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Skullzy

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SkullzyRS

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15 comments

  1. Greenblyat
    Greenblyat
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    This all looks really nice, but for some reason the planter just isn't there for me. Just floating herbs?
  2. Nerdlounge
    Nerdlounge
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    Added the esp file to OblivionRemastered/Content/Dev/ObvData/Data, the folder all the other esp files are in. Edited the Plugins.txt with the right line. However, when I go to Battlehorn, nothing seems to have changed, like it's not loading at all. Any idea what I might have done wrong?
    1. SkullzyRS
      SkullzyRS
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      Sounds like your doing everything right

      hard to say till i see what your load order is? 

      If you have any mod that changes Battlehorn (like Guards Revised Battlehorn OP) and loaded before mine it may overwrite cell changes so be sure to load them after.
    2. Nerdlounge
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      Okay, I looked again and I managed to figure it out! I downloaded the CI_Battlehorn_op.esp file because I wanted the version without the pillars, but I was still typing CI_Battlehorn.esp into Plugins.txt, instead of CI_Battlehorn_op.esp.

      Just jumped in the game and verified it's working now! Thank you! Checking out the new grotto now :)
  3. Inconspicuousnes
    Inconspicuousnes
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    Hi! Can you make a mod where the servants' room in Mania's house will be a place for the player? I mean a chest for things, a bed, maybe add tables for enchanting items? and move the Servants to the Duke of Mania's room or not. The thing is that the servants' room looks better and is closer to Sheogorath's throne. I would also like the light in Mania's house to be normal, not blue flame. If possible, make a mod  esp without additional plugins and requirements for the mod.
  4. AureusCT1376
    AureusCT1376
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    This looks amazing, thanks! One question, though. I mainly use the castle's chests for storage. Will it wipe the inventories when installed?
    1. SkullzyRS
      SkullzyRS
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      possibly but it shouldn't as i didn't change or delete any pre existing just added new ones but the cell may reset itself upon new changes being added (ill play around with this tonight as well and see if it causes issues)
    2. sicilianopino
      sicilianopino
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      do we have any confirmation one way or the other with this concern? 
    3. OneThousandNoms
      OneThousandNoms
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      I just tested it, my storage made it through just fine. 
  5. sicilianopino
    sicilianopino
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    Looks really great. Are the majority of the attached photos, changes to the grotto?
  6. fireclown71
    fireclown71
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    Hey really well done - especially with the throne room and grotto.

    my main critique is the columns around the bed are more claustrophobic than cozy. a version without them would be nice!
    1. SkullzyRS
      SkullzyRS
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      Done
    2. fireclown71
      fireclown71
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      rock on with yo bad self
  7. Tivoko
    Tivoko
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    Battlehorn Castle is one of my favorite homes, so I'm always looking for improvements to it. Thanks for this.

    -YOU MUST BUY ALL UPGRADES TO BATTLEHORN BEFORE LOADING THIS MOD OR SOME ASSETS WILL BUG OUT-

    Does this mean on a new playthrough we need to uninstall the mod every time until we have all upgrades? (and does that include the dwemer forge or no?)
    1. SkullzyRS
      SkullzyRS
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      dosnt really need to be disable/reenable until u want to enter the castle for the first time
      So u can keep it enabled with a new playthru and just disable when ur ready to upgrade and reenable once you have everything purchased. it sucks i know but its the only "reliable" way so far to keep it smooth.