0 of 0

File information

Last updated

Original upload

Created by

Richard7666

Uploaded by

Richard7666

Virus scan

Safe to use

Tags for this mod

21 comments

  1. vegaswanderer
    vegaswanderer
    • supporter
    • 126 kudos
    Compatible with the extra sheep mod?
    1. LERN2SPLLE
      LERN2SPLLE
      • member
      • 1 kudos
      What I'm wondering
    2. dontaskjeeves
      dontaskjeeves
      • member
      • 1 kudos
      Me three. Also with the More Horses mod (by the same More Sheep guy). 
    3. chypres89
      chypres89
      • supporter
      • 30 kudos
      +1
    4. admiralbabyface23
      admiralbabyface23
      • member
      • 0 kudos
      +2
    5. Varsocona
      Varsocona
      • member
      • 0 kudos
      +3
    6. sochadarealest
      sochadarealest
      • member
      • 0 kudos
      if its the same sheep mod im thinkin, should just be spawning placements. as long as no objects are placed in the same spot should be fine.
    7. syrathegreat
      syrathegreat
      • member
      • 0 kudos
      Sheep mod guy uploaded a Horses mod an hour after this too hahaha. Gonna hold off until I find out how they play together, especially with both putting horses in the cities, although theirs has a more "free range" approach.
    8. Richard7666
      Richard7666
      • member
      • 16 kudos
      Should be, I've run them together fine.  I just wanted more animals. You can never have enough animals.
    9. syrathegreat
      syrathegreat
      • member
      • 0 kudos
      I was running them together but the stables end up with so many horses it's insane. Literally there's more horses outside the gates than there are people in the city lmao
    10. Wikt0r1us
      Wikt0r1us
      • supporter
      • 15 kudos
      Their horses mod is broken
  2. SancturilLore
    SancturilLore
    • member
    • 1 kudos
    Does this mod makes the horses added to the sables available to be bought?

    I prefer to not have essential horses, so I'm not installing mods that do that.

    Are the horses added by this mod buyable or just there for the immersion factor of stables having more horses?
    If so they can be bought, it'd be great. 
    Like if you try to buy another horse after the first one died for example. 
    1. Richard7666
      Richard7666
      • member
      • 16 kudos
      They're not essential unless another mod makes the base horses essential. I don't actually edit any horses 

      They aren't buyable, as it would require ue4ss which adds an additional requirement and a whole lotta work.
  3. Tarante11a
    Tarante11a
    • supporter
    • 0 kudos
    This is a lovely mod. Thank you.

    I have a question/request (more the former). Is there any way of moving the horses stuck in front of various city gates to somewhere more sensible and comfy.

    I particularly worry about Blossom stuck at the gates of Chorrol.
    Spoiler:  
    Show
    I do understand the mitigating circumstances for her neglect and realise her owner probably needs a bit of recovery time, however observation indicates no one is coming to look after her
    I'd love a way of kindly moving her into the paddock with the other horses without creating a commotion with local law enforcement.
    1. Richard7666
      Richard7666
      • member
      • 16 kudos
      Thanks! I have made you a version that adds an AI package to Blossom for her to go to a marker in the Chorrol stables upon being found by player by quest stage , but I doubt it will work as I'm pretty sure Remastered doesn't recognise new formIDs yet. At best it'll do nothing, at worst it'll crash.

      Anyway, It's in the optional files if you want to test it (save first!)
    2. Tarante11a
      Tarante11a
      • supporter
      • 0 kudos
      Oh my word you are so kind and thoughtful! I'll give it a go and report back.

      Really, very sweet and has amused me no end!
    3. Tarante11a
      Tarante11a
      • supporter
      • 0 kudos
      IT WORKS!!! No crashes. Blossom walks slowly - in an admittedly rather slidey way - back to the paddock by the Chorrol stables.

      I'm chuffed to bits! Thank you so much! :D
    4. Richard7666
      Richard7666
      • member
      • 16 kudos
      Ha that's awesome!! I was just expecting it to do nothing  because there's so much that doesn't translate from the CS to Unreal engine (didn't test myself because I had to go to bed and also I'm not up to that part in my playthrough yet)
      But seems new AI packages must come over okay!

      I wonder if I can figure out why she moves weirdly. 
  4. AlienSlof
    AlienSlof
    • premium
    • 1,999 kudos
    I love this idea, but would it be possible to unsaddle the horses - most horses would get sick of wearing tack 24/7! I'm all for adding more animals around the place though!
    1. Richard7666
      Richard7666
      • member
      • 16 kudos
      I did try this, by adding the 'wild' horses and adding ownership. Unfortunately they still have the default AI prey behaviour which causes them to flee.

      I'd need to add them as new creatures in order to remove this, rather than just instances of existing creatures. It's a lot more difficult to do this on Remaster than the older games. But in future if it becomes easier I certainly will.
  5. Drommerenn
    Drommerenn
    • premium
    • 94 kudos
    You got the sheep to work! :D Awesome job on the mod!