there is no point using horses in the game since every enemy aims your horse rather than you when they see you. since you are not turkish/mongolian warrior, you cant fight enemies riding your horse you have to get off and right after that they will aim to kill your horse first. this mod should have feature to make your horse immune.
Unfortunately, this mod uses Oblivion.esm speed values (aka, old Oblivion values) for horses as a base. Horse speed was increased for 99% of them in AltarESPMain.esp, so the speed increase from this mod isn't as much as it should be.
Could we get a version that doesn't set our horses as essentials? Having an immortal horse just like Shadowmere breaks the fact we have to remain careful with the horse and avoid to engage in fights while riding it...
You actually can by going to a shrine (those you pray to for Knights of the Nine quest) put only the horse's front legs on the shrine and try to be behind the horse when you active the shrine to make the horse get the blessing instead of you, when you'll get back on the horse it'll turn super duper fast!
If you manage to do it just be careful you might kill the horse really quick with the fall damages if you lose control of the horse.
Caping the game's speed or making a realistic speed mod would be really good too for both players and npc's... Even at 60 speed I'm too damn fast so I can't imagine what 100 is in this version...
I hate how speed is managed on this game just like OG... You reach the point when your game is just Sonic gotta go fast edition and fights are a real nightmare when you play mouse and keyboard with a way too fast character...
open console, click on horse then type 'getav speed' and it will tell you that horses speed. and if you type 'setav speed 42' you will have a faster horse without this mod. this mod just goes around upgrading this value by 10 for all horses but you can just as easily do this for your horse in game with console commands.
Since some horses have different speeds, could you target them in console and type "Modav Speed 10" or some such? If memory serves, setav doesn't necessarily persist through saves, but Modav does. Or, if this works the same as Skyrim and Fallout, then ForceAV Speed 42 would keep that speed persisting when you save and reload.
I am not sure if that argument works like that since I'm going off Skyrim and Fallout, and Oblivion was an earlier version of Bethesda's shenanigans.
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If you manage to do it just be careful you might kill the horse really quick with the fall damages if you lose control of the horse.
Anyone can confirm this story?
I hate how speed is managed on this game just like OG... You reach the point when your game is just Sonic gotta go fast edition and fights are a real nightmare when you play mouse and keyboard with a way too fast character...
So far no mods I hope we'll have one soon... :'(
I am not sure if that argument works like that since I'm going off Skyrim and Fallout, and Oblivion was an earlier version of Bethesda's shenanigans.
The horse kept the speed at 42 even after reloading a save. Thanks !