Added the esp file to OblivionRemastered/Content/Dev/ObvData/Data, the folder all the other esp files are in. Edited the Plugins.txt with the right line. However, when I go to Battlehorn, nothing seems to have changed, like it's not loading at all. Any idea what I might have done wrong?
If you have any mod that changes Battlehorn (like Guards Revised Battlehorn OP) and loaded before mine it may overwrite cell changes so be sure to load them after.
Okay, I looked again and I managed to figure it out! I downloaded the CI_Battlehorn_op.esp file because I wanted the version without the pillars, but I was still typing CI_Battlehorn.esp into Plugins.txt, instead of CI_Battlehorn_op.esp.
Just jumped in the game and verified it's working now! Thank you! Checking out the new grotto now :)
Hi! Can you make a mod where the servants' room in Mania's house will be a place for the player? I mean a chest for things, a bed, maybe add tables for enchanting items? and move the Servants to the Duke of Mania's room or not. The thing is that the servants' room looks better and is closer to Sheogorath's throne. I would also like the light in Mania's house to be normal, not blue flame. If possible, make a mod esp without additional plugins and requirements for the mod.
possibly but it shouldn't as i didn't change or delete any pre existing just added new ones but the cell may reset itself upon new changes being added (ill play around with this tonight as well and see if it causes issues)
Battlehorn Castle is one of my favorite homes, so I'm always looking for improvements to it. Thanks for this.
-YOU MUST BUY ALL UPGRADES TO BATTLEHORN BEFORE LOADING THIS MOD OR SOME ASSETS WILL BUG OUT-
Does this mean on a new playthrough we need to uninstall the mod every time until we have all upgrades? (and does that include the dwemer forge or no?)
dosnt really need to be disable/reenable until u want to enter the castle for the first time So u can keep it enabled with a new playthru and just disable when ur ready to upgrade and reenable once you have everything purchased. it sucks i know but its the only "reliable" way so far to keep it smooth.
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hard to say till i see what your load order is?
If you have any mod that changes Battlehorn (like Guards Revised Battlehorn OP) and loaded before mine it may overwrite cell changes so be sure to load them after.
Just jumped in the game and verified it's working now! Thank you! Checking out the new grotto now :)
my main critique is the columns around the bed are more claustrophobic than cozy. a version without them would be nice!
Does this mean on a new playthrough we need to uninstall the mod every time until we have all upgrades? (and does that include the dwemer forge or no?)
So u can keep it enabled with a new playthru and just disable when ur ready to upgrade and reenable once you have everything purchased. it sucks i know but its the only "reliable" way so far to keep it smooth.