I don't want to assume but shortly after I downloaded this mod and tried to use it my entire D drive was wiped and my firmware/BIOS is either missing or damaged. The sign-in prompt for PC profiles is completely gone and I think my HDD is missing too. I can't even use my PC anymore. I've been working on it since 4:00 P.M it's not 3:30 A.M and I have made no progress. Like I said at the beginning of my post I don't want to assume it was this mod but the timing is quite convenient.
This sounds like a skill issue, not going to lie lol. It's literally not possible with this Manager, as it's a relatively straight forward Python Script that just displays a GUI and modifies some text files. It doesn't even escape past the top level of the UE4SS\Mods folder (which is why it has to be installed in there).
Second this, file is infected with known malware, regardless of what you say. Both Windows defender and my antivirus flagged this as infected with a KNOWN malware program.
It should generate BPML_GenericFunctions : 1 BPModLoaderMod : 1 no matter what, I think. UE4SS has it enabled and True in mods.txt and mods.json by default. Your app does not see these and so I try to add it manually. Hope you can improve this manager, It's really neat.
Hey there! If you don't manually enable the setting to mods.txt and mods.json (which will generate a warning asking if you're sure you wanna do it), it won't write to those files at all. If you want to see those mods, you need to toggle the "Show Native Mods" option, which will also prompt you with a warning if you're sure.
Just FYI I added my own version of a UE4SS manager to MO2 recently, which parses all the possible places these files could be. (Running this through MO2 should work automatically as the mods will be 'seen' at the standard location.) But it DOES automatically use 'mods.json' / 'mods.txt' and will delete the 'enabled.txt' files so it works properly. (It uses virtualized / profile-based versions of the files and doesn't touch the core files.)
To accurately reflect how the game's going to load the files you probably need to parse those as well as 'core' mod files, even if the core ones are perhaps disabled / uneditable in the mod list display.
Of course, MO2 will delete the enabled.txt files again if those are set, so probably best to let users know they should use the txt/json method with MO2 if they want to use this app.
I'm looking into a way of digitally signing the exe for free, but in the meantime there's not much else I can do. If you want to use the manager either bypass the Windows Defender to allow the exe, or run the source code version found on the GitHub. Thanks for the feedback anyway!
Based as f*ck mod manager. Simple and light. The only thing that feels like is missing is a drag n drop load order (assuming this is showing the load order of the mods). Once that is in place *chef's kiss*.
Just needs the good ol' "::" at the front to show that you can grab it around there [::] (✔) NPCAppearanceManager [::] (✔) RaceMenuUtilities
And of course implement the functionality of grabbing and an companied script which initiates the moving of files around to match what you visually did.
EDIT: It looks like you added some of this stuff to your github issues pages about 3 days ago. That's awesome. Im def endorsing and tracking this mod manager from here on out. If I come across something about how UE4SS handles mod load order, i'll circle back!
Still very suspicious! There are still some virus scanners reporting malicious content. Also there is no "preview file content" available for the archive, so I can't see what's inside the downloadable archive. ...and NO! I won't go to some 3rd party download source or check source code, that I don't understand.
Feel free to do whatever you want! Just worth pointing out that it was approved by Nexus moderation, meaning they downloaded the exe in a contained environment themselves and checked it was clean. You can also see in the VirusTotal report that is gets correctly identified as being produced by PyInstaller (just bundles Python code into a exe) as well as the "behavior" tab being completely clean. The flags are likely due to the exe not being digitally signed, which is costly to do. But again, feel free to not use it!
I think I got it in an acceptable state by getting it down to less than half the flags as well as being correctly identified as being produced by PyInstaller
25 comments
Both Windows defender and my antivirus flagged this as infected with a KNOWN malware program.
Reported
Lol alright then, this file was also manually reviewed by Nexus. The Github page is wide open to review, you can even generate the .exe yourself.
BPML_GenericFunctions : 1
no matter what, I think. UE4SS has it enabled and True in mods.txt and mods.json by default. Your app does not see these and so I try to add it manually. Hope you can improve this manager, It's really neat.BPModLoaderMod : 1
To accurately reflect how the game's going to load the files you probably need to parse those as well as 'core' mod files, even if the core ones are perhaps disabled / uneditable in the mod list display.
Of course, MO2 will delete the enabled.txt files again if those are set, so probably best to let users know they should use the txt/json method with MO2 if they want to use this app.
Just needs the good ol' "::" at the front to show that you can grab it around there
[::] (✔) NPCAppearanceManager
[::] (✔) RaceMenuUtilities
And of course implement the functionality of grabbing and an companied script which initiates the moving of files around to match what you visually did.
EDIT: It looks like you added some of this stuff to your github issues pages about 3 days ago. That's awesome. Im def endorsing and tracking this mod manager from here on out. If I come across something about how UE4SS handles mod load order, i'll circle back!
There are still some virus scanners reporting malicious content.
Also there is no "preview file content" available for the archive, so I can't see what's inside the downloadable archive.
...and NO! I won't go to some 3rd party download source or check source code, that I don't understand.
if anyone gets an error just move or delete you mod txt and mod json files and try again