can anything be done about when actors spawn? Maybe I'm wrong about this--but it seems like a dozen+ will spawn at once in the same place--which makes them look like an entourage. one spawning every few seconds or randomizing spawn location or something else might be able to be done and minimize the entourage effect?
the problem you mention will happen with any kind of mod that fiddles with leveled list (aka all the spawn mods currently available for remastered) since they work by making multiple copies spawn from the same spawn point. u have to use scripted spawning to avoid that.
this mod here doesnt do that it just raises AI and corpse limit
Great mod! What was used to change these settings? I don't think I saw anything in the config files or I likely could've just overlooked them. Edit: sorry nvm it's xedit
Awesome stuff. Fixed the #1 issue i have with the game, i'm at peace now...
Wondering, with the revolution of methods for GameSettings to be loaded without the need for an .esp, could these be implemented without a need for the file, and instead .ini tweaks? Or maybe some gamesettings don't work this way..?
Is that xEdit you're opening the gamefiles with in that screenshot? These settings don't appear in Oblivions lists online.
I'm trying to help another modder with more tweaks via .ini, but they only found these online.
if theres a way to implement it properly through inis i would like to know too but normally these gmst are editable through a bashed patch which is also used to merge mods so when wrye bash or equivalent is made available for remastered u can just use that instead. for now this esp suffices.
21 comments
I love your mod as-is btw!
this mod here doesnt do that it just raises AI and corpse limit
but they can sometimes not react because of UE regardless of number of actors in any area
im using adrenaline
Edit: sorry nvm it's xedit
Wondering, with the revolution of methods for GameSettings to be loaded without the need for an .esp, could these be implemented without a need for the file, and instead .ini tweaks? Or maybe some gamesettings don't work this way..?
Is that xEdit you're opening the gamefiles with in that screenshot? These settings don't appear in Oblivions lists online.
I'm trying to help another modder with more tweaks via .ini, but they only found these online.
https://cs.uesp.net/wiki/fRemoveExcessiveComplexDeadTime
; fRemoveExcessiveComplexDeadTime =
https://cs.uesp.net/wiki/fRemoveExcessiveDeadTime
; fRemoveExcessiveDeadTime =
https://www.nexusmods.com/oblivionremastered/mods/840?tab=posts&jump_to_comment=153332151&BH=1
if theres a way to implement it properly through inis i would like to know too
but normally these gmst are editable through a bashed patch which is also used to merge mods so when wrye bash or equivalent is made available for remastered u can just use that instead. for now this esp suffices.