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qip

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qIpdIb

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35 comments

  1. qIpdIb
    qIpdIb
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    If you are looking for a version that doesn't include a texture, grab the optional file from Prohagon's page that includes the neck fix!
  2. DismantledSynth
    DismantledSynth
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    Great Mod!
    Could you include a patch to make the "Classic Crusader" Texture Replacer compatible?
    Thank you!
  3. HodddTowarddd
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    Nice job, looks clean!

    If you could remove the pauldrons from the cuirass of the crusader we'd have a historical period accurate kind of crusader armour!

    Pauldrons weren't used in that time period, especially such large ones, but fantasy settings love adding huge pauldrons to everything for some reason lol.
    1. qIpdIb
      qIpdIb
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      Beep.
    2. HodddTowarddd
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      Awesome thanks so much, great job with both the helm and removing the pauldrons!

      Previously I never wore the crusader armour because it looked a bit goofy and high fantasy for me but now I'll definitely keep that infamy low enough to wear it with your mods.

      Also apologies if this is asking too much, it might also not be possible depending on how the model/texture work, but would it be possible to get a mod where the cuirass doesn't have the white tabard on it? Ie where you can see the breastplate and mail beneath the tabard. Right now it you can only see the very top off the breastplate, the tabard covers the rest of it.
  4. thatdudewiththegun
    thatdudewiththegun
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    Could you make this version a Steel Helm replacer mod? would be pretty sick
    1. qIpdIb
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      Sure
    2. thatdudewiththegun
      thatdudewiththegun
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      NICE
    3. qIpdIb
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      ...or so I thought. Its acting up, so I may not be able to pull this one off. 
    4. thatdudewiththegun
      thatdudewiththegun
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      D E P R E S S I O N
  5. franzchopinbach
    franzchopinbach
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    Your mods are amazing appreciate all the effort. If there is any chance you could remove the wings on the crusader shield i would be very happy, and finally free of those gaudy wings they slapped on everything our boy pelinal was wearing
  6. dreadmantis
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    Just what I was looking for.  Thx dude, endorsed 
  7. crysis994
    crysis994
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    Great. Looks much better than stock.
  8. Prohagon
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    Might need a guide from you this time on how to do armor mesh edits and get them to work ingame. I haven't gotten it yet.
    1. qIpdIb
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      I followed this one.
      I've had mixed results, but if you have any question I'd be happy to attempt an answer!
    2. Prohagon
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      oh ok yeah I'll try later thanks
    3. Prohagon
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      Yeah idk if that guide is good for just armor meshes or maybe I'm exporting it wrong but I can't seem to get it. It comes up invisible in the game, idk.
    4. qIpdIb
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      I was just encountering that same issue while trying to swap a shield. I'll let you know if I figure out what the issue is.
  9. Vendarr
    Vendarr
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    Very nice, thank you.
  10. c0nstant7
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    Loving this mod! Is it possible to make a version that doesn't retexture this..? I already retextured my helmet in black so technically I shouldn't see rust :) Thank you for this much needed mod!
    1. qIpdIb
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      Yea can do.
    2. c0nstant7
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      Ty for taking the time to do that :) But for some reason my texture isn't working for the helmet, It works if I don't have this installed.. Not sure why.. :/
    3. qIpdIb
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      Do you know what chunk your retexture is using?
    4. c0nstant7
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      Good question haha I just went back to my project and it looks like it was assigned to chunk 4.. 
    5. c0nstant7
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      https://i.postimg.cc/bN3RXkZD/image.png
    6. c0nstant7
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      Here you go https://i.postimg.cc/Njv2z049/image.png
    7. qIpdIb
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      I am guessing a bit, but maybe try remaking the texture mod with a higher chunk number? I currently have a custom texture from another mod working with the edited helmet model, so its definitely possible.
    8. c0nstant7
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      Darn, still nothing, I assigned chunk to 277 and still didn't work, that is so odd..
  11. ElderScrollsFan001
    ElderScrollsFan001
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    looks good
    1. ElderScrollsFan001
      ElderScrollsFan001
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      I have question about the texture and mesh paths in the esp. Are they the same as in the esp's one might use for mods.

      like this
      model:  Weapons\Steel\LongswordFine.NIF

      Icon: Weapons\SteelLongsword.dds
    2. qIpdIb
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      Confusingly,  no they aren’t. The esp model and texture file paths don’t seem to relate to the actual model and texture locations 
    3. ElderScrollsFan001
      ElderScrollsFan001
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      hum odd thanks for the answer