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opparco

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opparco

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40 comments

  1. chiipsiinka
    chiipsiinka
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    • 2 kudos
    I'm sorry, how exactly should I change the action key? Okay, there was no Unreal Engine folder in my Documents. I created one. Created an UserInput.ini, dropped
    [/Script/Engine.InputSettings]
    +ActionMappings=(ActionName="OpenModLoader",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
    strings here, but the action key in-game is still J, not K. 
    What am I doing wrong?
    1. bzq219
      bzq219
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      same prb to me
    2. whitemontecarlo
      whitemontecarlo
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      Create all the files in the suggested file path by the mod author. I went into my documents and made a folder called Unreal Engine, then inside of that folder I created a new folder called Engine, then inside of that folder I created another folder called Config, then inside of that folder I created a new text document. Pasted the Code the mod author provided into that, then re-saved the text document as UserInput.ini. This solved the issue. I imagine you just created yours directly inside of one single folder or failed to change the .txt document to an .ini file. Just my guess.
  2. rms827
    rms827
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    Using ShowRaceMenu means stats will get nerfed. 
    1. ntweedie2007
      ntweedie2007
      • supporter
      • 2 kudos
      Is this right? Just changing hair style messes with char stats?
    2. SionCow
      SionCow
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      The racemenu in Oblivion handles your character differently than in Skyrim. Yes, racemenu will reset your character to lvl 1. You will lose all buffs acquired though quests and all of that jazz. The game will assume you have just left the sewers. If you remember t0 write down the buffs you can turn them back on using commands, raise restore your lvl, and skill lvls. I'm unsure if they will actually show up in your magic effects tab. Turning off the stunted majika from the Atronach birth sign works but leaves the effect listed but you regen mana.  ATM there is not way around this in the remaster other than ~ console commands. It's on the UE side and modding isn't there yet.
    3. RexingtonPlays
      RexingtonPlays
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      @SionCow
      My guy

      Keep Your Stats After RaceMenu:  https://www.nexusmods.com/oblivionremastered/mods/783

      Will save you a s#*!-ton of work.
  3. kneecolow
    kneecolow
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    Haven't checked the mod, but please do add new male hairstyles!
  4. VVutever
    VVutever
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    Completely off topic, but the character photos in the first few pictures looks exactly like Sarah Connor from Terminator 2. XD
  5. jollld
    jollld
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    • 1 kudos
    Thanks for being one of the only modders to add hairstyles to this game. Loving your work. 
  6. ntweedie2007
    ntweedie2007
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    • 2 kudos
    I love the front of the Witness style, but hate the back. Any chance it can be made with a ponytail at the back?  

    Long straight hair just looks bad in the game, as it clips right through everything. 
    1. bunnyku
      bunnyku
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      • 0 kudos
      +1 to this! The back is glitching texture-wise like crazy for me. 
  7. celestialserebii
    celestialserebii
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    • 0 kudos
    Please make this easier to use. I don't know how to pull up the mod menu.
    1. Icegoddess
      Icegoddess
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      just click ~ to open up console commands, then type in "showracemenu" hit enter.
      Then press J and this will overlay overtop top of that racemenu editor without crashing.
      click on the hairstyle you want, then exit the menu.
      done.

      ^that worked for me^
  8. GreenAngel2019
    GreenAngel2019
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    Does this get dropped in the Paks folder or the ~mods folder?

    Nevermind! I figured it out!
    1. Icegoddess
      Icegoddess
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      • 2 kudos
      what did u do?
    2. GreenAngel2019
      GreenAngel2019
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      It goes in the ~mods folder.
    3. Icegoddess
      Icegoddess
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      • 2 kudos
      <3
  9. ShimotsukiNoCrow
    ShimotsukiNoCrow
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    It is possible to implement the code with Racemenuutilities like other hair mods do, without having to open racemenu?
  10. andymj
    andymj
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    FYI ... mod conflict

    I have noticed that when Witness hairstyle is installed then mod Blueprint Mod Loader (https://www.nexusmods.com/oblivionremastered/mods/2610) and the mods it controls get disabled. I have tried the key mapping change as per the description page but conflict remains.