It's still present with everything disabled, I'm just going to get used to it
Do you know if any parameter can solve textures pop in when loading an area? Even moving the camera towards something else that I didn't look at yet makes me see textures change into their complete version. Anything to force all textures to load from the get go, even during the loading screen, and no matter where my character is looking?
In my base game the unicorn and White horses have a white tail but a black mane. would this fix that? can it be included in any way? its driving me crazy.
It worked quite well -- smearing/ghosting in motion was significantly reduced. I had to decrease my negative LOD bias a bit to offset the extra aliasing, but considering this also increased the texture clarity while standing still, they look about the same as before. Appreciate it!
Apologies in advance if this is an overly specific question.
I'm using DLSS (transformer model J), and I have an .ini file I've already tweaked to combat some TAA softness/smearing (lower sample count/higher frame weight), as well as some Lumen additions/changes. Looking at your DLSS preset, what sections/lines should I specifically be integrating into my .ini? I'm using an LCD panel that has a slower GTG pixel response time, so any reduction in ghosting/smearing I can get in regards to DLSS or the game's TAA would be greatly appreciated.
Excellent anti-aliasing mod. I played without anti-aliasing on high graphics settings. Now I'm playing with TSR mode, the picture looks great and not soapy. Thanks
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What parameters can we tweak or add to try and reduce that?
However sometimes its this "r.TemporalAAFilterSize=0.1" set it to like 0.8 or something and see if that fixes it
TSR
Would a TAA parameter affect my visuals while I'm using TSR?
However its most likely one of these 3
r.TSR.Velocity.WeightClampingSampleCount=1.0
r.TSR.ShadingRejection.Flickering.Period=0.05
r.TSR.Velocity.WeightClampingPixelSpeed=0.5
It happens only when there is sunlight shining through the leaves/vegetation, so I wonder if tweaking some Lumen parameter could help
Any idea if any Lumen (or well, anything lightning-related since it only happens when light is hitting the objects) parameter could cause this?
Do you know if any parameter can solve textures pop in when loading an area? Even moving the camera towards something else that I didn't look at yet makes me see textures change into their complete version. Anything to force all textures to load from the get go, even during the loading screen, and no matter where my character is looking?
Thanks again
I'm using DLSS (transformer model J), and I have an .ini file I've already tweaked to combat some TAA softness/smearing (lower sample count/higher frame weight), as well as some Lumen additions/changes. Looking at your DLSS preset, what sections/lines should I specifically be integrating into my .ini? I'm using an LCD panel that has a slower GTG pixel response time, so any reduction in ghosting/smearing I can get in regards to DLSS or the game's TAA would be greatly appreciated.
Thanks!
I've also made tweaks to my .ini file. I want to use this mod for the ghosting/smearing, but I don't want to lose my tweaks and graphic settings.