Is there any Way to make the Pick pocket chance visable in the UI? its super annoying to have to gues how hard something is to steal, or to judge how Atributes and Perks affect the chances
I 100% agree (pun intended :D). Natively? No. However I have seen a mod that added something in a similar ballpark for lockpicking using UE4SS. Whether it could be done here, I have no idea. It's been something on my mind for sure, though I'm currently working on an unrelated mod, dipping my toes into scripting. I think I'll take a peek at trying after I finish the one I'm on. My biggest hurdle there is understanding how those mods work really. Until/unless I find a guide on UE4SS mods for Oblivion, I'm stuck with reverse engineering as my educational resource. Anyone feel free to drop me one in the meantime :)
This is indeed accurate. I have had a GSL pack available on my mod, Smoother Skill XP Modifier, for a while now, but I've been procrastinating getting it done for my other mods. As of now this mod has it, and my others will follow suit. Basically the file is a pack of GSL .inis for every variation I offer
Hey for the always succeed file download description you have the wrong .esp file text to add to plugins.txt! I couldn't figure out why it wasnt working until I realized I had copied and pasted an incorrect text, so it might help others if you update that description! Sorry I am very new to all of this, so I was stumped for a while haha It should be changed from "PickPocketChanceCapAlways.esp" to -> "PickPocketChanceCapAlwaysSucceed.esp" Hopefully this is helpful!! Thank you so much for this mod, it removed the need to save and load spam to get one little item xD
The closest thing I could find from Oldblivion was Active Inventory Spell, but based on a comment there it doesn't work out of the box with OBRE, which is sadly to be expected. A mod like this is currently out of the scope of my scripting capabilities, and possibly outside of what OBSE can currently do, though I don't know there
Didn't want to add this to bugs, but would like some feedback.
I tried out the 100 Percent & Always Succeed versions, individually, both work great & was loving them, but I've noticed a large frequency of crashes. Took them out, and I still get crashes, just a whole lot less, like it'll go from 10-20 mins between crashes with the mod, to every hour or so.
Has anyone experienced less crashes with a particular version, if so, I would be happy to try that one out.
I use the 100 version myself, and am thus far 25 hours in crash free. As this only changes one variable and is script free, it shouldn't be capable of causing crashes beyond some odd instability from running additional .esps at all, though I've never heard of such a thing. As an alternative you could load the GSL version which does not use a .esp if you are willing to use OBSE. Otherwise you could achieve the same effect with console commands if you are willing to use those. Again though, it shouldn't be able to cause crashes. If you ever find yourself crash free without this mod, as well as with another mod, but crashing with this mod, then that would be alarming. Frankly I would have no idea at that point beyond pointing you to the GSL or console command solutions I just mentioned. I hope this helps!
I'm actually shocked that there isn't one already since it's such a simple mod. It's probably baked into some kind of pickpocketing overhaul rather than as an individual change. I can throw one up over there soon
so does the game actually not have a level based scaling / calculation for stealing? just pure rng? edit : just saw the other post it seems to get affected by sneak and npc sneak as well. having 70 sneak seems to not guarantee to 100% pickpocketing a key from guard as well. probably need 100, we'll see.
It is a formula as you've already indicated, yes. I would like to rework the numbers in that regard to make high skill pickpocketing friendlier, but it's just a time thing to tweak it so that it is just right. It's on my to-do
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[GameSettings]
fPickPocketMaxChance = 100
I couldn't figure out why it wasnt working until I realized I had copied and pasted an incorrect text, so it might help others if you update that description! Sorry I am very new to all of this, so I was stumped for a while haha
It should be changed from "PickPocketChanceCapAlways.esp" to -> "PickPocketChanceCapAlwaysSucceed.esp"
Hopefully this is helpful!! Thank you so much for this mod, it removed the need to save and load spam to get one little item xD
I tried out the 100 Percent & Always Succeed versions, individually, both work great & was loving them, but I've noticed a large frequency of crashes. Took them out, and I still get crashes, just a whole lot less, like it'll go from 10-20 mins between crashes with the mod, to every hour or so.
Has anyone experienced less crashes with a particular version, if so, I would be happy to try that one out.
Thank you.
edit : just saw the other post it seems to get affected by sneak and npc sneak as well.
having 70 sneak seems to not guarantee to 100% pickpocketing a key from guard as well. probably need 100, we'll see.
100% sneak and still fail in pickpocketing is super annoying, you made my day!