a spell with reflect damage, and one with resist shock would be great if you plan on adding more spells, I have restoration and Alteration as major skills and have been trying to get spells for these two effects, and I cant find any.
Yeah uhhh that's how it always seems to work, it's the effect from the staff in the mages guild questline and I might need to work on it a bit more lol I'm not entirely sure why it does that when removed from the staff
Can you add a disrobing spell? All you have to do is a script that will add an arena outfit to the target inventory, equip and unequip, and delete inventory. or even easier, duplicate Stark Reality and delete the health damage feature.
Have you tried waiting a for shops to reset in game? You might need to wait for their inventory to reset as you have interacted with them too recently. All spells showed up for me in all my tests, then again I didn't test on a save that has shopped with him recently.
Could be some conflict somewhere, just to test it I deleted the mod and installed it here like as if I didn't make it and was fresh putting it into my game, everything showed up and worked fine. You might need to adjust some load order or remove possible conflict mods like mods that may add to Edgars spell inventory.
Thats so strange, I tested it with an old save and a new game and everything showed up fine. If the console commands also don't work for you then I am honestly at a loss. I'm sorry it isn't working in your old save for you. If you add and remove a lot of mods in that save as you play it can act unstable and do weird things, lord knows I've ruined many good playthroughs in games doing that lol
Same issue, not appearing on existing save. Supreme Magicka and summon magic chest mods both adds spells to Edgar, and i can find those both added, no conflicts there. I have tried to put your esp last in the load order and waited 75 hours just outside of the shop, but that did not help either. It works on new game.. so not sure what happens either.. Do you use a different method to add spells to the merchant?
I had the same issue, I found the answer with some quick Tsing. So the Mod Wealthy Vendors was the issue. If it's to low in the Load Order It will have issues with Vendors and modded inventory. However after adding it near the top (Under any Official Plugins) it no longer caused an issue with this mod or any other mod adding custom spells.
Strange enough even after adding it higher in the Load Order, you'll still see Vendors with more gold but it no longer stops spells from showing up. Not sure if you were also using that mod or anything similar try moving it up higher on the Load Order.
A vendor sells spells they know, as in they can cast them all. I have to make and add every spell to his spell list on his character for him to sell them. Anything that modifies vendors could potentially conflict
Hey would it be possible for you to do Levitation, Slow Falling and Highjump spell's?
This mod [Falling Man] for the original Oblivion directory here on Nexus brings in the old Falling Man Cutscene & NPC from Morrowind, and then introducer's new spell's from that Cutscene i.e. Levitation, Slow Fall & High Jump. You could use that mod for inspiration if that modder doesn't make an initial prior release!
If you could add those spell's in that would be so cool! Slow fall -60s, Acrobatics -60s, etc etc. I like jumping around like a bafoon and it's a big characteristic of Morrowind and to me... Elder Scrolls as a whole, even though it's not in Oblivion or Skyrim Vanilla.
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All you have to do is a script that will add an arena outfit to the target inventory, equip and unequip, and delete inventory.
or even easier, duplicate Stark Reality and delete the health damage feature.
Check these out for spells that can also return magicka
Is there anything I need to run or do?
These new spells look really interesting.
And I already localized them to my language! T.T
Do you know how many days or hours it takes for stores to restock items?
Thank you.
OBS: Oh, another curious fact.
I tried to add the spell through console command and found nothing.
The installation is done in the same way as other mods.
Add esp to the data folder, and add it to the plugins list.
Enchantedx10.esp
Staffedx10.esp
Recharge Spell.esp
Dank_SpellDuration.esp
EdgarsNoviceSpells.esp
CrusaderAqua.esp
I have other mods, but I only took the end of the list because it would be too big.
Do you know any way to add it to a game that has already been started?
PS: And even then the console commands don't work.
Example.
player.addspell 0Astepcloser
player.addspell 0atronachscurse
player.addspell 0bonfire
And I got all the skills.
Very good skills, thank you.
This mod!
https://www.nexusmods.com/oblivionremastered/mods/1331
:)
Supreme Magicka and summon magic chest mods both adds spells to Edgar, and i can find those both added, no conflicts there.
I have tried to put your esp last in the load order and waited 75 hours just outside of the shop, but that did not help either.
It works on new game.. so not sure what happens either.. Do you use a different method to add spells to the merchant?
Strange enough even after adding it higher in the Load Order, you'll still see Vendors with more gold but it no longer stops spells from showing up. Not sure if you were also using that mod or anything similar try moving it up higher on the Load Order.
This mod [Falling Man] for the original Oblivion directory here on Nexus brings in the old Falling Man Cutscene & NPC from Morrowind, and then introducer's new spell's from that Cutscene i.e. Levitation, Slow Fall & High Jump. You could use that mod for inspiration if that modder doesn't make an initial prior release!
If you could add those spell's in that would be so cool! Slow fall -60s, Acrobatics -60s, etc etc. I like jumping around like a bafoon and it's a big characteristic of Morrowind and to me... Elder Scrolls as a whole, even though it's not in Oblivion or Skyrim Vanilla.