Necromancy is still legal in Cryodill, the mages guild banned it not the empire. There is a mod that makes it so the mages guild will expel you if you do necromancy in front of mage guild members, iirc
Would it be possible to add a patch for Enchanted Magic Robes? It makes all robes more useful but also overwrites the base Mythic Dawn robe so these two conflict.
Like the mod, Thanks! Im using Mythic Dawn Arsenal and would like to add the effect to the bound MD armor. I added the script from your mod to the armor pieces but it only works if i use console to obtain them to equip, Guess equipping them through spell doesnt trigger the script on the items. I tried to re make it as a spell script but i dont know to make it unequip and remove faction and bounty when the spell wears off, Any help to make it work would be appreciated
I'm having an issue at the priory mission when Mythic Dawn assassins pop in for the main story mission - the player incurs a 1k bounty when the mythic dawn agents are killed. even if the player does not touch them. I suspect this has something to do with the robes - as I've set murder bounties to 5k. Removed mod, loaded a save a little bit back and it fixes the bounty issue. No bounties when mythic dawn agents are killed by the player or if someone else kills them. If this is the case - this could give the player a bounty for certain things that happen with the DB missions as well for your DB version.
Side note: It'd be cool to see a version that masks your identity - with the robe/db armor equipped you'll retain and add crime bounty during that time for crimes committed and then when removed, it reverts back to only the original bounties you had before equipping them, if you had any. Reequipping either the dawn robes or DB gear would bring back the crimes you had while wearing them - or something similar.
as current versions - I assume with the static version it'll just wipe out all your previous bounties when taken off which is abit cheaty way of removing previous crimes committed without the armor on, as you can just equip/unequip to remove bounties. and with the fluid version you currently keep the bounty for the crimes you commit while wearing either of them and when taken off as it doesn't mask your identity - you keep the bounty outside of the temporary 5K.
True, but this mod was a mod request I could easily make. I've seen a mod float around where you can join the Mythic Dawn so the faction isn't completely useless and this mod may have some use for players that want more immersion.
10 comments
Im using Mythic Dawn Arsenal and would like to add the effect to the bound MD armor.
I added the script from your mod to the armor pieces but it only works if i use console to obtain them to equip, Guess equipping them through spell doesnt trigger the script on the items. I tried to re make it as a spell script but i dont know to make it unequip and remove faction and bounty when the spell wears off, Any help to make it work would be appreciated
Side note: It'd be cool to see a version that masks your identity - with the robe/db armor equipped you'll retain and add crime bounty during that time for crimes committed and then when removed, it reverts back to only the original bounties you had before equipping them, if you had any. Reequipping either the dawn robes or DB gear would bring back the crimes you had while wearing them - or something similar.
as current versions - I assume with the static version it'll just wipe out all your previous bounties when taken off which is abit cheaty way of removing previous crimes committed without the armor on, as you can just equip/unequip to remove bounties. and with the fluid version you currently keep the bounty for the crimes you commit while wearing either of them and when taken off as it doesn't mask your identity - you keep the bounty outside of the temporary 5K.