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Yofigi

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Yofigi

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17 comments

  1. Lockagaidan
    Lockagaidan
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    I installed the mod in the middle of the game, so I used the "set MQ00.MaxOpenGates to 100" command. But I keep getting an error saying it's an unrecognized class or object.
    1. Yofigi
      Yofigi
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      Okay. I will be updating the mod soon to set the value in the event that the player has completed the quests already, so be on the lookout for that.
    2. VespinoGrippato
      VespinoGrippato
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      Thank you!
  2. RobAlson244
    RobAlson244
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    Do we use both files for the reopen or is it a case of use one but not both?
    1. Yofigi
      Yofigi
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      Use one or the other
    2. RobAlson244
      RobAlson244
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      Thank you.
  3. RedSunBlaze82
    RedSunBlaze82
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    Mid-game implementation okay? Or new game only?
    1. Yofigi
      Yofigi
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      Its fine if you install it mid-game. You wont see any changes however until you get to the next main quest that changes the value.

      The quests that do so are:
      Find The Heir
      Dagon Shrine
      Paradise

      If you want to set it manually, without doing the quests, you can input this command in the console:
      set MQ00.MaxOpenGates to 100
    2. KristerKovacs
      KristerKovacs
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      Is that console command functionally what the mod does, so I can get the mod working retroactively if I have already completed some of these quests?
    3. Yofigi
      Yofigi
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      Yes. 
    4. KristerKovacs
      KristerKovacs
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      Awesome, thanks for the reply!
  4. thurderan
    thurderan
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    This is neat. Any chance we could get a patch for the Unofficial Oblivion Patch?
    1. Yofigi
      Yofigi
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      I dont personally use it for the remaster. Does this even conflict with it?
    2. KristerKovacs
      KristerKovacs
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      Yea the UORP edits each of the quests this mod touches, fixing various issues.
  5. Madrok7
    Madrok7
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    Why in the world would you want more oblivion gates!? I want less lol!!
  6. TwilightDemon66
    TwilightDemon66
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    How long does it take for Oblivion Gates to re-open with the second version?  Also do they still close permanently once the main quest is complete?
    1. Yofigi
      Yofigi
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      Its hard to say exactly how long it takes, gates reopening is beholden to the same random chance that first time gate openings are. Gates open/reopen when you visit/revisit their cell.

      The chance in vanilla for gates to open/reopen is modified by 3 main quests:
      Find The Heir - 25% chance
      Dagon Shrine - 50% chance
      Paradise - 25% chance

      Additionally, you may want to input this command into the console if you are installing this mod mid-game:
      set MQ00.AllowGatesToReopen to 1