Cool but the current version shoots you way too far to use very versatilely. Would be nice to have a version that doesn't catapult you across the room at higher levels; currently my poor fellow is bouncing like a pinball when he gets into any combat in an area more enclosed than a football field. Also omni directional ability to burst would be awesome to consider as well!
You can use the console to fly anyway but this was the one sharing a hotkey which makes you go upwards but the dash was also making me go forwards and I think its cooldown was being erased or something.
EDIT: Can't even get the dash to work now and idk why.
It isn't working for me sadly. I hit V and nothing happens. I tried B on a controller too. I added enabled.txt. UE4SS.log reports:
[2025-05-12 21:37:31.6427684] Mod 'ZDash' has enabled.txt, starting mod. [2025-05-12 21:37:31.6456639] [RegisterHook] Registered native hook (22, 23) for Function /Script/Engine.PlayerController:ClientRestart [2025-05-12 21:37:31.6457190] Event loop start [2025-05-12 21:37:32.0709113] [Lua] Found InputHook![2025-05-12 21:37:32.0735722] [RegisterHook] Registered script hook (24, 24) for Function /Game/Dev/Controllers/BP_AltarPlayerController.BP_AltarPlayerController_C:InpActEvt_AnyKey_K2Node_InputKeyEvent_1
I am not well versed in UE4SS sadly, as much as I'd love to be. I have plenty of other UE4SS mods though and they work perfectly. I have not changed any of the default settings yet. Thoughts?
If installing through the Vortex Mod Manager, you must manually add a enabled.txt file inside the ZDash folder. Seems like a slight oversight by the author, not the end of the world though.
PC Directory for Steam: Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\ZDash Create a .txt file and simply name it enabled.
Install manually Here - Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\ - Place ZDash Folder here the one with scripts in you need to add an enabled.txt file along side it. hopefully thats understandable enough
19 comments
you need to add the enabled.txt in the file structure where the scripts folder is, because it wont work otherwise
velocityMultipliers = { -- thresholds → multiplier
[0] = 0.25,
[25] = 0.5,
[50] = 0.8,
[75] = 1.0,
[100] = 1.15,
and it feels alot better to me know. Just tweak the lua in notepad to your liking and it pretty nice.
EDIT: Can't even get the dash to work now and idk why.
[2025-05-12 21:37:31.6427684] Mod 'ZDash' has enabled.txt, starting mod.
[2025-05-12 21:37:31.6456639] [RegisterHook] Registered native hook (22, 23) for Function /Script/Engine.PlayerController:ClientRestart
[2025-05-12 21:37:31.6457190] Event loop start
[2025-05-12 21:37:32.0709113] [Lua] Found InputHook![2025-05-12 21:37:32.0735722] [RegisterHook] Registered script hook (24, 24) for Function /Game/Dev/Controllers/BP_AltarPlayerController.BP_AltarPlayerController_C:InpActEvt_AnyKey_K2Node_InputKeyEvent_1
I am not well versed in UE4SS sadly, as much as I'd love to be. I have plenty of other UE4SS mods though and they work perfectly. I have not changed any of the default settings yet. Thoughts?
Seems like a slight oversight by the author, not the end of the world though.
PC Directory for Steam:
Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\ZDash
Create a .txt file and simply name it enabled.