak the difficulty to your hearts content, even with the values you suggested. There are no more limits.
Is this mod safe to uninstall mid playthrough if I want to use the Better Difficulty - OBSE?
As a side note though, thank you for taking the time to make and maintain this mod, it's been a great help so far and I've been using it almost the whole time since launch!
No recommendation. I prefer the range between x3 and x4 due to it being still fairly close to vanilla. Others like something between x1 and x2 for a more linear increase in difficulty and it being closer to Skyrim.
Not mod author but the 2.5 version makes master difficulty as hard as the vanilla remaster’s expert difficulty, making expert difficulty now a halfway house between those two.
i made some tests with dificult slider mods, Damage dealt 0.7 to 1.0 Damage taken 1.8 to 2.5 seems perfect to everyone who likes deadly faster combat, but dislikes one shot or being one shoted, but i dind find any mod who have such numbers, most have too low DD to DR ratio, is possible for you to make a version like the one i said?
Im using the x3 in old files section. it's working fine. feels good on expert setting. im using it on gamepass. put the .esp where the .esp's go. and copy paste the full name of the esp into your plugin.txt at the bottom. done.
Was having problems getting this to work at all when manually installing. Not wanting to use Vortex, I decided to just to see if it could get this to work. And it did...with 100% crashing upon trying to load a save while already in the game.
Then I noticed that in the plugin.txt Vortex added ##Do not alter, added by Vortex at the top, and...
#AltarGymNavigation.esp #TamrielLeveledRegion.esp
At the bottom. Typically those .esp entries are not added to the plugin.txt by default upon a fresh install. They also were not required to get any of the previous mods I was running (mainly just Ascension and NPC level cap) to work, but for whatever reason they have to be for this particular mod. I removed the Vortex warning as well as the "#" and the mod works just fine.
Installed mod through Vortex and now I crash upon loading any saves, even after uninstalling. I have no idea how to fix this and I'm afraid I'm going to have to do a fresh install now.
Update: Validating the files fixed my game. I installed manually this time and it seems to be working! No idea why Vortex janked it up.
Vortex sometimes messes with plugin load order. Having plugins sit in an order where dependencies for plugins load after the plugins that come with that dependency, will make your game crash. Make sure to check that (and manually adjust the plugins) in Vortex's Load Order tab after installing (incl updating) a mod.
Do you think this mod will ever affect the NPC companion characters as well? I'm running through the sewer with Baurus right now and he is just one hitting everything. I don't even have time to swing, but I am using the 3.0 multiplier and I have it set to master.
Edit: I should also state that the mod is working for my damage and taken damage. It's just the NPC characters that are on my side that it seems they are on Novice or something.
I don't know. I have gone through all the Game Settings variables and couldn't find any specific to companions. It is possible that this is hardcoded, then it is unlikely that my or any any other similar mod will change that.
Yeah, it's just that oblivion difficulty modifiers only affect *you* the player. Summons and other NPCs are treated the same as enemies as far as difficulty is concerned
I just found out tonight that poisons are also unaffected by difficulty. A simple 10 damage poison with an arrow will kill a mudcrab with one hit on Master, but without the poison it would take 15 - 20 arrows.
158 comments
I was using the 2.0 variant on expert, which meant damage taken was doubled & damage dealt was halved, is it possible to recreate these numbers with the new options?
Difficulty | Damage Taken | Damage Dealt
------------------------------------------------
Novice | 1.0 | 2.0
Apprentice | 1.0 | 1.5
Adept | 1.0 | 1.0
Expert | 1.5 | 1.0
Master | 2.0 | 1.0
Is there any chance I can get this, please? Or can someone tell me how to do it myself.
Thanks.
The naming conventions of this mod are different than Difficulty Slider Fixed, so I'll go ahead and add a toggle soon to include the naming convention this mod uses. But if you are using this mod, for now you can just subtract 1 from the version of Difficulty Slider Fixed. So if you'd use 3x on Difficulty Slider Fixed, it's 2x on this mod.
Anyway, all of this is to say that you can get pretty close to the values you're asking for, just not all at once. For example, on Master, you can take 225% damage and deal 100% by using 0.5 on this mod and 1.5 on More Damage.
As a side note though, thank you for taking the time to make and maintain this mod, it's been a great help so far and I've been using it almost the whole time since launch!
Combined with x3 weapon damage, less player health and no health regen.
No grind, just enjoying the game.
im using it on gamepass.
put the .esp where the .esp's go. and copy paste the full name of the esp into your plugin.txt at the bottom. done.
full name - Dank_DifficultySliderMult3.esp
Not wanting to use Vortex, I decided to just to see if it could get this to work. And it did...with 100% crashing upon trying to load a save while already in the game.
Then I noticed that in the plugin.txt Vortex added
##Do not alter, added by Vortex at the top, and...
#AltarGymNavigation.esp
#TamrielLeveledRegion.esp
At the bottom. Typically those .esp entries are not added to the plugin.txt by default upon a fresh install.
They also were not required to get any of the previous mods I was running (mainly just Ascension and NPC level cap) to work, but for whatever reason they have to be for this particular mod. I removed the Vortex warning as well as the "#" and the mod works just fine.
Update: Validating the files fixed my game. I installed manually this time and it seems to be working! No idea why Vortex janked it up.
Edit: I should also state that the mod is working for my damage and taken damage. It's just the NPC characters that are on my side that it seems they are on Novice or something.