It seems to work better than other similar mods for me: won't even require UE4SS-Settings.ini: HookProcessInternal = 1. Here UE4SS becomes VERY unstable with the "ProcessInternal" hook active (Game Pass 0.411.142.0), and the game will often crash on quit creating a .dmp file in UE4SS.dll location, so I like this simplified mod.
My recommended settings for a slightly more dramatic, yet smooth feeling: -- Duration in milliseconds hitStopDurationMs = 140, -- Slowdown factor - 1.0 is game default hitStopSlowMo = 0.16, Would be possible to extend it to NPC/Creatures when hitting player too? Just an idea...
Is it possible to get a compatibility patch with Dramatic Death or add somehow this effect with your mod ? The combo would be perfect to add real impact and immersiveness to a warrior character.
Are you installing it manually or through a mod manager? I tried re-packaging it for mod managers but it doesn't work properly with MO2, not sure about vortex. I recommend just doing it manually by dragging it into the ue4ss/mods/ folder. The default settings should make it pretty obvious it's working but you can also emphasize the effect by increasing the duration in the config file temporarily
I did install it with vortex and then verified the location, which was correct. However for some reason uninstalling the mod through vortex then manually installing as per your suggestion somehow fixes it. I'm confused but I'll take the win. Thanks!
For the mod to work with Vortex, the top level directory should be OblivionRemastered\ You can also package it like the original HitStop mod, starting from ue4ss folder, below:
Interesting, I tried it now and it still doesn't work via MO2 properly but it is closer although I think that is a limitation of the oblivion plugin right now. Updated this in 1.2
[06:16:23.8487516] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => error loading module 'config' from file 'E:\SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods\SimplifiedHitStop\Scripts\config.lua': ...es\Win64\ue4ss\Mods\SimplifiedHitStop\Scripts\config.lua:5: '}' expected (to close '{' at line 1) near 'hitStopSlowMo'
This seems to have fixed it: return { hitStopDurationMs = 180, -- Duration in milliseconds hitStopSlowMo = 0.3, -- Slowdown factor - 1.0 is game default ignoreSpells = true, -- When true, will not cause hitstop on bow or spells ignoreBow = true }
As i said in your previous post, ExecuteWithDelay does not assure a successful change of the timescale. It just delays the execution, but in case of lag or other unforeseen events the issue can still occur. I have already fixed the mod by adding a check if it actually is the desired value. The update will come around today.
Could these mods adjusting time scale temporarily (or time dilation to be more specific) cause issues with time scale mods that change how long a day / night takes?
From what I can tell no they shouldn't conflict. This mod is implemented on the unreal engine side using UE4SS to adjust the unreal engine variable whereas the mod linked for the length of a day is within the oblivion data. That mod slows down the scale of a day but that doesn't cause a slow motion effect, if that makes sense.
22 comments
Here UE4SS becomes VERY unstable with the "ProcessInternal" hook active (Game Pass 0.411.142.0), and the game will often crash on quit creating a .dmp file in UE4SS.dll location, so I like this simplified mod.
My recommended settings for a slightly more dramatic, yet smooth feeling:
-- Duration in milliseconds
hitStopDurationMs = 140,
-- Slowdown factor - 1.0 is game default
hitStopSlowMo = 0.16,
Would be possible to extend it to NPC/Creatures when hitting player too? Just an idea...
Thanks.
You can also package it like the original HitStop mod, starting from ue4ss folder, below:
📁 ue4ss
📁 mods
📁 SimplifiedHitStop
...es\Win64\ue4ss\Mods\SimplifiedHitStop\Scripts\config.lua:5: '}' expected (to close '{' at line 1) near 'hitStopSlowMo'
This seems to have fixed it:
return {
hitStopDurationMs = 180, -- Duration in milliseconds
hitStopSlowMo = 0.3, -- Slowdown factor - 1.0 is game default
ignoreSpells = true, -- When true, will not cause hitstop on bow or spells
ignoreBow = true
}