This looks like a much needed mod, but could you please include by how much more you´ve slown down the level progression compared to vanilla in your description? :)
Does this mod remove the normal progresion speed from hitting enemies regularly, and make all casts at a slower progression, or is it only the casts that doesn´t hit anything that´s affected?
If it´s all ways of casting that´s slowed down, I´d absolutely love a version that removes the slower level up entirely, or (prefered) retains the normal progression from hitting enemies, and then retains the slower progression when not hitting anything <3
From what I can tell after a quick peek in xEdit, this seemingly ADDS experience gain (25% of hitting enemies) to simply casting spells. The original numbers are: Use Value 1 - 0 Use Value 2 - 1.2 this mod makes it Use Value 1 - 0.3 Use Value 2 - 1.2
I don't know enough of the workings of spellcasting in game to tell you if a spell cast hitting an enemy will give you 1.2 or 1.2+0.3 as a total value though. So either normal usage will be the same as before, or 25% more effective. It will increase total experience from the vanilla casting with 25%.
EDIT: Deduced that the two values will add together. So you always get "Use Value 0" for casting, then additionally "Use Value 1", if a valid target is hit.
It is similar, they edit the same values, they just give different outcomes. This mod increases total gain for casting AND hitting valid target by 25%. And it splits the experience so you only get 20% of that by casting but not hitting a target.
The mod you linked has the vanilla total experience gain for casting AND hitting valid target. But it splits it so 50% of this is from casting the spell, the other 50% is if you hit a valid target.
Works. I tested spell casting with normal oblivion remaster; my destruction skill did not change. Added this mod. Retested. Now I get skill experience for casting. Thanks
dunno why i keep seeing these mods, since the remaster already does this. you literally already gain XP per cast regardless of the target or if it hits them.
You never needed to become a mass murderer though? You can spam weakness to magicka spells on your summons or familiars to level your destruction without damaging or aggroing anything
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Does this mod remove the normal progresion speed from hitting enemies regularly, and make all casts at a slower progression, or is it only the casts that doesn´t hit anything that´s affected?
If it´s all ways of casting that´s slowed down, I´d absolutely love a version that removes the slower level up entirely, or (prefered) retains the normal progression from hitting enemies, and then retains the slower progression when not hitting anything <3
Thanks in advance! ^^
The original numbers are:
Use Value 1 - 0
Use Value 2 - 1.2
this mod makes it
Use Value 1 - 0.3
Use Value 2 - 1.2
I don't know enough of the workings of spellcasting in game to tell you if a spell cast hitting an enemy will give you 1.2 or 1.2+0.3 as a total value though. So either normal usage will be the same as before, or 25% more effective.
It will increase total experience from the vanilla casting with 25%.EDIT: Deduced that the two values will add together. So you always get "Use Value 0" for casting, then additionally "Use Value 1", if a valid target is hit.
This mod increases total gain for casting AND hitting valid target by 25%.
And it splits the experience so you only get 20% of that by casting but not hitting a target.
The mod you linked has the vanilla total experience gain for casting AND hitting valid target.
But it splits it so 50% of this is from casting the spell, the other 50% is if you hit a valid target.
Like 0.3 on cast, 0.9 on hit.