This update was unrelated to the latest UE4SS update. I haven't tested the latest UE4SS version yet, but this mod should hopefully work with either version.
What does this do besides letting you cancel a poorly timed attacked? not really a feint with how the combat works is there anyway to refine the way attacks are registered by enemies into a moving hitbox with telegraphs you can dodge? attacks seem to just randomly hit you at some point in the animation and have range you can't gauge might need a dark souls skyrim combat pvp style mod or something
Letting you cancel a poorly timed attack seems like the entire point...? You attack, decide you didn't want to for whatever reason (incoming attack, enemy moved, ally got in the way, etc.) so now you can cancel it
Unlike other animation canceling mods, this mod does not allow you to cancel the swing when it's dealing damage, making it balanced. If I had to guess why it's called feinting, its probably because in Mordhau (which this mod seems may be inspired by), canceling an attack is called feinting.
Hey qvedsa, could you please take a look at the sticky post by mattmartin here regarding stability improvements to this mod? I did experience occasional crashes with this mod installed and those suggestions could help improve it.
Hey, looks like that mod has been removed, so not sure what was said in the sticky, but I looked at the mod description through the wayback machine and think I found something in this mod that might have caused crashes. Uploaded a small fix, let me know if still crashes!
Hey qvedsa, I'm planning to switch to this mod from the other attack cancel mod in Oblivion Recalibrated collection and I've made some edits to timings to make cancelling snappier. Since I don't have permission to upload my changes, would you consider hosting an updated lua file here so I can point to it in the collection?
Any known compatibility issues? Been trying for a while to get this working but I can't seem to figure out what's going wrong. Latest UE4SS with Helper installed, when I try to cancel attacks nothing happens
Not that I'm aware of. Make sure you're on v1.0.3. If it still doesn't work feel free to open a bug report and paste the contents of this file: steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/UE4SS.log
I'm also super stumped. I had it working, and then I updated UESS to use some more UESS mods, and ever since then I can't get this mod to work anymore :(
I've reverted to my original version of UESS, and have tried newer versions since then as well and still no luck! So confused, I have a test pc where it works, and if I drag my Win64 over from there to my pc then it works perfectly. I really am so stumped here I've compared everything and can't seem to come up with a logical solution!
Could you launch the game once on the PC where it doesn't work, then open a bug report and paste the contents of the UE4SS.log file (everything at the bottom below "##### MEMBER OFFSETS END #####").
Oh my goodness turns out I just had to quit being lazy and just fully uninstall UESS lol. Once I did that and did a fresh install with the latest version of it I got this working again on both pcs.
Hey, love this mod ty so much. Tip for others to combine it with one button dodge (feels really good on controller). Is it possible to add this mechanic to spells too? For example when shooting a flare you could dodge instantly afterwards. Cheers!
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i have the one without a
- Open main.lua in Notepad++.
- Press CTRL+H.
- Type preHit = \d+. \d+ in Find what.
- Type preHit = 0 in Replace with.
- Hit Replace all.
- Type postHit = \d+. \d+ in Find what.
- Type postHit = 0 in Replace with.
- Hit Replace all.
- Save.
Since this is a simple change, it might be worth releasing it as it's own optional version.Search: \{\s*preHit\s*=\s*\d+\.\d+\s*,\s*postHit\s*=\s*\d+\.\d+\s*\}
Replace: { preHit = 0, postHit = 0 }
Maybe add the cancel anytime .lua as another optional file :)
is there anyway to refine the way attacks are registered by enemies into a moving hitbox with telegraphs you can dodge? attacks seem to just randomly hit you at some point in the animation and have range you can't gauge
might need a dark souls skyrim combat pvp style mod or something
"If you want to cancel your attacks at any time, you could set preHit = 0 and postHit = 0."
Would it be possible to create a boolean toggle for this? I think others would really appreciate it.
I could probably add something like that.
Would love this also.
Thank you.
If it still doesn't work feel free to open a bug report and paste the contents of this file:
steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/UE4SS.log
I've reverted to my original version of UESS, and have tried newer versions since then as well and still no luck! So confused, I have a test pc where it works, and if I drag my Win64 over from there to my pc then it works perfectly. I really am so stumped here I've compared everything and can't seem to come up with a logical solution!
Could you launch the game once on the PC where it doesn't work, then open a bug report and paste the contents of the UE4SS.log file (everything at the bottom below "##### MEMBER OFFSETS END #####").
Thanks for the reply anyways :)