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5 comments

  1. kaiserxkai
    kaiserxkai
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    NPCs aren't spongy actually, it's just that if you don't utilize all the damage bonuses you won't dent it.

    Also level 20+ NPCs are wearing armor that gets their armor up to around 25-30 points, which reduces your physical damage by that much in percentage. Their health is actually halved from the original vanilla Oblivion.

    When you use Weakness to Magicka and then Drain Health 100pt 1 second, lv20 enemies often dies in one hit, which means their HP isn't in the 400+, they have about 150~300 hp on average, much lower than 500-600hp in vanilla for 20+ enemies.

    Weakness to Frost + Weakness to Magicka applies to one another and causes a 20 frost damage to skyrocket to 80 damage (due to how damage calculation works, by doubling to one, and then doubling again to another).

    So mods that adds weakness to normal weapons as a enchantment would be one way to increase a player's damage value without magic involvement. Armor reduces physical damage but there is no 'weakness to physical weapon' effect in any other content except for a single scroll you can find, and the power attack of blades.

    Another possible idea is using disintegrate armour 100%, which basically eliminates their defensive stats.

    And Drain attribute Endurance 100pt for 2s on hit will lower their max health so much that your weapons might one shot them.

    But yeah, without magic, you won't beat these 'spongy' enemies.
    1. vaultdewller
      vaultdewller
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      Yeah if you work the mechanics correctly you can keep up with the difficulty curve but sometimes you just want to go full doomguy on some daedra, y'know?
    2. Meogron
      Meogron
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      Even in vanilla NPC never had 500-600HP. For example Lvl 50 Marauder Warlord only has 345HP in vanilla. Only monsters could have lot of HP, but they almost never had any armor to reduce physical damage.
    3. kaiserxkai
      kaiserxkai
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      Endgame Giant Slaughterfish in the vanilla has 1000HP for example.

      https://en.uesp.net/wiki/Oblivion:NPCs#Health

      For leveled creatures outdoor and such, Minotaur Lord is one example having 22HP x Player Level, so a level 50 Player is spawning one with 1100 HP.

      In Oblivion Remastered, the devs tuned these health values and likely halved them across the board, say 11HP per level.

      For NPC as humanoids, they basically can still scale but depends on RNG, for the higher level you are the more likely they wear enchanted gear too. So if they have armor and enchantment that reduces damage, that makes them a lot tougher. But due to RNG this likely don't happen often as enchantments comes pre-made and not customized, so you won't have a enemy who has a sword that has 'drain health 100 pts on hit' being used against you or some 100pts of fire damage on their weapon.

      Something I also noticed is that stronger monsters are using 'buff' spells on themselves at the start of combat, Minotaurs and Dregrs (giant lizard beasts) does this.
  2. KristerKovacs
    KristerKovacs
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    So it's confirmed that this GMST via esp is working?