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  • Oblivion Remastered UE4SS Object Breakdown

    So during my process of trying to scroll through the nearly 200k lines of objects spat out by UE4SS for Oblivion Remastered, I got frustrated enough to break out my data analyst hat and build this file. 

    The data is broken up into categories of:

    Package
    Type
    Sub Type
    Core Objects
    Core Objects

    Core Objects 2
    Core Objects 3

    The Core Objects are all duplicates of each other, and are there so that filtering on the data is easier in whatever program you utilise.
    As for the categorisation, I've attempted to go through and group "like" things together as much as possible, but I don't expect the categories to be "perfect".
    To be honest, with a dataset this size, and the sheer number of object...