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molerats

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molerats

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37 comments

  1. SamFisher91
    SamFisher91
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    Load the red hood file before or after the unofficial patch file - "mmersive Imperial Legion - UORP Patch" ( https://www.nexusmods.com/oblivionremastered/mods/2869?tab=files )
    1. molerats
      molerats
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      after will make sure they get the hoods
  2. FurtiveNygmy
    FurtiveNygmy
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    Thanks for the update regarding the silver weapons and the traveling guards, been tracking this ever since and you've more than earned your endorsement for this mod! (I tried prior to the update and had to run away from a wisp while a guard sacrificed himself)
  3. AetherSeraph9
    AetherSeraph9
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    A suggestion: the horseback patrols should still probably carry silver weapons since they are more likely to encounter creatures immune to
    normal weapons.

    By the way, I like the attention to detail of giving that quest specific Legion Captain (Gepard Montrose) Imperial Watch armor. Somehow it never crossed my mind that he was originally missing rank appropriate armor!
    1. molerats
      molerats
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      thanks for the reminder, been meaning to update them with silver weapons. just uploaded 1.1

      and yeah I thought it was odd he didn't have the captain set when I was goin through the records
    2. Wikt0r1us
      Wikt0r1us
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      Just wondering if you made them short or longswords? Roman horsemen typically carried longer swords and spears (but we can't have spears).
    3. molerats
      molerats
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      mix of long swords and maces. been wanting to see a spear mod get put out though
  4. Kingluke92
    Kingluke92
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    I am just now noticing an issue. This just popped up as well so it could be a load order issue, but I barely know what that means so maybe not. Some of the Imperial Guards are reverting back to the Vanilla gear. I noticed it near Bruma where a guard had Silver weapons and a Forester was wearing Armor, but in the Imperial City all the guards had the gear listed in this mod. Does anyone else have this issue?
    1. molerats
      molerats
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      weird, I’ll check if I missed them but otherwise could be that their inventory needs to refresh if you encountered them prior to installing. takes about 3 days

      feel free to paste your load order (starting with this mod and everything after) and I can prolly tell you if anything is conflicting
    2. Kingluke92
      Kingluke92
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      Sorry if I am doing this wrong. I didn't know how to extract the Load Order to I typed it out by hand. It is also probably a mess. I only recently learned why NBO wasn't working correctly and it took me 2 days to realize what I did wrong.

      Also love all of your mods. Can't wait to see what other mods or faction overhauls you may make.

      72. immersive_Imperial_Legion_mr.esp
      73. Immersive Imperial Legion Torch Patch.esp
      74. IL_ BalancedNPCLviCap Patch.esp
      75. IIL_RedBattlemageHoods_mr.esp
      76. Immersive_Guards_mr.esp
      77. Immersive Guards Torch Patch.esp
      78. Impoverished Bandits.esp
      79. ImprovedGraveyard.esp
      80. ImprovedPitArmor.esp
      81. KingofWormsHood_mr.esp
      82. KynarethCave2.esp
      83. Leveled Creature Diversity-esp
      84. Leveled Item Diversity-esp
      85. LL ImperialDock.esp
      86. LlmperialWaterfront_ObeliskFree.esp
      87. LL TalosBridge.esp
      88. LL_VillageOfWeye.esp
      89. Lumiere.esp
      90. LI_ImperialDock_Lumiere_Patch.esp
      91. LI_ImperialWaterfront_ObeliskFree_Lumiere.esp
      92. LL_TalosBridge_Lumiere_Patch.esp
      93. LI_VoW_Lumiere_Patch.esp
      94. LootableSaintsAndSeducers.esp
      95. NaiadComestoLife.esp
      96. NaiadComestoLifeGuardAndLevelPatches.esp
      97. NaiadTravelers.esp
      98. No Starting Map Markers.esp
      99. PlayableEmperorsArmor.esp
      100. PlayablelmperialWatchArmor.esp
      101. Quests Change NPC's Disposition.esp
      102. raceoverhaul.esp
      103. Racial Body Morphs - Strong.esp
      104. Regional Bounty Decreasing RM.esp
      105. Responsive Combat Al.esp
      106. ShadyValtieriPantsFix.esp
      107. Simple Creature Level Cap.esp
      108. Sithis Arrow.esp
      109. SS_DLCL_DLCLoot.esp
      110. SS_DLCL_DLCLootAscension.esp
      111. SS_DLCL_DLCLootBalancedNPCLevelCap.esp
      112. SS_DLCL DLCLootSimpleCreatureLevelCap.esp
      113. SutchRuins.esp
      114. Thieves Guild Hoods.esp
      115. Traveling Npcs Carry Torches.esp
      116. ULPCityisie.esp
      117. ValuableClothingAndJeweiry.esp
      118. VileLairSafeStorage.esp
      119. WineAndAncestorsMapMarkers.esp
      120. Arborwatchedit.esp
      121. Naiad come to life Torch Patch.esp
      122. AltarGymNavigation.esp
      123. TamrielLeveledRegion.esp
    3. molerats
      molerats
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      so that you don’t have to type it out in the future you can open the plugins.txt file in your data folder and copy from there.

      you’ve got a lot of mods I don’t use so I can’t say for certain but traveling NPCs carry torches sounds like it could be the culprit. try loading my mod below it
  5. SancturilLore
    SancturilLore
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    There's a problem that comes with removing so much of the silver weapons. 
    Some enemies cannot be damaged by normal weapons, with the only exceptions being silver and daedric. 

    While sure, it is very rare for imperial soldiers to face such enemies, there are still times where they do, and now in those cases they won't be able to deal any damage. 
    1. molerats
      molerats
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      i can't think of any quests that has Legion soldiers fighting ghosts (if you know of any lmk). if it's an issue with a quest/important NPC i'll make changes as needed
    2. GavinGold
      GavinGold
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      The only creatures that are immune to normal weapons are ghosts, wraiths and will-o-the-wisps. Land Dreughs are resistant (33) but still take damage. Ghosts and wraiths shouldn't be a problem since thay are contained within caves and ruins. Will-o-the-wisps could be a problem though since they can be sometimes found along the road, so Imperial patrols wouldn't be able to deal with them.

      One thing though, silver in the Elder Scrolls world doesn't seem to be nearly as valuable as it is in the real world. Every indication we have points to it being relatively cheap and mundane, so while it can be odd to have the legion fully equipped with silver, it can make sense in context.
    3. FurtiveNygmy
      FurtiveNygmy
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      This is the one thing keeping me from downloading and I like the other immersive guard mod as well, if there was a version where they kept the silver weapons I'd probably download
    4. Luwust
      Luwust
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      I'll say, I've noticed legion riders getting killed due to will-o-wisps because they no longer have silver
    5. Zollon
      Zollon
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      Normally, they don't fight invulnerable enemies, but with mods, patrols are added to the world and then they can be affected quite a lot.

      A simple mod alt should suffice.
  6. kenobi1
    kenobi1
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    Could you make an optional addition to make every guardsman in armor wear the Horseman helm? They just don't look right without the horsehair plume on top
  7. UmbCorps5
    UmbCorps5
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    Neat! I would really like if you could give an armor to horses Imperial guards ride outside, the steel horse armor for the player horse would suit them well I believe :) 
    1. ranxin
      ranxin
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      +1  :D
    2. molerats
      molerats
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      Armored Legion Horses

      happy birthday
  8. neosis52k
    neosis52k
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    Is this compatible with Various City Guard Equipment
    1. molerats
      molerats
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      if you load this mods esp lower then yeah should be. i'd recommend Immersive Guards though as I used similar design decisions for both
  9. Wikt0r1us
    Wikt0r1us
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    Any chance you can make a standalone version of the red mage hoods? Crashes without main file.
    1. molerats
      molerats
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      removed the main file as a master since it doesn't need to be with the 1.01 update. try 1.02 of the hood file
    2. Wikt0r1us
      Wikt0r1us
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      Works great, thank you muchly!
  10. ShadowModder771
    ShadowModder771
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    Awesome mod, great work! And thanks for recommending my mod! Now the Imperial Legion makes perfect sense.
    1. molerats
      molerats
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      no problem, very much appreciate you de-rusting them