v1.0.1 includes the fix to casting when you use a hotkey for a weapon or potion The way this is fixed does cause the first time you use a spell or hotkey, after launching the game, the Quick Menu is pulled up and then put back away (for the rest of the time you are playing this won't happen anymore). I plan to see if there is a better way to solve it in the future but wanted to just get a "fix" out for now.
For GAMEPASS version you need to manually copy the mod folder (CastOnShortcut) to the location: ...\Content\OblivionRemastered\Binaries\WinGDK\ue4ss\Mods for the mod to work. The vortex installer (at least for me) created the folder structure with Win64 folder, which does not work for GAMEPASS version
when I cast a spell called Beast Tongue on key 4 and then cast any other spell on key 2, I get a message for Beast Tongue saying 'You can only use this spell once a day.' For other spells, there is no problem. I need to press key 2 again to make the other spell work. can you please fix this?
you can see what i mean here: https://www.youtube.com/watch?v=Y_dAyjplumk
I have looked deeper into the mod to fix compatibility issues, and I think that also fixes this problem. Please see here for the possible solution: https://www.nexusmods.com/oblivionremastered/articles/282
@Nistaux: Please feel free to look at the modified code in https://www.nexusmods.com/oblivionremastered/articles/282 and copy / use it as you like. I do not require creadit either. If you have any questions, you can ask me. I think it should be possible to cut the 100ms short by checking the currently selected spell. I have not added it there since it would require even more modifications. If you are interessted in that, you can contact me and I can provide more information.
I'm currently using both Quick Cast (Cast Automatically) and Spell Hotkeys (Additional Slots) to achieve what you described.
Quick Cast (Cast Automatically) handles shortcut slots 1–8. When it's enabled, pressing keys 1–8 will instantly cast the assigned spell without needing to hit the Cast Spell button. So, for example, if I have Fire ball on slot 5, pressing 5 will immediately cast Fireball.
Spell Hotkeys (Additional Slots) works in a similar way. I've mapped the 9 key to an extra slot and assigned Invisibility to it. When I press 9, Invisibility is cast instantly. You have to modify the config.ini file but the author gives instructions on how to do this.
I need a little help. Roughly 15-20% of the time, activating a quickslot while using this mod leads to a crash.
I've played around with the quickcast feature provided in Spell Hotkeys and I haven’t experienced a single crash for about an hour of testing. I'm not sure if the crashes with your mod are caused by an incompatibility with another mod or if there is a configuration I can change to stabilize it.
I have found the issue. The crashes were caused by incompatibilities between the two mods. It is fixed with Spell Hotkeys version 1.2.2. However, the mods will still not work well together. That does require the changes https://www.nexusmods.com/oblivionremastered/articles/282.
@Nistaux: Please feel free to look at the modified code in https://www.nexusmods.com/oblivionremastered/articles/282 and copy / use it as you like. I do not require creadit either. If you have any questions, you can ask me. I think it should be possible to cut the 100ms short by checking the currently selected spell. I have not added it there since it would require even more modifications. If you are interessted in that, you can contact me and I can provide more information.
I commented on the Spell Hotkeys mod page, but wanted to share on this mod page as well for anyone experiencing crashes with this mod, the fix provided by @Makladar 's article fixed the crashing for me. So far, no crashes within about 1.5 hours of playing.
I'm using a combination of Quick Cast (Cast Automatically) and Spell Hotkeys instantcast w/ the additional slots parameter.
Not sure if this would be possible within this mod or if I still need to be patient for another mod, but having more quickslot wheels to switch between/more keybinds to have more than 8 spells would be game changing for me!
im getting crashes about 10% of the time that i use any open very hard lock spell, im not sure if its this mod though as its been very hard to narrow down.
ive tried disabling this mod, and i couldnt get it to crash, but after re-enabling and normally playing the game i got the crash again about an hour later. so im honestly not sure if its a conincidence or not, but i figured id comment and see if anybody has any insight.
As a feature request, do you suppose you could modify the behavior slightly to allow for the standard "CAST SPELL" keybind to still function normally? For example, any time you use a spell hotkey, it sets the "active" spell to this spell, so if you wanted to use one you have not assigned to your shortcut wheel, you have to keep re-selecting it in the magic menu if you press any of the other hotkeys. To better explain, see below:
Existing behavior:
Spell hotkey is pressed
Hotkeyed spell is set as active spell
Spell is immediately cast
Spell remains as the "active" spell, overwriting previously active spell
New behavior:
Spell hotkey is pressed
Previous spell name is stored
Hotkeyed spell is set as active spell
Spell is immediately cast
Instead of keeping this spell the active spell, revert to previous spell stored earlier
This gives you a "floating" spell you can assign to your standard "CAST SPELL" keybind, which is useful when trying to level certain schools and not wanting to occupy a shortcut slot, etc. Hope this makes sense.
I understand what you are asking yeah, that would be nice. The thing I am unsure on how to properly do with the current state of modding is equiping a spell. If I knew how to get that done it would be theoretically possible for sure
Edit: Specifically within EU4SS which is where this mod is currently working
any chance to add an option(al file) that disables the shortcut wheel? or at least turns off the holding-a-shortcut-key-opens-the-wheel thing? i keep accidentally opening the wheel and dying during combat when i suddenly can't move lol
no idea if that's even feasible, but i hope it is. for now i downloaded one of the slow-mo shortcut wheel mods but it's still annoying
102 comments
Manual Installation
Drag the 'OblivionRemastered' folder into your base game directory
After a successful installation you should see the following directory structure
<Game Directory>
\OblivionRemastered
\Binaries
\Win64
\ue4ss
\Mods
\CastOnShortcut
enabled.txt
\Scripts
main.lua
v1.0.1 includes the fix to casting when you use a hotkey for a weapon or potion
The way this is fixed does cause the first time you use a spell or hotkey, after launching the game, the Quick Menu is pulled up and then put back away (for the rest of the time you are playing this won't happen anymore). I plan to see if there is a better way to solve it in the future but wanted to just get a "fix" out for now.
use this spell once a day.' For other spells, there is no problem. I
need to press key 2 again to make the other spell work.
can you please fix this?
you can see what i mean here:
https://www.youtube.com/watch?v=Y_dAyjplumk
@Nistaux: Please feel free to look at the modified code in https://www.nexusmods.com/oblivionremastered/articles/282 and copy / use it as you like. I do not require creadit either. If you have any questions, you can ask me.
I think it should be possible to cut the 100ms short by checking the currently selected spell. I have not added it there since it would require even more modifications. If you are interessted in that, you can contact me and I can provide more information.
I'm currently using both Quick Cast (Cast Automatically) and Spell Hotkeys (Additional Slots) to achieve what you described.
Quick Cast (Cast Automatically) handles shortcut slots 1–8. When it's enabled, pressing keys 1–8 will instantly cast the assigned spell without needing to hit the Cast Spell button. So, for example, if I have Fire ball on slot 5, pressing 5 will immediately cast Fireball.
Spell Hotkeys (Additional Slots) works in a similar way. I've mapped the 9 key to an extra slot and assigned Invisibility to it. When I press 9, Invisibility is cast instantly. You have to modify the config.ini file but the author gives instructions on how to do this.
https://www.nexusmods.com/oblivionremastered/articles/282
I need a little help. Roughly 15-20% of the time, activating a quickslot while using this mod leads to a crash.
I've played around with the quickcast feature provided in Spell Hotkeys and I haven’t experienced a single crash for about an hour of testing. I'm not sure if the crashes with your mod are caused by an incompatibility with another mod or if there is a configuration I can change to stabilize it.
Currently using Quick Cast (Cast Automatically) v1.0.1 and UE4SS for OblivionRemastered V3.0.1.a. Not using an mod manager (installing everything manually)
My current UE4ss mods
AttackCancelling
AutoLocalMap
BowHeadshotDamage
BowReleaseAnimationCancel
BPML_GenericFunctions
BPModLoaderMod
Classic Movement - No Inertia
CloseMenusMod
ConsoleEnablerMod
DramaticDeath
FasterListScrolling
FemaleLocomotion
GameSettingsLoader
HideArmor
LockOn
LumenRemastered
NaturalBodyMorph
NPCAppearanceManager
OneButtonPowerAttack
PlayerCamera
RaceMenuUtilities
shared
SpellBowStagger
SpellHotKeys
TesSyncMapInjector
VermintideDodge
@Nistaux: Please feel free to look at the modified code in https://www.nexusmods.com/oblivionremastered/articles/282 and copy / use it as you like. I do not require creadit either. If you have any questions, you can ask me. I think it should be possible to cut the 100ms short by checking the currently selected spell. I have not added it there since it would require even more modifications. If you are interessted in that, you can contact me and I can provide more information.
I'm using a combination of Quick Cast (Cast Automatically) and Spell Hotkeys instantcast w/ the additional slots parameter.
chatgpt told me about your mod.
if possible could you change this behavior please
Existing behavior:
New behavior:
Continues to cast same spell as hotkey selected similar to if you hold down default Cast keybind with a spell equipped
Not sure if this would be possible within this mod or if I still need to be patient for another mod, but having more quickslot wheels to switch between/more keybinds to have more than 8 spells would be game changing for me!
heres my complete mod list:
https://www.nexusmods.com/games/oblivionremastered/collections/uwsvrm/revisions/1?utm_source=copy&utm_medium=social&utm_campaign=share_collection
ive tried disabling this mod, and i couldnt get it to crash, but after re-enabling and normally playing the game i got the crash again about an hour later. so im honestly not sure if its a conincidence or not, but i figured id comment and see if anybody has any insight.
As a feature request, do you suppose you could modify the behavior slightly to allow for the standard "CAST SPELL" keybind to still function normally? For example, any time you use a spell hotkey, it sets the "active" spell to this spell, so if you wanted to use one you have not assigned to your shortcut wheel, you have to keep re-selecting it in the magic menu if you press any of the other hotkeys. To better explain, see below:
Existing behavior:
New behavior:
This gives you a "floating" spell you can assign to your standard "CAST SPELL" keybind, which is useful when trying to level certain schools and not wanting to occupy a shortcut slot, etc. Hope this makes sense.
Edit: Specifically within EU4SS which is where this mod is currently working
no idea if that's even feasible, but i hope it is. for now i downloaded one of the slow-mo shortcut wheel mods but it's still annoying