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12 comments

  1. Stoffer55000
    Stoffer55000
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    This looks like a much needed mod, but could you please include by how much more you´ve slown down the level progression compared to vanilla in your description? :)

    Does this mod remove the normal progresion speed from hitting enemies regularly, and make all casts at a slower progression, or is it only the casts that doesn´t hit anything that´s affected?

    If it´s all ways of casting that´s slowed down, I´d absolutely love a version that removes the slower level up entirely, or (prefered) retains the normal progression from hitting enemies, and then retains the slower progression when not hitting anything <3


    Thanks in advance! ^^ 
    1. KrustyTheKlown
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      From what I can tell after a quick peek in xEdit, this seemingly ADDS experience gain (25% of hitting enemies) to simply casting spells.
      The original numbers are:
      Use Value 1 - 0
      Use Value 2 - 1.2
      this mod makes it
      Use Value 1 - 0.3
      Use Value 2 - 1.2

      I don't know enough of the workings of spellcasting in game to tell you if a spell cast hitting an enemy will give you 1.2 or 1.2+0.3 as a total value though. So either normal usage will be the same as before, or 25% more effective.
      It will increase total experience from the vanilla casting with 25%.

      EDIT: Deduced that the two values will add together. So you always get "Use Value 0" for casting, then additionally "Use Value 1", if a valid target is hit.
    2. Stoffer55000
      Stoffer55000
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      Thanks a lot for the breakdown Krusty, I appreciate you ^^
  2. TalsEdd
    TalsEdd
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    This seems similar to Guaranteed Magic Experience, any differences?
    1. KrustyTheKlown
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      It is similar, they edit the same values, they just give different outcomes.
      This mod increases total gain for casting AND hitting valid target by 25%.
      And it splits the experience so you only get 20% of that by casting but not hitting a target.

      The mod you linked has the vanilla total experience gain for casting AND hitting valid target.
      But it splits it so 50% of this is from casting the spell, the other 50% is if you hit a valid target.
  3. TorakOnislayer
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    Will you please make version where the modifiers add up to vanilla values?
    Like 0.3 on cast, 0.9 on hit.
  4. fedris89
    fedris89
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    Where specifically do i install this mod, I cant seem to get it to work?
  5. mj5678
    mj5678
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    Works. I tested spell casting with normal oblivion remaster; my destruction skill did not change. Added this mod. Retested. Now I get skill experience for casting. Thanks
  6. dunno why i keep seeing these mods, since the remaster already does this. you literally already gain XP per cast regardless of the target or if it hits them.
  7. Vendarr
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    Nice tweak, thank you.
  8. Gedzerath
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    No need to hit a target for the skill to progress. It is just slower.
    You don't need to become a mass murderer anymore.
    And what do we have to do?
    1. Hedieded
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      Just cast the spell anywhere.
    2. Gedzerath
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      Oh, that`s a fine idea. Let's try, thanks.
  9. Grempington
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    You never needed to become a mass murderer though? You can spam weakness to magicka spells on your summons or familiars to level your destruction without damaging or aggroing anything