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MadAborModding

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MadAborModding

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122 comments

  1. FatesVagrant
    FatesVagrant
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    Is it possible to disable out of combat health regen UNLESS your character is a vampire? If not, or if you just don't want to that is fine. I can disable an enable it manually anyway. 

    I just think it would make sense and give vampires a bit a boost, make them more distinct and make the management more worth it
  2. Pnubs
    Pnubs
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    Best moment of this mod, bled out right as my opponent says, this is the part where you fall down and bleed to death, haha well done dude
    1. KnightArafin
      KnightArafin
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      Haha, that is true, it really can happen now!
  3. jburrowes
    jburrowes
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    Wow! The mod I didn't know I needed. Useful even at low levels. (Currently at 15). Just tested it with a mud crab. I actually had to, uh, take care of it or I'd have died quickly. Great great GREAT combat enhancement.
  4. Larethio
    Larethio
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    Are there any mods like this for Skyrim? (preferably without an esp plugin).
  5. Skynet45
    Skynet45
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    Might be nice to have bleeding only take you down to 1hp, since then any hit will kill you but you wont die from a hit that happened several seconds ago
    1. AquaStats
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      This would be a really nice if there was an option so that the damage over time can’t kill you directly.
  6. buttsy11
    buttsy11
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    Loving this. Using with Ascension RemasteredMore DamageUnique Elemental Spells - Drain SpeedSimple Critical Hit Chance, Slower KitingResponsive Combat AI and Dynamic AI Behavior - Animals.

    I have spell burn turned off, instead using the Unique Elemental Spells - Drain Speed effects.

    I have bleed damage more slow, since More Damage is already increasing initial damage taken.
    HealthPercentPerSecond = 1.0,
    BleedDuration = 6.0,

    Also have health regen pretty slow.
    local DefaultHealthRegenBase = 0.001
    local DefaultPlayerHealthRegenMult = 0.1
    local DefaultHealthRegenOutsideCombatMult = 0.05
    local DefaultHealthRegenEnduranceMult = 0.01

    Feels great, thank you for the amazing work! Endorsed.
    1. Wohnzimmer
      Wohnzimmer
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      I have spell burn turned off
      Hey, can you explain to me how you turned it off? I only want the bleed effect from weapons and checked the .lua, but didn't understand what I have to do
      Ok I found it, main.lua is the wrong file, I'm stupid
  7. gaia99
    gaia99
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    Is it possible to add your crit chance/stagger mechanics to affect only the PC? Would love to make combat harder with your mods.
  8. GoatCameloRilla
    GoatCameloRilla
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    Sometime ago the bleed/burn affect stopped applying to me and I can't figure out which mod I've added is the culprit, any ideas other than the slow process of removing 1 by 1?
    Bleeding gets applied, but the "HealthPercentPerSecond" is not accurate; I take like 1-2 damage per second, despite the setting HealthPercentPerSecond = 3 (also tried higher).

    1. MadAborModding
      MadAborModding
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      Not really sure why that would be the case. Its working on my end, set it for 10 seconds and it's lasting much longer. 
    2. GoatCameloRilla
      GoatCameloRilla
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      Strange! "BleedDuration" Works just fine, its the HealthPercentPerSecond that isn't taking a % of total health.
    3. MadAborModding
      MadAborModding
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      I put HealthPercentPerSecond really high too, seems to be working. 

      If you have a mod that changes the health regen delay or other regen settings, it could be causing the damage to not work right.

      Bleed works by hijacking health regen and turning it negative. Here is the equation for reference:


      So changing the delay in specific will really mess with how much damage bleed does.
      That you report bleed stopping from working sometimes suggests to me a conflict may be present.
    4. GoatCameloRilla
      GoatCameloRilla
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      Thank you very much! I should be able to figure it out from that info :) 
  9. YungFattin
    YungFattin
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    After having played with both, i prefer the previous version as the current one makes combat feel too levelled. 

    Is there any particular issues with the 1.3 (last endurance based version of this mod)? Would that still be fine to use? Or is it not recommended? 
    1. MadAborModding
      MadAborModding
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      The main changes beyond the formula are the speed at which bleed applies (it's 5x times faster in the update) and the duration of bleed pausíng during menus (it would count time in menus in previous versions so bleed would stop if you were in a menu too long). And some general housekeeping to make the mod more efficient.

      Using an older version is fine.
  10. managerimankeli
    managerimankeli
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    New version is very buggy for me. One bug was the bleed getting stuck on permanently when loading the game after dying. Another was getting another seemingly permanent bleed on me in combat despite not getting any unblocked hits.
    1. MadAborModding
      MadAborModding
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      Update to 3.1. These aren't issues in the new version. I rewrote the problem area of the code.
      Specifically, for load screens, all values are reset during them now too.
      Also note, bleed duration no longer counts time spent in menus (it did beforehand) so if you get hit it after being in a menu, it will refresh the duration. 

      Additionally, because the bleed is much more responsive now, you may need to adjust the damage and duration. The damage in previous versions was not always doing as much as it said it was. Now it is, so you may need adjust accordingly.

      I also easy mode the new default too,