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Wu9Lives

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Fartquad

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53 comments

  1. kyosilver
    kyosilver
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    a spell with reflect damage, and one with resist shock would be great if you plan on adding more spells, I have restoration and Alteration as major skills and have been trying to get spells for these two effects, and I cant find any.
    1. Fartquad
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      Tell me the exact stats and how you want it implemented and I'll send it to you.
  2. ObadiahJenkins
    ObadiahJenkins
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    How is necromancy meant to work? When I cast it on someone, they just have a slow motion epileptic seizure on the ground and then die.
    1. Fartquad
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      Yeah uhhh that's how it always seems to work, it's the effect from the staff in the mages guild questline and I might need to work on it a bit more lol I'm not entirely sure why it does that when removed from the staff
  3. korkuluk
    korkuluk
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    Can you add a disrobing spell? 
    All you have to do is a script that will add an arena outfit to the target inventory, equip and unequip, and  delete inventory.
    or even easier, duplicate Stark Reality and delete the health damage feature.
    1. rhythmrice
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      the disrobe spell in this mod works ive used it. https://www.nexusmods.com/oblivionremastered/mods/863?tab=files
    2. korkuluk
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      Thanks a lot. 
  4. wizearse
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    Can you add a spell the restores Magicka?
    1. metalgrape
      metalgrape
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      im infertile from eating scented candles. The
    2. Fartquad
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      https://www.nexusmods.com/oblivionremastered/mods/1784

      Check these out for spells that can also return magicka 
  5. LuvAll
    LuvAll
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    I installed the mod, but the spells don't appear in Edigar Novice Spells.

    Is there anything I need to run or do?
    1. DeathlordRaven
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      Same here. i tried another mod (Supreme Magicka) to make sure if i'm not doing anything wrong but that worked. dont know whats wrong with this one :(
    2. LuvAll
      LuvAll
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      Waiting for the modder to help us.
      These new spells look really interesting.

      And I already localized them to my language! T.T
    3. Fartquad
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      Have you tried waiting a for shops to reset in game? You might need to wait for their inventory to reset as you have interacted with them too recently. All spells showed up for me in all my tests, then again I didn't test on a save that has shopped with him recently.
    4. LuvAll
      LuvAll
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      Could this be it?

      Do you know how many days or hours it takes for stores to restock items?
    5. Fartquad
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      Stores reset stock every 72 in game hours, you can just wait a few days in game and see if that fixes it.
    6. LuvAll
      LuvAll
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      Ok, I'll test it and let you know.

      Thank you.

      OBS: Oh, another curious fact.
      I tried to add the spell through console command and found nothing.
    7. Fartquad
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      Do you have the mod in your Plugins document?
    8. Fartquad
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      EdgarsNoviceSpells.esp should be a line in your Plugins document, located in your Data folder with the other .esp(s)
    9. LuvAll
      LuvAll
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      Yes!
      The installation is done in the same way as other mods.
      Add esp to the data folder, and add it to the plugins list.

      Enchantedx10.esp
      Staffedx10.esp
      Recharge Spell.esp
      Dank_SpellDuration.esp
      EdgarsNoviceSpells.esp
      CrusaderAqua.esp

      I have other mods, but I only took the end of the list because it would be too big.
    10. Fartquad
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      Could be some conflict somewhere, just to test it I deleted the mod and installed it here like as if I didn't make it and was fresh putting it into my game, everything showed up and worked fine. You might need to adjust some load order or remove possible conflict mods like mods that may add to Edgars spell inventory.
    11. LuvAll
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      It worked, but only with a new game.

      Do you know any way to add it to a game that has already been started?

      PS: And even then the console commands don't work.
    12. Fartquad
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      Thats so strange, I tested it with an old save and a new game and everything showed up fine. If the console commands also don't work for you then I am honestly at a loss. I'm sorry it isn't working in your old save for you. If you add and remove a lot of mods in that save as you play it can act unstable and do weird things, lord knows I've ruined many good playthroughs in games doing that lol
    13. LuvAll
      LuvAll
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      I managed to solve it, I added a mod that allowed me to add the spell by name.

      Example.

      player.addspell 0Astepcloser
      player.addspell 0atronachscurse
      player.addspell 0bonfire

      And I got all the skills.

      Very good skills, thank you.
    14. Fartquad
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      Awesome, could you link that here for others? Thank you!
    15. LuvAll
      LuvAll
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    16. Tomber8
      Tomber8
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      manage to add spell with 11000F02 instead of 01000F02 for some reason
    17. zomb1
      zomb1
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      Same issue, not appearing on existing save.
      Supreme Magicka and summon magic chest mods both adds spells to Edgar, and i can find those both added, no conflicts there.
      I have tried to put your esp last in the load order and waited 75 hours just outside of the shop, but that did not help either.
      It works on new game.. so not sure what happens either.. Do you use a different method to add spells to the merchant?
    18. ShadowWolf57
      ShadowWolf57
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      I had the same issue, I found the answer with some quick Tsing. So the Mod Wealthy Vendors was the issue. If it's to low in the Load Order It will have issues with Vendors and modded inventory. However after adding it near the top (Under any Official Plugins) it no longer caused an issue with this mod or any other mod adding custom spells.

      Strange enough even after adding it higher in the Load Order, you'll still see Vendors with more gold but it no longer stops spells from showing up. Not sure if you were also using that mod or anything similar try moving it up higher on the Load Order.
    19. Fartquad
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      A vendor sells spells they know, as in they can cast them all. I have to make and add every spell to his spell list on his character for him to sell them. Anything that modifies vendors could potentially conflict 
  6. Maureeseeo
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    Thanks Fartquad.
  7. Mercefulmerc
    Mercefulmerc
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    Hey would it be possible for you to do Levitation, Slow Falling and Highjump spell's?

    This mod [Falling Man] for the original Oblivion directory here on Nexus brings in the old Falling Man Cutscene & NPC from Morrowind, and then introducer's new spell's from that Cutscene i.e. Levitation, Slow Fall & High Jump. You could use that mod for inspiration if that modder doesn't make an initial prior release!

    If you could add those spell's in that would be so cool! Slow fall -60s, Acrobatics -60s, etc etc. I like jumping around like a bafoon and it's a big characteristic of Morrowind and to me... Elder Scrolls as a whole, even though it's not in Oblivion or Skyrim Vanilla.
    1. Fartquad
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      I can look into it.
  8. rhythmrice
    rhythmrice
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    What spells?
    1. Fartquad
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      Ran out of time, will add them all to the Desc. later!
    2. Fartquad
      Fartquad
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      Descriptions added. 
  9. Ethan181
    Ethan181
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    Cool idea but needs more description before a download. THanks!
    1. Fartquad
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      Ran out of time, will be adding them all to the Desc. later!
    2. Fartquad
      Fartquad
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      Descriptions added. 
  10. Gadetron
    Gadetron
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    would it be possible to post an explanation of the added spells on the mod page?
    1. myless
      myless
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      Right?
    2. edition7
      edition7
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      Right?
    3. kate1104
      kate1104
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      Right?
    4. BoeMango
      BoeMango
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      Right?
    5. InsanityGFX
      InsanityGFX
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      Right?
    6. NevertoneBNT
      NevertoneBNT
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      Right?
    7. LilyLocke21
      LilyLocke21
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      Right?
    8. Fartquad
      Fartquad
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      You all are heard and I will update the description later when I am home from work!
    9. DAGGERDOG
      DAGGERDOG
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      Left!
    10. theToonLink2
      theToonLink2
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      Down?
    11. Fartquad
      Fartquad
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      Descriptions added.