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  1. KZekai
    KZekai
    • member
    • 86 kudos
    Locked
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    Recommended installation is manual, NOT VIA VORTEX!
    EVEN IF YOU NSTALL IT VIA VORTEX, THE LATTER WILL SILENTLY AND FORCEFULLY UPDATE TO THE GITHUB VERSION
    DO NOT POST ANY ISSUES IF YOU INSTALLED VIA VORTEX!

    See https://youtu.be/UOpFyOSm7X0
    Possible causes of the failure:
    1. files copied into the wrong folder. This happens 99/100 times and people keep telling they did everything right. DOUBLE check.
    2. AV software blocks ue4ss auto-load/injection. 


    UE4SS sometimes crashes, what can I do?
    It isnt perfect and due to its complexity and the way it hooks up to UE - UE4SS can exhibit crashing from time to time. It can be a generic  bug or can be game specific. If you want to help to diagnose the issue:
    1. Find a repeateable and reproduceable case where you can crash more or less consistent
    2. Temporarily RENAME your ue4ss/Mods/ folder to Mods1/ or something
    3. Remove ALL other mods as well, we need as vanilla state as possible
    3. Repeat the crash, does it still happen?
    4. If it DOES, disable UE4SS (rename file "dwmapi.dll" to something else) and try again on a vanilla game - does the crash happen? It can easily be a game's bug, Oblivion always was crashy
    4a. If it DOES NOT, and it only happens with UE4SS and even with no mods -  pack UE4SS.log and crashdump-*.dmp into an archive and submit a concise bug report here: https://github.com/UE4SS-RE/RE-UE4SS/issues
    5. If the crash DOES NOT happen on vanilla UE4SS with NO mods, then start re-adding mods one by one and see at which point the issue or crash comes back - this mod is a problematic one.
    5a. DO NOT submit these issues to github - submit them to the mod author

    P.S. I can submit it myself If I'm able to reproduce the crash on my machine



    OBSE support
    From LeoFinns:
    Install this, launch the game without using OBSE, make sure you get to the title screen at least (though I went in game).

    Then close the game and relaunch with OBSE. It seems like it needs to go through a first time setup when the game is launched which launching with OBSE can interrupt. Works without issue now!


    Wine/Proton
    WINEDLLOVERRIDES="dwmapi=native,builtin" %command%


    Vortex whines about "mods.json" what do I do?
    Create an empty mods.json inside ue4ss\Mods\
    This is Vortex problem.


    PLEASE DO NOT POST ABOUT UE4SS OBRE MODS THAT USE THEIR OWN OR DEFAULT UE4SS
    Mods that come with its own UE4SS (especially if you install via their installer, like some ULTRA PLUS packages) also come with their own default settings and default mod set. IT IS NOT LONGER THIS INSTALLATION OF UE4SS, DO NOT REPORT ANY ISSUES HERE IF YOU HAVE IT INSTALLED

  2. kahrnivor
    kahrnivor
    • premium
    • 17 kudos
    Here's mine. I tried to keep the formatting as close as possible. I don't have the movement mod listed below. I'm not blaming the update but this particular crash log didn't happen until after the update. I was running pretty smooth before. I don't know what LuaMadeSimple is but I don't recall seeing it on any crashlog before. Seems to almost always happen when passing through a door.

    LoginId:12015da54bd51d45b301a9af39826afb
    EpicAccountId:

    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

    UE4SS!RC::Unreal::UObjectBase::IsA() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\UObject.cpp:100]

    UE4SS!RC::LuaType::UObjectBase<RC::Unreal::UObject,RC::LuaType::UObjectName>::prepare_to_handle() [D:\a\RE-UE4SS\RE-UE4SS\UE4SS\include\LuaType\LuaUObject.hpp:770]

    UE4SS!`RC::LuaType::UObjectBase<RC::Unreal::UObject,RC::LuaType::UObjectName>::setup_metamethods'::`2'::<lambda_1>::<lambda_invoker_cdecl>() [D:\a\RE-UE4SS\REUE4SS\UE4SS\include\LuaType\LuaUObject.hpp:470]

    UE4SS!`RC::LuaMadeSimple::Lua::add_metamethods'::`2'::<lambda_2>::operator()() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:514]

    UE4SS!RC::LuaMadeSimple::TRY<`RC::LuaMadeSimple::process_lua_function'::`2'::<lambda_1> >() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\include\LuaMadeSimple\LuaMadeSimple.hpp:782]

    UE4SS!RC::LuaMadeSimple::process_lua_function() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:1018]

    UE4SS!precallC() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:530]UE4SS!luaD_precall() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:593]

    UE4SS!ccall() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:635]UE4SS!luaT_callTMres() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ltm.c:129]

    UE4SS!luaV_execute() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lvm.c:1172]

    UE4SS!ccall() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:639]

    UE4SS!luaD_rawrunprotected() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:147]UE4SS!luaD_pcall() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\ldo.c:958

    ]UE4SS!lua_pcallk() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaRaw\src\lapi.c:1064]

    UE4SS!RC::LuaMadeSimple::Lua::call_function() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\LuaMadeSimple\src\LuaMadeSimple.cpp:847]

    UE4SS!`RC::script_hook'::`2'::<lambda_1>::operator()() [D:\a\RE-UE4SS\RE-UE4SS\UE4SS\src\Mod\LuaMod.cpp:3813]

    UE4SS!RC::TRY<`RC::script_hook'::`2'::<lambda_2> >() [D:\a\RE-UE4SS\RE-UE4SS\UE4SS\include\ExceptionHandling.hpp:64]

    UE4SS!RC::script_hook() [D:\a\RE-UE4SS\RE-UE4SS\UE4SS\src\Mod\LuaMod.cpp:3856]

    UE4SS!RC::Unreal::HookedProcessLocalScriptFunction() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\Hooks.cpp:576]

    OblivionRemastered_Win64_Shipping
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    UE4SS!RC::Unreal::HookedProcessEvent() [D:\a\RE-UE4SS\RE-UE4SS\deps\first\Unreal\src\Hooks.cpp:472]
    OblivionRemastered_Win64_Shipping
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    OblivionRemastered_Win64_Shippingkernel32
    ntdll
  3. Sonicdemon86
    Sonicdemon86
    • member
    • 0 kudos
    Your file dumps are not helpful IF WE CANT READ THEM. DMP isn't readable in notepad ++ nor notepad.
    MDMP“§a            ME$h@(               Ì        S  è<  
       Ô        tž  ÆG    ¨   `     8   Ô      T       ì  Ü     ˜   È’     ”  `“                                                         P
           eJ     ô–     LwÒû                 T  ÷  2  G<$hN9  ü  Ù  Ù  Ù            
              h  C e n t r a l   S t a n d a r d   T i m e                                        C e n t r a l   D a y l i g h t   T i m e                                    Äÿÿÿ1 9 0 4 1 . 1 . a m d 6 4 f r e . v b _ r e l e a s e . 1 9 1 2 0 6 - 1 4 0 6                                                                                                                                                                                                                                                                                                                                                                                                                                                           d b g c o r e . a m d 6 4 , 1 0 . 0 . 1 9 0 4 1 . 5 7 9 4                                                 @                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ù1ÊÀ        À            ¯}Ñ€þ                                                                                                                                  Ìû  {   ”              €°‡c   Àæwˆc   @  ÿH  K °>                ±‡c   ¸úŒc   H        Ê ¸               @±‡c   Øó—ˆc   (        I ä(               `±‡c   Øõ·ˆc   (
     cuz that is not a helpful dump file is it?
    1. WarPigs01
      WarPigs01
      • member
      • 2 kudos
      That's machine coding! :D
  4. HEFTW
    HEFTW
    • member
    • 1 kudos
    Issue with the Updater
    "BlueprintModLoader OBRE needs to be reinstalled"


    Is this one of the mods of the previous version?
    Is it unrelataded?

    If you got a patcher for the game to the new version, could you please replace the old download with the new and only keep the patcher as optional for those that needs the update instead of reinstall the new version?
  5. jackty89
    jackty89
    • premium
    • 27 kudos
    As much as i like your sticky post, if you do not want people to install via vortex, disbale the option, thanks.
  6. Nitandyl
    Nitandyl
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    • 0 kudos
    Hey I wanted to share my experiences on an admittedly niche use scenario in case anybody else struggles with it.

    I tried using this with MO2 and Root Builder Plugin. For those unaware, Root builder allows MO2 to handle files outside of data directories, like script extenders, enbs etc. It supports copying files (kind of like vortex), sym-linking kind of style and MO2's virtualisation. 

    I found out that UE4SS does not work with this, at least for me. I am aware that you need to either force load dwmapi.dll as ue4ss_loader.dll or use this OBSE mod to load the libraries with the virtualisation at the correct timing.
    The problem lies I think with Root Builder and MO2. If set up correctly it does successfully load ue4ss (as it generates a normal log). However it does not detect or load any installed ue4ss mod.
    My guess would be that by the time ue4ss gets loaded it can't see the mod files. I don't know if this has to do with permission or timing with the loading/injecting/virtualisation.

    The only thing that worked for me was to manually install ue4ss, load it either using force load libraries or OBSE, while keeping only ue4ss mods in MO2.

    Hope this might help someone at some point. Or maybe someone happens to know a fix so that I can once again satisfy my "keep the game install spotless" OCD.
    1. sanjiz
      sanjiz
      • member
      • 1 kudos
      Works for me using ue4ss_loader.dll. All mods are enabled in the UE4SS Mods tab in MO2? For RootBuilder I now use copy option.
  7. kokirichild616
    kokirichild616
    • supporter
    • 2 kudos
    Idk where to post this but the new game update messed something up and I can't figure out what mod is broken. This is my crash report: 

    LowLevelFatalError [File:W:\Altar\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1702] ObjectSerializationError: /Game/Dev/PlayerBlueprints/BP_OblivionPlayerCharacter (0xDAA8FBED1BE2F5EA) /Game/Dev/PlayerBlueprints/BP_OblivionPlayerCharacter (0xDAA8FBED1BE2F5EA) - BP_OblivionPlayerCharacter_C /Game/Dev/PlayerBlueprints/BP_OblivionPlayerCharacter.Default__BP_OblivionPlayerCharacter_C: Bad export index 852735/129.

    OblivionRemastered_Win64_Shipping
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    OblivionRemastered_Win64_Shipping
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    OblivionRemastered_Win64_Shipping
    kernel32
    ntdll

    Does anyone know what mod(s) could be causing this?
    1. HollowBleach15
      HollowBleach15
      • member
      • 0 kudos
      For me it was https://www.nexusmods.com/oblivionremastered/mods/2836
    2. HughMann1
      HughMann1
      • member
      • 4 kudos
      THANK YOU, HOLLOWBLEACH! I was going crazy trying to find the issue... ;-;

      Shame I'll have to live with being Sanic again, but hopefully Rebalanced Movement will get a fix soon.
    3. squarto
      squarto
      • premium
      • 6 kudos
      Correct, that mod has now started to cause crashes on the new update.
    4. GNinja89
      GNinja89
      • supporter
      • 0 kudos
      I installed through mod organizer 2 and I get a warning that ue4ss failed to load correctly, the current version 1.4.0.0 is outdated. I beleive the mod author will have to update it for everything to work. 

      Also check for updates on your mods, many that needed it have already put them up on nexus
    5. mickeymouze5
      mickeymouze5
      • member
      • 0 kudos
      omg thank you i was going crazy...
    6. kokirichild616
      kokirichild616
      • supporter
      • 2 kudos
      Yea haha I figured it out and came back here to reply but thanks!! Hopefully it'll be updated soon, happy modding y'all :)
  8. omnicron777
    omnicron777
    • member
    • 17 kudos
    For those that want to revert back to the original game before the 6\11\25 up date you can follow these steps. 



    Using steam:

    Win+R, type:
    steam://open/console
    this opens steam console. then type:

    download_depot 2623190 2623191 8581416069319670994

    this will download the last version of the game before this update. (give it time its alot of files)
    Then just find where the files are downloaded to (should be listed when it's done downloading), and copy/paste the files into your oblivion folder.
    1. theykh1992
      theykh1992
      • member
      • 0 kudos
      Thanks for the tip. Will it overwrite the existing game files? Or will it be in a separate folder?
  9. Filterfeed
    Filterfeed
    • supporter
    • 4 kudos
    No idea if this update had something to do with this or not... my X key stopped working in game. Works in console, can keybind stuff to x, just doesn't work anymore. Not sure if anyone else is having this issue since the update, and it it's because it's reserved for something or other in UE4SS?
  10. KageTheRage
    KageTheRage
    • supporter
    • 0 kudos
    Just posted on the github. My game loves crashing with, what I believe is, Marksman 100 paralyze, when enemies come out of paralysis I seem to have about a 25% chance for the game to crash. Uploaded a video to show what I mean on the github but I'll post here for visibility as well.

    https://www.youtube.com/watch?v=Hhi4HcsGUFk
    1. EmperorTranquility
      EmperorTranquility
      • member
      • 2 kudos
      Not related to this mod. If you google the paralysis bug, there's a bunch of results ever since the games release. 

      Here was a suggested solution to it if the new update didn't fix it:

      How to disable the paralysis effect

      • Navigate to : %HOMEPATH%\Documents\My Games\Oblivion Remastered\Saved\Config\Windows


      • Add this to Altar.ini (it is empty initially):


      [/Script/UE5AltarPairing.VOblivionInitialSettings]
      PerkMarksmanExpertParalyzeChance=0.000000
      PerkMarksmanMasterParalyzeChance=0.000000
    2. KageTheRage
      KageTheRage
      • supporter
      • 0 kudos
      My apologies, thank you for the quick response!
  11. Trvelman
    Trvelman
    • supporter
    • 0 kudos
    Pretty cool that you have the mod updated on release day of 1.1. Thank you my man. :)