Remember: You are not obliges to use all set of PAK-files. You can select the ones you need, and erase the ones you don't need. ──────────────────────────────────────────── Content of 'Battle' music-pak:
The mod is really wonderful, but wouldn't it be possible to increase the +db a bit? Because at least for me, if I set all the sounds to maximum, the mod's music ends up being really quiet!
When creating the mod, I intentionally matched the duration and volume of my audio files to those of the original game audio files to avoid sound playback issues. However, if I can find working audio files, I’ll try to accommodate your request. Which music-pak would you like to have the volume increased in?"Battle music"?"Dungeon music"?"Explore music"?"Town music"?
Wow, thank you very much! I installed all the packs and even at maximum volume in the game, I found it quite low! If you could make a pack with all of them with a few more decibels, it would be easier to control in the game menu!
Thanx! PS: My archive contains pak-files divided by themes. You can replace the corresponding pak with a pak from another mod. Or... If you want, you can send me 7 audio files with the music you prefer and I'll try to create pak-file for you.
Despacito it is! LOL Superb stuff! Gives a more medieval feel. Thank you. Really like the found new area sound. Any chance to make music play less often. Humans, aliens or whatever need quite times to feel any impact from music. You just block the s#*! out after awhile and that sucks. Also, music constantly playing removes the area atmosphere sounds like birds and waves etc and also importantly enemies. Outside they can play a 5 minute long empty sound then a song and just alternate. Inside dungeons a dungeon song when you first enter and then silence to first set the mood and then to allow sneaking and listening
Umm... What?.. o.O I like track 'Despacito' but no one Luis Fonsi or Daddy Yankee was used in my mod. PS: You can lower the music volume in the game settings to hear other sounds. I can't see any of another way. I'm not a sound engineer. This is my first experience in sound design. PPS: When creating the mod, I tried to keep the audio length and sound volume as in the corresponding original tracks in (almost) all files. The exception is the muasic of the main menu, where my track is shorter than the original one.
Your the Daddy Yankee of Modding if that makes you happy? I iirc made a mod like this in a past game but forget which game. Just tweaked a file that allowed you to put empty music files that play and so every 5 or 10 minutes an exploration song would come on and it just hits different. Anyway thank you for mod.
"Insert empty silence sound at the beginning of the every musical audio tracks". (AI-translator helped Me to understand you. Just english is not native for me) It is possible to do this, but then it is not known how the game scripts will behave. I have read somewhere that for other similar mods, the music track in the game stops abruptly from time to time and another track begins. That's why I didn't risk changing either the volume of the new music or the length. BUT... I don't have any plans for the near future, so I can try to make the insertion of a five-minute silence before music. Do you want Dungeon music or Explore music or Town music?
Does anyone know of a mod that makes battle music not tart until someone gets hurt? Battle music happening because a mudcrab looked at me funny is kind of unimmersive
Low quality: Just I downloaded music video from Youtube. Loudness: I was extracting audio from video-files and then adjusted their volume in the 'Vegas' to match the volume of the file being replaced.
33 comments
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Content of 'Battle' music-pak:
Original:
Modded:
Content of 'Dungeon' music-pak:
Original:
Modded:
Content of 'Explore' music-pak:
Original:
Modded:
Content of 'Town' music-pak:
Original:
Modded:
Content of 'Main menu' music-pak:
Original:
Modded:
Content of 'Quest success' sound-pak:
Original:
Modded:
Content of 'Death' sound-pak:
Original:
Modded:
Content of 'New area discovered' sound-pak:
Modded:
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HMDQM, try it. And type here if music will not enough loud.
https://drive.google.com/drive/folders/1deIFd9jxvRvAkYnUxT07oht-xJXVkHWR?usp=sharing
PS: Four PAK-files with Battle/Dungeon/Explore/Town music.
PS: My archive contains pak-files divided by themes. You can replace the corresponding pak with a pak from another mod. Or... If you want, you can send me 7 audio files with the music you prefer and I'll try to create pak-file for you.
I like track 'Despacito' but no one Luis Fonsi or Daddy Yankee was used in my mod.
PS: You can lower the music volume in the game settings to hear other sounds. I can't see any of another way.
PPS: When creating the mod, I tried to keep the audio length and sound volume as in the corresponding original tracks in (almost) all files. The exception is the muasic of the main menu, where my track is shorter than the original one.
(AI-translator helped Me to understand you. Just english is not native for me)
It is possible to do this, but then it is not known how the game scripts will behave. I have read somewhere that for other similar mods, the music track in the game stops abruptly from time to time and another track begins. That's why I didn't risk changing either the volume of the new music or the length.
BUT... I don't have any plans for the near future, so I can try to make the insertion of a five-minute silence before music.
Do you want Dungeon music or Explore music or Town music?
Loudness: I was extracting audio from video-files and then adjusted their volume in the 'Vegas' to match the volume of the file being replaced.
Edit: Love the Death sound :)