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qvedsa

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qvedsa

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100 comments

  1. whisperpuppy
    whisperpuppy
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    • 3 kudos
    If this does not cause crashes on unsheathing your weapon like Xorberax's then you have a mighty mighty mod my man. MMMMM!

  2. admiralbabyface23
    admiralbabyface23
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    • 0 kudos
    i have a question what new in the latest update? the 1.0.3a?
    i have the one without a 
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      It was just a small update to fix something that might cause a crash.
  3. brotherlacey
    brotherlacey
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    • 0 kudos
    For those who want a version where you can block anytime:

    • Open main.lua in Notepad++.
    • Press CTRL+H.
    • Type preHit = \d+. \d+ in Find what.
    • Type preHit = 0 in Replace with.
    • Hit Replace all.
    • Type postHit = \d+. \d+ in Find what.
    • Type postHit = 0 in Replace with.
    • Hit Replace all.
    • Save.
    Since this is a simple change, it might be worth releasing it as it's own optional version.
    1. Madrok7
      Madrok7
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      • 2 kudos
      Thank you!
    2. Nikksloshier
      Nikksloshier
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      No idea why it didn't work for me that way. ChatGPT helped with another solution. Maybe someone else encounters the same and can use it: 

      Search: \{\s*preHit\s*=\s*\d+\.\d+\s*,\s*postHit\s*=\s*\d+\.\d+\s*\}
      Replace: { preHit = 0,  postHit = 0 }

      Maybe add the cancel anytime .lua as another optional file :)
    3. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      If you're on version 1.0.3a you can set `canCancelAnyTime = true` in main.lua
  4. TheRunescholar
    TheRunescholar
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    • 10 kudos
    Does this new update rely on the newest (today) version of UE4SS? I, and many others, are having a crash with that.
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      This update was unrelated to the latest UE4SS update. I haven't tested the latest UE4SS version yet, but this mod should hopefully work with either version.
    2. TheRunescholar
      TheRunescholar
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      • 10 kudos
      Update works fine on the previous UE4SS version. 
  5. sipsumsurp
    sipsumsurp
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    • 0 kudos
    What does this do besides letting you cancel a poorly timed attacked? not really a feint with how the combat works
    is there anyway to refine the way attacks are registered by enemies into a moving hitbox with telegraphs you can dodge? attacks seem to just randomly hit you at some point in the animation and have range you can't gauge
    might need a dark souls skyrim combat pvp style mod or something
    1. AbaddonX
      AbaddonX
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      • 1 kudos
      Letting you cancel a poorly timed attack seems like the entire point...? You attack, decide you didn't want to for whatever reason (incoming attack, enemy moved, ally got in the way, etc.) so now you can cancel it
    2. PurpleLamprey
      PurpleLamprey
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      Unlike other animation canceling mods, this mod does not allow you to cancel the swing when it's dealing damage, making it balanced. If I had to guess why it's called feinting, its probably because in Mordhau (which this mod seems may be inspired by), canceling an attack is called feinting. 
  6. firesyrup
    firesyrup
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    Hey qvedsa, could you please take a look at the sticky post by mattmartin here regarding stability improvements to this mod? I did experience occasional crashes with this mod installed and those suggestions could help improve it.
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      Hey, looks like that mod has been removed, so not sure what was said in the sticky, but I looked at the mod description through the wayback machine and think I found something in this mod that might have caused crashes. Uploaded a small fix, let me know if still crashes!
  7. NexusIsDogshit1
    NexusIsDogshit1
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    This mod works great and is exactly what I was looking for to improve combat.


    "If you want to cancel your attacks at any time, you could set preHit = 0 and postHit = 0."

    Would it be possible to create a boolean toggle for this? I think others would really appreciate it.
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      Glad you like it!
      I could probably add something like that.
    2. brotherlacey
      brotherlacey
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      • 0 kudos
      +1.
      Would love this also.
  8. firesyrup
    firesyrup
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    Hey qvedsa, I'm planning to switch to this mod from the other attack cancel mod in Oblivion Recalibrated collection and I've made some edits to timings to make cancelling snappier. Since I don't have permission to upload my changes, would you consider hosting an updated lua file here so I can point to it in the collection?
    1. qvedsa
      qvedsa
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      • 16 kudos
      Sure! Would this work as an optional file?
    2. firesyrup
      firesyrup
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      Yes, that'd be perfect
    3. qvedsa
      qvedsa
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      • 16 kudos
      Alright, should be up!
    4. firesyrup
      firesyrup
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      Thank you!
    5. elprime
      elprime
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      • 1 kudos
      Just the best, now playing has become more pleasant.

      Thank you.
    6. elliotzero
      elliotzero
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      • 0 kudos
      Could you elaborate on how the timings are snappier? Does this mean they're more or less forgiving?
    7. firesyrup
      firesyrup
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      More forgiving. You can attack cancel with less delay after hitting enemies.
    8. elliotzero
      elliotzero
      • supporter
      • 0 kudos
      Awesome, thanks for the explanation.
  9. medalofhorror88
    medalofhorror88
    • supporter
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    Any known compatibility issues? Been trying for a while to get this working but I can't seem to figure out what's going wrong. Latest UE4SS with Helper installed, when I try to cancel attacks nothing happens
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      Not that I'm aware of. Make sure you're on v1.0.3.
      If it still doesn't work feel free to open a bug report and paste the contents of this file:
      steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/UE4SS.log
    2. MasoElCaveman
      MasoElCaveman
      • member
      • 14 kudos
      I'm also super stumped.  I had it working, and then I updated UESS to use some more UESS mods, and ever since then I can't get this mod to work anymore :(

      I've reverted to my original version of UESS, and have tried newer versions since then as well and still no luck!  So confused, I have a test pc where it works, and if I drag my Win64 over from there to my pc then it works perfectly.  I really am so stumped here I've compared everything and can't seem to come up with a logical solution!
    3. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      That does sound odd.

      Could you launch the game once on the PC where it doesn't work, then open a bug report and paste the contents of the UE4SS.log file (everything at the bottom below "##### MEMBER OFFSETS END #####").
    4. MasoElCaveman
      MasoElCaveman
      • member
      • 14 kudos
      Oh my goodness turns out I just had to quit being lazy and just fully uninstall UESS lol.  Once I did that and did a fresh install with the latest version of it I got this working again on both pcs.

      Thanks for the reply anyways :)
  10. Kantsa187
    Kantsa187
    • supporter
    • 0 kudos
    Hey, love this mod ty so much. Tip for others to combine it with one button dodge (feels really good on controller). Is it possible to add this mechanic to spells too? For example when shooting a flare you could dodge instantly afterwards. Cheers!
    1. qvedsa
      qvedsa
      • supporter
      • 16 kudos
      Glad you like it! The plan is to support spell canceling as well!