Fmodel provide you see what assets are used by your mod, you could also unpack it to .uasset, and then other programs can help convert it to .dds .png or .tga texture (or model, or script .txt)
Immediately I want to warn as in the description and written, in this mod is vanilla icon texture, it is just in the settings of unreal engine when packing disabled mipmaps.
Hi, if you don't mean icons, but physical objects in the world, new textures are needed there. At the same time check that you have textures on Ultra and the stones are still soapy. Perhaps you should load in front of them again and the texture will load.
I didn't see doomstone being soapy. Maybe I just haven't noticed.
But if you still decide to download a retexture for them, pay attention that if the texture is not redrawn again, then most likely it is a cheap upscale through neural network by 200-300 mb. It does not raise the quality of textures. It becomes sharper, but still has no details.
Download either upscale made through Supir (12 gb model) or look for those that have been repainted.
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Immediately I want to warn as in the description and written, in this mod is vanilla icon texture, it is just in the settings of unreal engine when packing disabled mipmaps.
Is it possible to fix the clarity of doomstones? They are very low quality and always pixelated.
I didn't see doomstone being soapy. Maybe I just haven't noticed.
But if you still decide to download a retexture for them, pay attention that if the texture is not redrawn again, then most likely it is a cheap upscale through neural network by 200-300 mb. It does not raise the quality of textures. It becomes sharper, but still has no details.
Download either upscale made through Supir (12 gb model) or look for those that have been repainted.