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PukinDumpling

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PukinDumpling

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40 comments

  1. braxusx
    braxusx
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    • 18 kudos
    Thank you so much. This cured the last of my issues and got rid of those pesky spell/weapon icons.

    Endorsed!
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      Thanks! Glad you like it. :)
  2. Fiuzo
    Fiuzo
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    • 54 kudos
    Very Thanks for this!
    If its not to hard and not need much works, its possible create a modular option (separate for equip/spell, level up, etc..)?
    Or maybe only option for hide equip/spell icon, thanks anyway :)
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      I was considering that anyway. I'll work on that when I got a free moment! :)
    2. PukinDumpling
      PukinDumpling
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      I just uploaded a modular version. Just remove ll files from the folder for each element you want to be able to see. :)
      Let me know if you encounter any issues!
    3. Fiuzo
      Fiuzo
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      • 54 kudos
      Very very very thanks for update as modular i really appreciate it^^
    4. PukinDumpling
      PukinDumpling
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      • 116 kudos
      You're welcome! I actually like the modularity more, so win-win! :)
  3. Banjomir777
    Banjomir777
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    • 90 kudos
    Weird, this is not working for me. Installed using MO2 (like every other mod I am using), but I still see all the usual UI elements such as the minimap. Do I need to do something to make it work?
    1. PukinDumpling
      PukinDumpling
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      Could you please try installing it manually or move the three files on the folder to the mod's root in Mod Organizer? I'm afraid mod managers might not like the files being in a subfolder...
    2. Banjomir777
      Banjomir777
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      I tried that but still it didn't work. I have other PAK mods that also have their own sub folders, and they all work fine. One such example is Better Reticle, which uses the exact same folder structure as yours. So not sure what the problem is :/
    3. PukinDumpling
      PukinDumpling
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      I also use Better HUD and Better Reticle, so they're compatible, at least on my end.
      I don't know what the issue could be but I'll have a look if I can find something when I'm at home. 
    4. PukinDumpling
      PukinDumpling
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      I have just downloaded my mod (main and optional file) directly and installed theit manually and it works without issues.

      Do you have any other mods that might be interfering here? I'm a bit lost to be honest. :(
    5. Banjomir777
      Banjomir777
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      I appreciate you looking into this. Let me install it manually as well and see what happens...
    6. Banjomir777
      Banjomir777
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      Nope, can't make it work at all. I tried installing it manually to the ~mods folder, tried again using MO2, but this time moved it to top spot in the priority list, tried turning off all my other UI related mods...nothing works.
      The only thing I could not do is to run the game completely vanilla because it just crashes to desktop.
      I'm sure the problem is my end, but with more than 80 mods installed and a bunch of utilities the task of finding out what is causing the problem is virtually impossible.
      Oh well. :(
    7. PukinDumpling
      PukinDumpling
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      • 116 kudos
      I have noticed that Oblivion Remastered (or rather Unreal Engine?) has a weird way of loading mods. I think it loads them alphabetically but in descending order. That's why the name of my mod starts with an A, so it loads AFTER Better HUD. It's completely inverse to what one would expect. Or maybe my testing was bogus, who knows...
      Maybe it interferes with the way MO2 loads things in order. You could try renaming my mod to something starting with a Z, or getting rid of the 0s and the underscore at the beginning of the name (folder and files).
      I have used MO2 for over a decade before switching to Linux in September. I'm sure we can work this out. I am more than willing to troubleshoot this with you if you want me too. :)
    8. barreleye
      barreleye
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      Chiming in to say this also isn’t working for me with Better HUD and Better Reticle installed.  I tried both removing the zeroes and adding a z to the file name and neither worked. I have a bunch of other mods as well so not sure what the conflict is. If it helps I’m using the Even Small OLED Compass version of Better HUD. 
    9. Righzo
      Righzo
      • supporter
      • 1 kudos
      it worked for me by manually putting it in place.    dont use the jank mod managers.        try manually doing everything.   less issues/conflicts that way.            this method doesnt let you be lazy, but it works much better. 
    10. PukinDumpling
      PukinDumpling
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      I can, at the moment, not really imagine any thing other than MO2 being at fault here. But Banjomir777 states that even manually installing the mod didn't work. MO2 has a tab on the right side called "Data" where it shoes the virtual file structure and all the files that are installed via MO2. Might be worth a look to see if my mod shows up there.
      One more thing to try would be to put the mod's files into the Better HUD folder. Sometimes that worked for other mods in my case.

      I don't yet know enough about load order priorities of PAK files that I could offer more guidance.

      I just checked the GitHub and MO2 hasn't been updated since August, so it doesn't have official support for games released since then. And with how different Oblivion Remastered is in a lot of ways we might just have to wait.
    11. Fiuzo
      Fiuzo
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      For MO2 i've same issues, but i've resolved just edit MO2 mod folder and put Absolute Immersion folder in Paks and not inside ~mods folder, so you can manage it with MO2

      Example of structures:
      Default MO2 installation for this mod, NOT WORK: \Games\MO2 - OblivionRE\mods\Absolute Immersion\Paks\~mods\Absolute Immersion
      WORK: \Games\MO2 - OblivionRE\mods\Absolute Immersion\Paks\Absolute Immersion

      Cheers^^
  4. byfaresz
    byfaresz
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    • 0 kudos
    Thumbnail için böyle bir eklenti arıyordum, teşekkürler tam istediğim gibi çalışıyor.
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      Sorun değil! :)
  5. RainChicken
    RainChicken
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    • 3 kudos
    Is this mod meant to remove the compass? Mine is still there for some reason lol I was kinda hoping it does based off the screenshots
    1. PukinDumpling
      PukinDumpling
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      It isn't. Check the Recommendations section of my description.
      This mod is somewhat meant as an add-on to Better HUD (especially the module that removes the compass entirely). Since I have been using that mod since I started playing the game I simply started building my mod from there. :)
    2. RainChicken
      RainChicken
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      No worries! I added two more mods to remove the compass and enemy markers and now it's absolutely completely immersive, endorsed <3
  6. nookie420
    nookie420
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    • 0 kudos
    I was previously using Better HUD - for OLEDs
    I disabled that mod and installed this one, but still getting a vanilla Compass... not very immersive.
    Was hoping to only need to run a single HUD mod.   
    thanks to the other comments, I will go get better hud no compass.
    1. PukinDumpling
      PukinDumpling
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      Yup, like I stated in the recommendations, this is basically built to be used with Better HUD's no compass add-on. I'm actually considering disabling the compass in my mod too though. Like you, I actually prefer having to use as few mods as possible. For now, you have to combine them though. 
  7. TheMercsAssassin
    TheMercsAssassin
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    • 72 kudos
    essential mod. Thx so much! 
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      You're welcome! Thank you for your comment. I appreciate it! :)
  8. Costyiii
    Costyiii
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    • 1 kudos
    Do you have a custom engine.ini?
    Your screens look amazing
    If yes, can you reply with the added commands pretty please?


    Nice mod btw, downloaded
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      Thank you!
      I'll take that as a compliment for my screen-archery skills because the visuals are actually 100% vanilla. :)
      The graphics settings are largely maxed out though, except for Shadow Quality (Medium), and I believe Foliage Quality is also reduced by at least one tier. DLSS is on Balanced, I believe, if not Quality.
      Maybe it's the FOV? Mine is set to 90 (or 95 in some of the shots). FOV can really make or break a photo/screenshot.
  9. SquigM
    SquigM
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    • 14 kudos
    Good work my friend! I usually play with the HUD on but I'll be giving this one a go for a chance of pace.
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      Thank you so much!
      It's a different experience for sure. Hope you like it! :)
  10. StankyDoge
    StankyDoge
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    • 25 kudos
    Any chance for a version where active effects can show? I dig the idea of just your health bars and any active effects that may occur, as those should all be hidden when not relevant anyways. :D

    Edit: Ah, nevermind, I'm a buffoon. I see that this is already an option. Thanks homie :)
    1. PukinDumpling
      PukinDumpling
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      • 116 kudos
      I knew making the active effects module optional was a good idea!

      Hope you enjoy it! :)