Is there a way to implement to add multiple summons with spellcrafting? like the triumvirate atronach summon, i love that one but i want to extent the duration to 120 instead of 40.
So its a wonderful mod, however I noticed the reanimate spell does not work and if you download Staff of Worms Launch Fix or No Membrane Shaders .esp mods then as long as they are LAST in Plugins.txt they will fix the reanimation of the spell(mod and vanilla spell) and staff. so this is what plugins.txt should look like LessRestrictiveSpells.esp no-membrane-shaders.esp
Shady Sam not offering any spells on my end. Am I missing something here? The mod itself seems to work, as I am having the two create spell and enchant item spells popping up properly.
It's likely a load order issue. Do you have any other mods affecting shady sam or merchants in general? Anything like richer merchants, shady sam buys stolen goods, etc? If so, load this after them.
Default is 0.7500 and 0.02 for those fMagicka settings. You could do "setgs fMagickaReturnBase 1.5" in the console and see where that takes you. If you want it based on willpower, then try the second one instead.
Cant this be put in the Altar.ini to be permanent ?
setgs fMinCreatedDur 0 - Sets the minimum duration. Replace "##" with whatever you want. setgs fMinCreatedMag ## - Sets maximum magnitude. Replace "##" with whatever you want. setgs fMinCreatedArea ## - Sets Maximum area. Replace "##" with whatever you want.
Hello, I was just wondering/hoping. Could you please consider making a stand alone mod for having 2x,3x,5x,1000x summon limit. That's the only effect I want from this mod. Thanks for your consideration.
I was able to use this mod to add hand-to-hand enchantment to armor before and now I don't have the option to fortify skills available in the enchanting table. Any idea why? Im using better enchanting as well as this mod and they both seem to work other than having the option to fortify skill :/
Fortify Skill is available for enchanting in the base game, so this mod doesn't make any changes to it. Do you have a fortify skill spell (any skill) in your spellbook that you're able to cast? Oblivion requires that you know the magic effect, and be able to cast it before you can use it in enchanting.
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LessRestrictiveSpells.esp
no-membrane-shaders.esp
MagickaRegenRate = 0.01 * (fMagickaReturnBase + fMagickaReturnMult * Willpower) * TotalMagicka.
Default is 0.7500 and 0.02 for those fMagicka settings. You could do "setgs fMagickaReturnBase 1.5" in the console and see where that takes you. If you want it based on willpower, then try the second one instead.
setgs fMinCreatedDur 0 - Sets the minimum duration. Replace "##" with whatever you want.
setgs fMinCreatedMag ## - Sets maximum magnitude. Replace "##" with whatever you want.
setgs fMinCreatedArea ## - Sets Maximum area. Replace "##" with whatever you want.
Just like this?
MagickaRegenDelay=0.000000
FatigueRegenDelay=0.000000
fMinCreatedDur=360.000000
fMinCreatedMag=50.000000
fMinCreatedArea=25.000000