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EvictionCMT

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EvictionCMT

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23 comments

  1. VoxVargr
    VoxVargr
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    While I really don't mind a schedule 1 like mod for the game, what'd really like is an option for all beggars during theives guild quests to offer skooma instead of gold for info.

    and I'd love to see an option for dialogue to pretty much anyone that you can offer skooma to and increase your disposition with that person BUT it shouldn't always succeed, it should on work if their responsiblity is low enough, if it's higher they refuse or if its really high they run off to tell a guard OR if you offer it to a guard they immediatiely go into "STOP RIGHT THERE CRIMINAL SCUM!" or have it as an option to bribe a guard to leave you alone and not arrest or fight you
    1. Moraxo
      Moraxo
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      +1
  2. juiceboxedhero
    juiceboxedhero
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    Is there a way to add Skooma to their inventories or food bags? Might be interesting to get a little economy going.
  3. Righzo
    Righzo
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    please make a schedule 1 like mod for this game holy f shet thatd be insane <3 
    1. EvictionCMT
      EvictionCMT
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      Working on that hahahaha
    2. DrCanus
      DrCanus
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      Yeah that'd be awesome making it. It'd be great with Alchemy to have different combinations that change the stat effects. Could your character be changed? Like you drink something that gives  +100 str and - int  and your character or Npc that can interact ends up with a  -50% little head or something silly. 
  4. Reynos203
    Reynos203
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    Would be sick have a mod that makes a purchasable Skooma business location. A skooma producing hideout that has worker npcs that just rp some skooma alchemy, you feed it the ingredients of moonsugar and night shade and it just automatically spawns skooma over time and it can scale based on investment. Would be a light play on the Schedule 1 gameplay loop but for oblivion. Start out dealing skooma at the bottom buying/selling with local beggars and dealers till you can buy your own skooma lab. Maybe add some kind of scalability based on skooma sales or rep, then have option for the dealers to distribute for you based on that as well, and boom next thing you know you have a whole skooma empire. Now that's immersion.
    1. EvictionCMT
      EvictionCMT
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      Working on that, locations setup, the whole UE framework interation has to be figured out for the rest
  5. Dankcrystal420
    Dankcrystal420
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    now we just need a mod that lets us make skooma
    1. Ocara127
      Ocara127
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      YEEEEEEEESSSSSSSSSSSSS
  6. Specialmidd5
    Specialmidd5
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    Good evening! Can I ask how you were able to add a new dialogue option? I'm trying to do something similar for personal use atm, but I can't get the dialogue option to pop up. Did you just use the CK, or did it require more steps? I appreciate any info you can give me on this!
  7. heyihavenoclue
    heyihavenoclue
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    Hi,
    Funnily enough, I was searching for a way to create the npcs face you used on your first pic ( brown hair long) but didnt manage to. Then I got the TES Construction set and this mod to open the actors-npcs-nord-male and searched for the beggar character and didnt find him and the program crashed anyway when clicking on an npc and on face. Any way to replicate the npcs face? I would be greatful for any tips on how to find their face data. I also tried unpacking the oblivionremastered.pak files with an unpacker but it didnt have texture or meshes files. 

    :) Any help or idea is appreciated, great mod!
  8. vegaswanderer
    vegaswanderer
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    Great (dark) idea. Heisenbreton.
  9. C00per06
    C00per06
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    Finally, I can truly roleplay as myself in Oblivion Remastered now!
    1. Righzo
      Righzo
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      "i got backpacks full of dabs"
  10. Ethan181
    Ethan181
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    BROTRON, BROTROOOON!