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yakuzadeso

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yakuzadeso

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68 comments

  1. SionisBand
    SionisBand
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    I'm trying to use this mod on my Steam Deck.  The "/" key opens and closes the console and I can't seem to be able to change that.  So, when I go to type the command, the console just closes when I get to the first "/".  Is there another way to go about this?
    1. yakuzadeso
      yakuzadeso
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      After installing everything launch the game and load a save file. Once loaded open the console with the tilde button ("~"), copy paste this command in it and then press enter and then reload your save file:

      mod add /Game/Mods/FloatingDamageNumbers/ModActor

      You need to do this only once. After that the mod will be automatically loaded on game launch. You can copy-paste commands into the console with the keyboard shortcuts "Control + C" and "Control + V".

      Steam deck should have copy/paste shortcuts. Or maybe you can make a macro or something.

      Edit: Could try an external keyboard as well.
  2. Diswazzi
    Diswazzi
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  3. DnVun
    DnVun
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    Hello. How to remove this mod correctly? I removed "Floating damage numbers" and "Simple BP Mod Loader" files, but now the game does not start, crashing with an error.
    1. yakuzadeso
      yakuzadeso
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      Check the pinned comment in Simple BP Mod Loader's comment section.
  4. vbmourao
    vbmourao
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    might have been one of the greatest mods ever. too much confusing about how to install and make it work tho. could use a video (tutorial). I know Im not alone here
    1. yakuzadeso
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      Thank you! All you have to do is drop all the .pak/.ucas/.utoc files in the ~mods folder and then copy paste the command in the console.

      Here's a video someone made for my waist lantern mod, it's the same procedure:
      Oblivion Remaster Lantern Mod
    2. vbmourao
      vbmourao
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      Dude you just showed me a video of another kind of mod I was looking for and never found it. Searched for "light" and similar words and now Im really hyped with both of them. Thanks a lot! Keep being awesome
    3. vbmourao
      vbmourao
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      They both worked and now you just got a new Adoring Fan bro
  5. erebosj3
    erebosj3
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    So, a few things:

    1. This mod is really fun and adds a fun new layer to the combat that I'm enjoying, so thank you.
    2. Is there a way that we can customize the font size a little bit? I personally would like to reduce the size a tad
    3. Also, is there a way to round the damage values to the nearest whole number? So instead of "18.03" it shows "18"
    1. sargeryong
      sargeryong
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      Strongly agree with this!  Would love a way to round damage numbers.
    2. yakuzadeso
      yakuzadeso
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      I don't think there's a way to customize the existing rounding functions Unreal provides further (the mod does this already, the actual values are something like 18.259234), so using those would just make some of the reported numbers inaccurate. I also don't think it's that much of an issue to spend time implementing custom logic for it and it is the actual damage the game reports so why mess with it even further.
    3. erebosj3
      erebosj3
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      For me it's mostly a thing because I come from games like Destiny that round to the nearest whole number for every value and so seeing 18.08 on every strike with a great sword just feels a tad weird. Hence why I was curious if that was something easily implementable.
  6. Shfordov
    Shfordov
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    • 5 kudos
    Brilliant work! Seems to work fine in Mod Organizer 2 with Ue4SS at the top then BP Mod Loader right after.
  7. Poteuf
    Poteuf
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    Hi! Thanks for the mod.
    Is the reason summon's damage doesn't show the same as with Magic Touch?
  8. kamthenexus
    kamthenexus
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    this mod is an idea i dreamed about for years and youve executed it with precision. but theres one thing id like you to add. colors. the colors of the numbers to match the type of damage youre receiving or delivering. (poison,burn,etc) if you can implement that along with a compat. patch for simple critical hit. (maybe even a color for critical hits) this mod would be a smash hit and id be eternally grateful. thank you.
  9. TryxyPixy
    TryxyPixy
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    I was excited when I saw this, but I'll wait until there's a UE4SS version instead of something based on a workaround.
    1. yakuzadeso
      yakuzadeso
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      What? Workaround? Simple BP mod loader is a Blueprint mod loader, just like UE4SS's blueprint loader. And you can use the mod with UE4SS as well, it's in the description. I just prefer running my mods with other loaders when possible because UE4SS is known to cause crashes and stability issues.
    2. StarlightSophii
      StarlightSophii
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      i'm not entirely sure about how to use blueprint mods in ue4ss tbh, so i think iget their confusion. i tried putting it in logicmods but then there was no damage numbers or enemy name (not even sure that's related tbh.) then i got the simple bp loader and realized "bp" was blueprint and i already had the "Blueprint mod loader" with the gui and stuff, so i just opened that one in-game and typed "FloatingDamageNumbers" and it loaded it up and its been working great
    3. yakuzadeso
      yakuzadeso
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      Works fine for me with UE4SS. What version of UE4SS are you using? That name bug you mentioned shouldn't be unrelated, the mod doesn't mess with enemy names. 

      Yea that's another blueprint mod loader. Good to know that it works, haven't tried it.
    4. lilebolio
      lilebolio
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      @STarlightSophi How did you get to the GUI in UE4SS's BPModLoader? I'm also not seeing damage numbers and all my UE4SS mods are working except this one. 
    5. yakuzadeso
      yakuzadeso
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      The mod works fine for me with a clean install of ue4ss from here. You just drop the mod's pak/ucas/utoc files in the LogicMods folder. 

      Starlight is talking about a different Blueprint mod loader that comes with an in-game gui.
    6. StarlightSophii
      StarlightSophii
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      i am using version 3.0.1.a of ue4ss. i have like a ton of stuff installed so idk probably one of those things is conflicting but thankfully the BP mod loader worked. @lilebolio if you cant get the ue4ss version working look for the blueprint mod loader here on nexus, when you get it installed press j and type FloatingDamageNumbers and it works exactly as described. sometimes two sets of numbers do pop up and thats probably because of the weirdness but 99% of the time it works exactly as you would expect. i love it
    7. yakuzadeso
      yakuzadeso
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      The two sets bug sounds like the mod is getting loaded twice by different mod loaders?
  10. SnortTheMemes
    SnortTheMemes
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    Any chance for a ue4ss version?

    Edit: Disregard, figured it out. Works fine with ue4ss
    1. lilebolio
      lilebolio
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      How? All my UE4SS mods are working except this one
    2. yakuzadeso
      yakuzadeso
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      The mod works fine for me with a clean install of ue4ss from here. You just drop the mod's pak/ucas/utoc files in the LogicMods folder.