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Sirxon

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  1. Sirxon
    Sirxon
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    Note about 3.0 version and upcoming ones ( if there will be ):

    4.5 Experimental release ( still needs more testing ), youre welcome to try it out! Basically rebalancing of daylight gameplay along with nightime as suggested by some mod users
    If you think that rebalance is good enough for release let me know


    Hi all, if youre updating just replace old file with new one
    In game DONT forget to feed to update the script and effects
  2. Avauntog
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    I'm not sure if it is something with your mod or a conflicting mod but the health damage and only the health damage from being in the sun seems to be ticking way faster than it has in the past. Blood shield also is not stopping the health damage. Magicka damage seems to be working like normal.

    This is happening on 4.5a and the version I had previously. I have already tried to cure and reset vampirism without success. Any idea what could cause an issue like this? 
    1. Sirxon
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      To debug try to wait 25 hours total ( wait for next stage ) and then add to your player inventory human blood potion and use it so the stages can reset
      Because this should not happen ofc if you havent install any other vampire mods or something that touches vampires
    2. Avauntog
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      I even just tried a new save. As soon as I step outside at stage 2 my health drains in 1-2 seconds.

      Not a huge deal, I'll just play it like it's Morrowind. Figured I'd ask incase you encountered it before.
    3. Sirxon
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      No thats weird, post your load order please it sounds like you have another vampire mod active
    4. Avauntog
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      I have a lot of mods running with some custom overrides. We have checked for conflicts but nothing seems to be touching it.

      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      FightersGuildInfinitum.esp
      thv_explorationquest.esp
      No Annoying Messages.esp
      Alternative Combat AI.esp
      DLC Integration.esp
      Inn Storage.esp
      aTrueHomeownerX2.esp
      Increased TG Requirements.esp
      aaalfDBScantuaryLights.esp
      Waterfront Lighthouse Beacon.esp
      Lumiere.esp
      LI_ImperialWaterfront_ObeliskFree.esp
      Available Arcane Enchanters.esp
      Sheep.esp
      SutchRuins.esp
      EliStarterCamp.esp
      Eli_WatersideHouse.esp
      MFLeyawiinHome.esp
      SSTClimatesRevised.esp
      PlayerHouseMapMarkers.esp
      AntiSocialNPCs.esp
      AdjustedTimescale_10.esp
      Soul Anchor Spells.esp
      MasterySkills.esp
      Delay Dark Brotherhood - 5 Murders.esp
      NecromanticMagic.esp
      DarkBrotherhoodInfinitum.esp
      GuildAdvancement.esp
      Hooded Outlaws.esp
      Thieves Guild Hoods.esp
      Balanced NPC Level Cap.esp
      OblivionAIImprovementSearchDistance.esp
      ClutterandContainerOwnership.esp
      Regional Bounty Decreasing RM.esp
      Bounties Rework.esp
      Crime Rework.esp
      GoldandTreasureFix.esp
      Impoverished Bandits.esp
      Balanced Unleveled Rewards.esp
      MoreEnemies.esp
      Ascension.esp
      Ascension - Rarer Loot.esp
      Ascension - Balanced NPC Level Cap Patch.esp
      Ascension - More Enemies Patch.esp
      Rebalanced and Unleveled QGR.esp
      Motierre Manor.esp
      ValuableClutter.esp
      RemasteredSpellsRestoreOverTime.esp
      Yami's Conjuration Rebalanced.esp
      MoreDamage_CustomCombatOverhaul.esp
      MoreDamage_CustomCombatOverhaul_DeluxeAddOn.esp
      MoreDamage_CustomCombatOverhaul_Settings.esp
      MoreDamage_CustomCombatOverhaul_Patch_Ascension.esp
      Ascension - Balanced Unleveled Rewards Patch.esp
      MoreDamage_CustomCombatOverhaul_Patch_BalancedUnleveledRewards.esp
      MoreDamage_CustomCombatOverhaul_Patch_YamisConjurationRebalanced.esp
      AlchemyOverhaul.esp
      AlchemyOverhaul_Ascension_Patch.esp
      MoreDamage_CustomCombatOverhaul_Patch_AlchemyOverhaul.esp
      Quests Change NPC's Disposition.esp
      DropLitTorchRemaster.esp
      Permanent Doomstones.esp
      Constant Orrery Effects.esp
      Pantheon - Altars Reimagined.esp
      Race Based Runestones.esp
      Daedra Are Bad.esp
      Honorable Arena.esp
      ArenaInfinitum.esp
      CoreSurvival.esp
      Horse Whistle.esp
      Intimidating Traps.esp
      Lethal Lava.esp
      MythicDawnRobeBounty.esp
      DBArmorBounty.esp
      UmbraIsTerrifying.esp
      ZiRxImmortalBloodline.esp
      TARKNoFastTravel.esp
      BetterCyrodiilTravel.esp
      ORWO.esp
      Simple Hunting Overhaul.esp
      DynamicAIBehaviorAnimals.esp
      Difficulty Slider Fixedx2.esp
      Slower Skill Leveling 2x2p5x.esp
      QuestDirections.esp
      Alternative Beginnings OBR.esp
      LL Ani Overrides.esp
      Ani Leveled Lists Extended.esp
      Star Signs - Birthsigns Reimagined.esp
      Ani Infinitum Series Overrides.esp

      That's all the plugins. I also have .Paks and UE4SS mods.

      Newest update is magicka damage has stopped during the day. I still get Stunted and Stat penalty.
    5. Sirxon
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      Install previous version you had then use cure spell
      Save
      Install 4.5a and then use vampirism spell
    6. Avauntog
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      Would that effect new playthroughs though? Cause the sun damage problem happens on even new playthroughs.  Or is this for the magicka problem?
    7. Sirxon
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      The sun dmg is buffed alot on stage 3 and 4, 2 is 5 per sec
    8. Avauntog
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      The issue I'm having is at stage 2, The 5pt ticks were happening insanely fast instead of per second. The 5pt magicka drain and health damage has also stopped working all together now. I take no magicka drain or health dmg when standing outside during the day on a new save. 

      I'm not sure what is affecting this but if no one else is reporting it it must be something conflicting even though I'm showing no conflicts.

      I'm at a loss.

    9. Avauntog
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      So I did some testing. I reinstalled the game, and only installed your mod. Everything works.

      I then tested it with Alternate Beginnings mod starting as a vamp. Died in 7 seconds at stage 2 with 89 health.
      Did another start and got the disease naturally, Died in around 15-17 seconds with 89 health.

      I'm guessing because alternate beginning's vamp option starts you at stage 4 when you spawn in the script isn't tracking it correctly because it assumes you will start at stage 1.

      I have not figured out what broke the sun magicka/health drain completely in my other playthrough yet. Still testing.
    10. Avauntog
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      Update:

      After more testing I have found that the Core Survival mod causes the sun Magicka drain effect to stop working.
    11. Avauntog
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      Final Update, After more testing I have found that the issue lies specifically with Immortals version 4.5 and any version of Core survival.
      Immortals version 4.0 works with Core Survival without issue.
    12. Sirxon
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      Ok gonna check it out and make a patch when im able
  3. GrumpyTanky
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    Really great mod, thanks for all the effort...

    Are the cure and give vampirism the debug spells?

    Otherwise I can't find any labelled "Debug"... Could be a good pre-face to the spells? For idiots like me? Easy to find and also groups em together...

    But awesome mod... Can't wait to see what else you add!
  4. Lao333
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    I would like to try it but first I would like to know if it is compatible with these mods:
    Guards Attack Vampires
    Human Blood Feeding Vampire
    Vampire Again
    Thanks.
    1. Sirxon
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      Only guards attakc vampires most likely, the rest has uop changes and more improvements
    2. Lao333
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      thanks, if I try Human Blood Feeding Vampire will it cause serious flaws in your mod?
    3. Sirxon
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      I already told you which mods are compatible... if you install that mod you will break this one cause it already has Human Blood potion distributed to NPC vampires, and has forwarded and tweaked the script from unofficial patch specifically designed for this mod
      Do not install any other vampire mods...
  5. Lao333
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    How does it work with Stronger Vampirism?
    1. Sirxon
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      It doesnt
  6. WestDubai
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    I installed it and put it here: D:\SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data.
    But it doesn´t work idk why.
    1. Sirxon
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      Did you added the esp in plugins.txt?
  7. RSMox5
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    Slight problem with how you are currently handling weaknesses and buffs. I noticed that when you go inside, even if during the day, vamp attribute bonuses now activate. This is problematic in that it represents the same problem of leveling while vamp buffs are applied. Given that the player has to sleep in an owned/rented bed, and these are all indoors, the buff will always be active when you go to level. Ideally, vamp buffs shouldn't apply during daytime at all, my preference at least. While being indoor can stop the debuffs, adding the buff presents the above problem. I understand the logic is to have the buffs active while adventuring in caves, etc. We need to be able to level our stats correctly which the current implementation prevents.
    1. Sirxon
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      During the day it shouldnt be any attris or skills gained from vampirism, you can also sleep for 1 hour as stage 1 vamp and lvl like that
      Until obse idk if theres other way
    2. RSMox5
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      With 4.5a, if you are indoors, even during daytime hours, you receive the vampire buffs. I rolled back to 4.5ex for now and that has it where you are debuffed when outside during the day, but neutral when inside during the day. Buffs apply normally during night hours. And that particular setup works for me. So I'll hold here for now. I looked over the NPC patch in xEdit and it seems to still work just fine with 4.5ex.
    3. Sirxon
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      Yea kinda disliked you dont have buffs inside so i made it it like this
      Waiting for uncapper mod or ill thik of smth
    4. RSMox5
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      I get that, and it does make sense. But, man! That leveling headache, for me, it's a lot. I do use both current uncappers, but my understanding is that they really only uncap calculations. I don't know if you can use it with your scripts, but Skill Masteries and Prestige Attributes have a good way of handling fortify effects. So I'll stick with 4.5ex for now. It's really solid and has a good solution for leveling. I'll definitely keep checking back to see what else you do. Keep it up!
  8. LilSxmmy
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    iss good
  9. EterneAnima7
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    Just updated to 4.5a, I noticed after feeding that i now have multiple instances of the Royal Bloodline buff to intelligence and endurance. Previously it appeared to max out at +25; now i have 3 effects of same name at +25, +10, and +8 to both stats. I'm assuming this wasn't intended?
    1. Sirxon
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      No, use debug cure spell then reinfect yourself..idk why it doesnt update properly for some people
  10. tangra666
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    Finally I feel strong as I vampire. Crimson scourge  spell and Orb of darkness are fitting perfectly in the role play of Badass know it all Vampire Royal Bloodline Lord. I tested it on vanilla master difficulty and I can say that I'm wrecking havoc. Thank you so much for creating this mod !!! :) 
  11. RSMox5
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    Did you fix this same bug within your mod or should I run this too?
    1. Sirxon
      Sirxon
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      Mod uses ported UORP fix by Arthrmoor since v2
    2. RSMox5
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      Ok. I just must not have noticed. I tend to feed once a day once it hits 1 or 2A. Thanks. Looking forward to trying out the NPC Patch. One thing I did want to ask/suggest: Have you considered adding a UI element to the Faction Tab to show the PC's vampire rank? The spells help track on their own, but thought it'd be kind of cool to have that visual feedback as well.
    3. Sirxon
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      Theres no vampire ranks just blood points, and i tried it in test environment, unfortinetly its abit buggy but works in normal oblivion
  12. Kirby1993
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    Once again I’m asking for a power or powers that either: slow time for a certain period of time and a toggle ability to fling/knockback enemies on hit/power attack. 
    1. Sirxon
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      Sorry but it doesn't fit to my plans, maybe in some form it will be but its not planned