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Oblivion6871

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288 comments

  1. Joerifox
    Joerifox
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    Is there a way to implement to add multiple summons with spellcrafting? like the triumvirate atronach summon, i love that one but i want to extent the duration to 120 instead of 40.
  2. Dmanban
    Dmanban
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    So its a wonderful mod, however I noticed the reanimate spell does not work and if you download Staff of Worms Launch Fix or No Membrane Shaders .esp mods then as long as they are LAST in Plugins.txt they will fix the reanimation of the spell(mod and vanilla spell) and staff. so this is what plugins.txt should look like 
    LessRestrictiveSpells.esp
    no-membrane-shaders.esp
  3. NovaZek
    NovaZek
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    Shady Sam not offering any spells on my end. Am I missing something here? The mod itself seems to work, as I am having the two create spell and enchant item spells popping up properly.
    1. anthonyct
      anthonyct
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      Same here, no spell purchase option on Shady Sam. :(  Just started a new game to test it, same issue.
    2. Oblivion6871
      Oblivion6871
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      It's likely a load order issue. Do you have any other mods affecting shady sam or merchants in general? Anything like richer merchants, shady sam buys stolen goods, etc? If so, load this after them.
    3. anthonyct
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      It was totally a load order issue.  I didn't read enough of the other comments.  Thanks for replying and the mod itself!! :)
  4. Lazerkat789
    Lazerkat789
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    Everything seems to be working but when I kill sam for his finger he does not have it in his inventory
    1. Oblivion6871
      Oblivion6871
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      It can take a few seconds for the script to run, if you see the weather change then it worked.
  5. Armakoy
    Armakoy
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    Great mod, thank you for making it. Is there anyway to do the multiplier on attributes? Like for Willpower to get a crazy mana regen?
    1. Oblivion6871
      Oblivion6871
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      I think I could, but you could probably do it in game. I haven't tested on the remaster, but the formula (at least for Oldblivion) was:

      MagickaRegenRate = 0.01 * (fMagickaReturnBase + fMagickaReturnMult * Willpower) * TotalMagicka.

      Default is 0.7500 and 0.02 for those fMagicka settings. You could do "setgs fMagickaReturnBase 1.5" in the console and see where that takes you. If you want it based on willpower, then try the second one instead.
  6. Alienfromthespace9
    Alienfromthespace9
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    Cant this be put in the Altar.ini to be permanent ?

    setgs fMinCreatedDur 0 - Sets the minimum duration. Replace "##" with whatever you want.
    setgs fMinCreatedMag ## - Sets maximum magnitude. Replace "##" with whatever you want.
    setgs fMinCreatedArea ## - Sets Maximum area. Replace "##" with whatever you want.

    Just like this?

    MagickaRegenDelay=0.000000
    FatigueRegenDelay=0.000000
    fMinCreatedDur=360.000000
    fMinCreatedMag=50.000000
    fMinCreatedArea=25.000000
    1. Oblivion6871
      Oblivion6871
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      I haven't tried, but it can be put in the linked mod to be permanent 
  7. azuremight
    azuremight
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    Could you make a mod that just increases the maximum spellcrafting magnitude and duration? Honestly I'm just trying to make a decent feather spell
    1. DTredecim
      DTredecim
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      There is one listed in the description that does this.
  8. Seshua87
    Seshua87
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    Hello, I was just wondering/hoping. Could you please consider making a stand alone mod for having 2x,3x,5x,1000x summon limit. That's the only effect I want from this mod. Thanks for your consideration.
    1. there are other summon limit change mods that only change that number
  9. Valicide420
    Valicide420
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    I was able to use this mod to add hand-to-hand enchantment to armor before and now I don't have the option to fortify skills available in the enchanting table. Any idea why? Im using better enchanting as well as this mod and they both seem to work other than having the option to fortify skill :/
    1. Oblivion6871
      Oblivion6871
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      Fortify Skill is available for enchanting in the base game, so this mod doesn't make any changes to it. Do you have a fortify skill spell (any skill) in your spellbook that you're able to cast? Oblivion requires that you know the magic effect, and be able to cast it before you can use it in enchanting.
  10. ROACHpro9
    ROACHpro9
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    Where to find shady sam
    1. Oblivion6871
      Oblivion6871
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      Outside imperial city walls, northeast of chestnut handy stables. Just run along the outside of the city walls and you'll find him quick.