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Xarang

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Xarang

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24 comments

  1. Ckopen
    Ckopen
    • supporter
    • 1 kudos
    for some reason the pickaxe is still a clutter item and wont allow me to mine ore veins
  2. GheyForGames
    GheyForGames
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    • 0 kudos
    for some reason, after upgrading to the simple mining overhaul the mod stopped working, cant find any ore veins and the pickaxe stopped being a weapon. it worked last night before upgrading

    new save file, load order correct and double checked
  3. YungFattin
    YungFattin
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    • 4 kudos
    great work on this mod, its a shame it cant be converted back to the original game, as this is  better than any of the mining mods for OgB
  4. wxMichael
    wxMichael
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    • 108 kudos
    Probably worth noting that renaming a plugin isn't save-safe.
    The game will act as if the mod has been removed and a new, separate mod added.
    e.g. The game will fail to load any new mod-added items or spells a player has, and they will likely lose them.
  5. Wikt0r1us
    Wikt0r1us
    • supporter
    • 15 kudos
    [00:11] Checking for Errors in [3D] Simple Pickaxe Overhaul.esp
    [00:11] <Warning: Unused data in:  \ [3D] Simple Pickaxe Overhaul.esp \ [1] GRUP Top "MGEF" \ [0] BW09 "LOC_FN_SPO_MagicEffect_BoundPickaxe" [MGEF:3D004D34] \ [1] EDID - Magic Effect Code>
    [00:11] <Warning: Unused data in:  \ [3D] Simple Pickaxe Overhaul.esp \ [1] GRUP Top "MGEF" \ [0] BW09 "LOC_FN_SPO_MagicEffect_BoundPickaxe" [MGEF:3D004D34] \ [1] EDID - Magic Effect Code>
    [00:11] <Warning: Unused data in:  \ [3D] Simple Pickaxe Overhaul.esp \ [1] GRUP Top "MGEF" \ [0] BW09 "LOC_FN_SPO_MagicEffect_BoundPickaxe" [MGEF:3D004D34] \ [1] EDID - Magic Effect Code>
    [00:11] <Warning: Unused data in:  \ [3D] Simple Pickaxe Overhaul.esp \ [1] GRUP Top "MGEF" \ [0] BW09 "LOC_FN_SPO_MagicEffect_BoundPickaxe" [MGEF:3D004D34] \ [1] EDID - Magic Effect Code>
    1. Xarang
      Xarang
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      • 5 kudos
      Hey, weird - what is the context here ?
    2. Wikt0r1us
      Wikt0r1us
      • supporter
      • 15 kudos
      Just checked for errors in Xedit and it popped up these errors. Haven't looked through the files properly to see what it is exactly but it says unused data.
    3. Wikt0r1us
      Wikt0r1us
      • supporter
      • 15 kudos
      By the way, you have fog near values and threat level values that conflict with vanilla and other mods. Sometimes changing these values can cause issue with objects becoming invisible so I've heard. These are considered to be dirty edits.

      You've also missed a Water Height value at LOC_FN_SEDeepwallowDulphumphgroUrgashHouse. Is this intentional?
  6. EmperorTranquility
    EmperorTranquility
    • member
    • 2 kudos
    Hey, fantastic mod! The filestructure you posted on the description should honestly be THE standard for every other mod. 
    Thanks for also including the patches in your description since both of those mods I have been using.

    One question/idea: Bramplepoint cave. There is a particular crystal that is also mentioned in a journal next to it. Beside said crystal already lies a pickaxe. Could it be be possible to make this crystal minable? The ore it would give would be 
    Spoiler:  
    Show
    Welkynd Stones
  7. Diswazzi
    Diswazzi
    • member
    • 1 kudos
    Bound Pickaxe is crazy
  8. glebaster
    glebaster
    • supporter
    • 2 kudos
    Nice idea! Quick question - are you using any reshades/lighting mods? Really like the lighting on your screenshots
    1. Xarang
      Xarang
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      • 5 kudos
      I'm using Ultra Plus - really happy with it so far
  9. Gankaku
    Gankaku
    • supporter
    • 10 kudos
    Oh! I would definitely use this. Right up my alley. But, there is a mod that needs pickaxes. I'm wondering if it just needs the plain pickaxe. I'm going to hold off using this until I know. The mod I'm talking about is Little Things. You need the pickaxe in inventory to open some of the treasures. Tracking for now.
    1. JS170
      JS170
      • supporter
      • 5 kudos
      Yeah, unfortunately it looks like Little Locations makes use of the vanilla pickaxe in it's scripts (Pickaxe01 / xx025103). So probably need to mark that as an incompatibility, if the vanilla pickaxe will be replaced or it's loot-ability reduced.

      I wish Little Locations had chosen the shovel instead
    2. LERN2SPLLE
      LERN2SPLLE
      • member
      • 1 kudos
      A patch could be made if you ask em
    3. sydney666
      sydney666
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      • 643 kudos
      +1 for patch
    4. Gankaku
      Gankaku
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      • 10 kudos
      OK thanks. Am hoping for a patch!
    5. hpauline
      hpauline
      • member
      • 10 kudos
      RuneVV was kind enough to contact me with a patch they/she/he had already made, so there should be one uploaded now :)

      I had nothing to do with making it, so thanks tons to RuneVV!
    6. Xarang
      Xarang
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      • 5 kudos
      Awesome, thanks :)
  10. Ghost0007Pl
    Ghost0007Pl
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    • 13 kudos
    Do the ore veins replenish over time?
    1. bowman2062
      bowman2062
      • member
      • 5 kudos
      There is a mod for this => https://www.nexusmods.com/oblivionremastered/mods/2472
    2. SlickTemerity
      SlickTemerity
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      • 0 kudos
      are these two mods compatible? id like to have them both, just being on the safe side and asking.
    3. Xarang
      Xarang
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      • 5 kudos
      Yep, this mod changes that too, will update description