The mistakes are actually in the original game's plugin (Oblivion.esm) and got carried over from exporting those strings into the mod table. I've just uploaded a new version. They should be removed now.
You can potentially greatly simplify json by using "[Spell] $[[LOC_FN_Whatever]]" syntax, see pinned post at MagicLoader page! Same goes for your Skill Book mod. Note that some string were changed for Remastered and values in Oblivion.esm are not the ones we see, you will have to extract those from paks I believe as Altar esm contains string IDs only.
Sweet! Been hoping for a mod like this. Any way you could add a variant that puts "[Spell]" as the prefix to have coherency with other mods that do the same thing with other items?
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There's a bunch of mistakes like this in the json from what I can see
Note that some string were changed for Remastered and values in Oblivion.esm are not the ones we see, you will have to extract those from paks I believe as Altar esm contains string IDs only.