Sheep mod guy uploaded a Horses mod an hour after this too hahaha. Gonna hold off until I find out how they play together, especially with both putting horses in the cities, although theirs has a more "free range" approach.
I was running them together but the stables end up with so many horses it's insane. Literally there's more horses outside the gates than there are people in the city lmao
Does this mod makes the horses added to the sables available to be bought?
I prefer to not have essential horses, so I'm not installing mods that do that.
Are the horses added by this mod buyable or just there for the immersion factor of stables having more horses? If so they can be bought, it'd be great. Like if you try to buy another horse after the first one died for example.
I have a question/request (more the former). Is there any way of moving the horses stuck in front of various city gates to somewhere more sensible and comfy.
I particularly worry about Blossom stuck at the gates of Chorrol.
Spoiler:
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I do understand the mitigating circumstances for her neglect and realise her owner probably needs a bit of recovery time, however observation indicates no one is coming to look after her
I'd love a way of kindly moving her into the paddock with the other horses without creating a commotion with local law enforcement.
Thanks! I have made you a version that adds an AI package to Blossom for her to go to a marker in the Chorrol stables upon being found by player by quest stage , but I doubt it will work as I'm pretty sure Remastered doesn't recognise new formIDs yet. At best it'll do nothing, at worst it'll crash.
Anyway, It's in the optional files if you want to test it (save first!)
Ha that's awesome!! I was just expecting it to do nothing because there's so much that doesn't translate from the CS to Unreal engine (didn't test myself because I had to go to bed and also I'm not up to that part in my playthrough yet) But seems new AI packages must come over okay!
I wonder if I can figure out why she moves weirdly.
I love this idea, but would it be possible to unsaddle the horses - most horses would get sick of wearing tack 24/7! I'm all for adding more animals around the place though!
I did try this, by adding the 'wild' horses and adding ownership. Unfortunately they still have the default AI prey behaviour which causes them to flee.
I'd need to add them as new creatures in order to remove this, rather than just instances of existing creatures. It's a lot more difficult to do this on Remaster than the older games. But in future if it becomes easier I certainly will.
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I prefer to not have essential horses, so I'm not installing mods that do that.
Are the horses added by this mod buyable or just there for the immersion factor of stables having more horses?
If so they can be bought, it'd be great.
Like if you try to buy another horse after the first one died for example.
They aren't buyable, as it would require ue4ss which adds an additional requirement and a whole lotta work.
I have a question/request (more the former). Is there any way of moving the horses stuck in front of various city gates to somewhere more sensible and comfy.
I particularly worry about Blossom stuck at the gates of Chorrol.
Anyway, It's in the optional files if you want to test it (save first!)
Really, very sweet and has amused me no end!
I'm chuffed to bits! Thank you so much! :D
But seems new AI packages must come over okay!
I wonder if I can figure out why she moves weirdly.
I'd need to add them as new creatures in order to remove this, rather than just instances of existing creatures. It's a lot more difficult to do this on Remaster than the older games. But in future if it becomes easier I certainly will.