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CosmicBoogaloo

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CosmicBoogaloo

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About this mod

Brick.

Permissions and credits
🧱 Brick Mod – Bring a Brick to a Sword Fight 🧱  
Fully functional standalone weapon

Type player.additem Brick 1 in the console and start bonking!


🧩 REQUIREMENTS
  • UE4SS for Oblivion Remastered  
  • UE4SS TesSyncMapInjector  
  • Runtime EditorIDs (Console)  
  • NL_Tag Remover – Optional, but prevents the item from being named "NL Brick"


πŸ“¦ INSTALLATION GUIDE

Step 1: Install UE4SS for Oblivion Remastered  
Download UE4SS, extract it, and place both the ue4ss folder and .dll file into:
Steam:  
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64
Game Pass:  
C:\XboxGames\The Elder Scrolls IV - Oblivion Remastered\OblivionRemastered\Binaries\WinGDK


Step 2: Install UE4SS TesSyncMapInjector  
Download the injector, choose Steam or Game Pass, and copy it into your ue4ss folder.


Step 3: Install Runtime EditorIDs (Console)  
Extract and drop the OBSE folder into:  
OblivionRemastered\OblivionRemastered\Binaries\Win64


Step 4: Install This Mod
4a. Pak Files:  
Go to: OblivionRemastered\OblivionRemastered\Content\Paks\~mods  
If ~mods doesn’t exist, create it.  
Drop in all 6 provided files (pak/utoc/ucas).
4b. ESP File:  
Navigate to: OblivionRemastered\OblivionRemastered\Content\Dev\ObvData\Data  
Drop in Brick.esp  
Add Brick.esp to your plugins.txt
4c. SyncMap Config:  
Inside the Data folder, go to or create a SyncMap folder  
Drop in: Brick.ini


Step 5: Done!  
Open the console with ~ and type:  
player.additem Brick 1  
Time to clobber some fools β€” medieval style.


πŸ’– THANK YOU!
Over 2,000 downloads in my very first month!  
Even with unfinished icons and features, your support has been phenomenal.  
Your encouragement fuels every goofy and gritty mod I make.  
Thank you again! Let’s keep it going strong. πŸ’ͺ

πŸ› οΈ CREDITS & TOOLS USED
Model Credit:  
"Brick with Paw Print" by Land of Iron – Sketchfab Link
Tools Used:
  • GIMP – for texture editing  
  • Blender – mesh and armature editing  
  • FModel – game asset extraction  
  • Unreal Engine 5.3.2 – packaging content  
  • UAssetGUI – blueprint file editing  
  • xEdit – ESP file creation  
  • Retoc – repacking blueprint files into PAKs  

🧱 Replace the Iron War Axe… with a brick. Do it. You won’t regret it. 🧱