Also Serethi family is stalking player when you enter the Aleswell inn and move upstairs (free bed), doesn't matter if you completed MS47 (Zero visibility) and "saved" them. They follow you to the bed and on next morning they're still there... scary.
Because these are super easy to make, I quickly threw together a file to make him stop following you too. It'll be in the Optional Files here once it properly uploads on Nexus :)
Nice! 👍🏻 EDIT: oh, so just changing that initial AI package type from Find to Wander was enough? Good to know... thanks. Will work on an advanced version re-adding Inn service after quest ends (positively) and a pair of conditional flags to make it perfect... will share when ready.
EDIT2: here is it. He will follow you suspiciously and will find you (even outside, like original AI package). After you complete a certain stage he'll stay in the Inn wandering. No stalking anymore. Restored also Inn service for Diram, once the quest is complete... Now it's perfect ;) EDIT3: made it into a full mod (with proper seller restock) Diram Serethi (Aleswell) AI package fix. Thanks for the hint on the package @Razzlings
@wxMichael Uh, I suspected that (and totally forgot all things patched at that time, when I also gave my small contribs LOL)...
I'm still reluctant to install UORP ATM: there are thousands of things to check... also because Virtuous actually already fixed (or even changed!) some things here and there... will take some time to be reliable IMHO. This game had so many bugs it would take another year with constant monthly patches to make Remastered finally what we wanted for ~20 years... and knowing Bethesda and Virtuous, will never happen 😉
Think it's based on our Reputation, Fame and Infamy. Probably not the Porters, though.
No one followed me around in Shops, when I had a 20 Fame. When I got 20 Infamy as well, it seemed to start happening. So it's possible the Merchants are not a bug or mistake, afaik.
OMG, THANK YOU! This annoyed me so much. Heck, started a new save recently, just joined the Fighters Guild, then because it was night in-game, went to the nearest bed. Next morning, not only was he there, he was asking me to leave because he needed to lock up! Like, I just joined last night, lemme alone! >_<
I could only handle waking up to one of these creepy fucks hovering over me, heavy breathing and blurting out "GREETINGS!" the moment my eyes open for so long.
20 comments
Lol, I was going to console disable them, very annoying.
Figured they thought I would steal something, but all chests are white.
Calindil at Mystic Emporium.
Thanks
EDIT: oh, so just changing that initial AI package type from Find to Wander was enough? Good to know... thanks. Will work on an advanced version re-adding Inn service after quest ends (positively) and a pair of conditional flags to make it perfect... will share when ready.
EDIT2: here is it. He will follow you suspiciously and will find you (even outside, like original AI package). After you complete a certain stage he'll stay in the Inn wandering. No stalking anymore. Restored also Inn service for Diram, once the quest is complete... Now it's perfect ;)EDIT3: made it into a full mod (with proper seller restock) Diram Serethi (Aleswell) AI package fix. Thanks for the hint on the package @Razzlings
Uh, I suspected that (and totally forgot all things patched at that time, when I also gave my small contribs LOL)...
I'm still reluctant to install UORP ATM: there are thousands of things to check... also because Virtuous actually already fixed (or even changed!) some things here and there... will take some time to be reliable IMHO. This game had so many bugs it would take another year with constant monthly patches to make Remastered finally what we wanted for ~20 years... and knowing Bethesda and Virtuous, will never happen 😉
Probably not the Porters, though.
No one followed me around in Shops, when I had a 20 Fame.
When I got 20 Infamy as well, it seemed to start happening.
So it's possible the Merchants are not a bug or mistake, afaik.