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Dank Rafft

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DankRafft

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8 comments

  1. jacklul
    jacklul
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    There's a bunch of mistakes like this in the json from what I can see
    1. DankRafft
      DankRafft
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      The mistakes are actually in the original game's plugin (Oblivion.esm) and got carried over from exporting those strings into the mod table. I've just uploaded a new version. They should be removed now.
    2. jacklul
      jacklul
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      You can potentially greatly simplify json by using "[Spell] $[[LOC_FN_Whatever]]" syntax, see pinned post at MagicLoader page! Same goes for your Skill Book mod.
      Note that some string were changed for Remastered and values in Oblivion.esm are not the ones we see, you will have to extract those from paks I believe as Altar esm contains string IDs only.
    3. DankRafft
      DankRafft
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      Thanks, that's some valuable information.
  2. ComradeAlpaca
    ComradeAlpaca
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    Sweet! Been hoping for a mod like this. Any way you could add a variant that puts "[Spell]" as the prefix to have coherency with other mods that do the same thing with other items?
    1. CaineGaming
      CaineGaming
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      I second this! Then this would pair perfectly with skill book indicators.
    2. DankRafft
      DankRafft
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      Done.
    3. ComradeAlpaca
      ComradeAlpaca
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      • 16 kudos
      Sweet! Thank you muchly.