POLSKA GUROM !!!!! Dobra wręcz bajeczna robota ! Wysokie ustawienia i BRAK DLSS + wykorzystanie DLAA <3 BOMBA jesteś mistrzem ! Takich ludzi nam potrzeba !
you probably have the same problem as me, you enter through one drive, try entering through drive C, depending on how many you have, for me it looks like this C:\Users\ernkal when you enter there should be saved documents of my games oblivion remastered and configuration, you will find the rest yourself :D
OneDrive is disabled on my computer and I don't find any of those folders you mention, had no issues tweaking Stalker2 engine.ini, but Oblivion is non-existent
I have no idea why you have it like that, although this folder must be somewhere, because there are configurations about the game, you can try to type "engine.ini" in the windows search engine and see if any folder pops up. I have no more ideas, from the sources I know that either the folder will be in appdata in local, or I have it in my documents in my games.
Yes, it’s compatible. This patch only modifies Engine.ini settings and does not conflict with .pak-based mods, as they affect different systems (usually assets or shaders). You can safely use both at the same time.
You need to copy the content into the Engine\Config\Windows folder – overwrite the existing Engine.ini. Make sure to rename the file to Engine.ini if needed!
the download has two .ini files, what are the differences between the two, Engine_Balanced and NBC_Legendary_Oblivion_Godz_Mode ? which one should I use?
Try both files and see which one gives you better performance. Balanced = stable FPS for most setups. Godz_Mode = ultra visuals + max tweaks (may drop FPS on lower-end rigs). I can't know your specs, so test and choose what works best for you
Nope – even in Godz_Mode, godrays/sunshafts/lensflare are disabled to avoid performance issues and visual glitches. The "ultra visuals" refer to texture streaming, shadow range, LODs, and lighting precision – not post-processing effects like sunshafts. Basically: it looks cleaner, but still prioritizes FPS over flashy rays 😉
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This patch only modifies
Engine.ini
settings and does not conflict with.pak
-based mods, as they affect different systems (usually assets or shaders). You can safely use both at the same time.Engine\Config\Windows
folder – overwrite the existing Engine.ini. Make sure to rename the file toEngine.ini
if needed!Balanced = stable FPS for most setups.
Godz_Mode = ultra visuals + max tweaks (may drop FPS on lower-end rigs).
I can't know your specs, so test and choose what works best for you
means it has godrays/sunrays/lensflare/sunshafts enabled too ?
The "ultra visuals" refer to texture streaming, shadow range, LODs, and lighting precision – not post-processing effects like sunshafts.
Basically: it looks cleaner, but still prioritizes FPS over flashy rays 😉