0 of 0

File information

Last updated

Original upload

Created by

MadAborModding

Uploaded by

MadAborModding

Virus scan

Safe to use

Tags for this mod

181 comments

  1. Mortaldieox
    Mortaldieox
    • premium
    • 2 kudos
    though the issue with this is that summoning undead is not necromancy
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      I have my lore dump copy and paste message for this :)

      Summoning Undead is Necromancy in-lore. And summoning undead from Oblivion is still necromancy as well. 
      Furthermore, in Skyrim, Summoning undead was stated to fall under the Mages Guild ban.
      Phinis: If you require assistance with summoning techniques, please let me know. If you would, please also contain your summons to the College grounds. The locals do not need to be agitated further by Atronachs roaming their town. The summoning of undead is even less advisable outside of the College.
      Player: Summoning undead isn't frowned upon?"
      Phinis : By Sheor, no. Those archaic policies died out with the Mages Guild, and were never enforced here. Necromancy, as any other type of magic, is a tool to be used. Of course, non-mages may not see it that way, so we don't go around flaunting it."
      Source
      If that isn't enough evidence for you, I complied more sources below:
      There is no definitive source on what the summons actually are soul-wise. Most people make the claim that we are either summoning Daedra or Souls from the Soul Carin that inhabit zombies and skeletons, but in-lore that is still counted as Necromancy.
      Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading.
      From Sorcery is Not Necromancy! Takeaway: Having a Daedra inhabit undead is still necromancy.

      Even souls summoned from the Soul Carin were once living and still possess autonomy. See the convo with a Wraith from the Soul Carin below. 
      Cheated! Betrayed! Deceived! You promised! But you lied! Forever!
      You have taken my life, and given me NOTHING! Eternal happiness? Life everlasting? No! Eternal nightmare! Death everlasting! Nothing now. Nothing forever more.
      Where is this land of joy and plenty you promised? No days, no nights. Tired without rest. Weary without hope. Time without end. And this is the paradise you promised?
      When we summon an undead from the Soul Carin we are controlling a dead person's soul. That is the definition of necromancy.
      Necromancy, as you likely know, is the manipulation of souls, soul energies, or corpses of the dead.

      Source:  Unhallowed Legions

      Lastly, summons like Skeletons aren't just Daedra that look like skeletons, they are fully undead. In-game, they both are treated as undead (Turn Undead works on them) and are referred to as undead by NPCs in-game through texts:
      They (necromancers) are never apart from undead protectors, either summoned or reanimated.
      From Necromancy in Modern Tamriel
    2. Mortaldieox
      Mortaldieox
      • premium
      • 2 kudos
      so the examples from skyrim is a common case of bethesda forgetting their own lore which happens countless times throughout the games. e.g Heimskir refers to Nirn as Earth, there are letters that mention "friday", A female orc was called "gro" etc etc there are many more examples

      It IS true that necromancy is a subset of conjuration and there ARE cases in which you are pulling souls from the soul cairn but  *summoning* undead is often not considered necromancy, though everyday people in tamriel wouldn't know the difference

      gameplay mechanics =/= lore, considering the fact that ingame mages guild members will still use summon undead spells
    3. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      You claim it's Bethesda forgetting lore but do have an actual source on summoning undead not being necromancy?
      There is not as far as I am aware and I've look fairly extensively. So, no lore has been 'forgotten', maybe only your head cannon has. If you have a claim, you need to back it up with sources.
      According to the official lore, explicitly 'Summoning' Undead is necromancy and was banned by the guild. I'd love to see a source that states otherwise.

      As you said gameplay mechanics =/= lore, so that you can buy undead spells from mages guild mages is meaningless. The sources we are given through dialogue and books are very explicit in their wording, mentioning "Summoning".
    4. Mortaldieox
      Mortaldieox
      • premium
      • 2 kudos
      well I did just give multiple examples of bethesda making blatant errors when it comes to lore

      the book Materials for Novice Necromancers suggests that spirits already exist throughout tamriel and you are simply giving them form
      it also goes onto describe skeletons are simply bones held together by magic inferring no soul is used 
      similarly with zombies they simply "retain the memory of flesh" 

      the whole point of the book  Sorcery is Not Necromancy! written by divath fyr, is to say that summoning undead (which he describes specifically as placing a daedra in a corpse) does not make you a necromancer
      it is also widely accepted for dunmer to summon ancestors and this is not considered necromancy

      yes quite a few sources say daedric souls in corpses is necromancy while others do not agree and it is one of those things that has no clear answer. 
      i jumped the gun abit to outright say it's not necromancy rather I'm of the inclination that it is not

      though there isn't any reason for you to get heated or upset by my post it's merely a debate but like many things in TES lore there are sources to say one thing and sources to say another there is no outright answer
    5. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      Sorry if I sound heated, I think I just type very matter of fact. It's not my intention to put you down in any. apologies if I did so. I do enjoy these discussions.

      I think you read that source wrong. He specifically is saying making daedra inhabit dead bodies IS necromancy but not all people who summon daedra are necromancers. See below:

      "It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy"
      He is saying that IS necromancy with "in short, necromancy".

      Ancestor worship is necromancy too but it's just socially acceptable.

      The contradiction is pointed out quite a few times in lore. You can see below from unhallowed regions which also goes over Reanimated vs Summoned undead (both are referred to as necromancy)

      The Reanimated

      These monstrosities are formed when a necromancer summons and instills an enslaved spirit, often a minor Daedric essence, into a corpse or construct of bodies. Reanimations take many shapes, from the lowly skeleton (favorite of novice necromancers) to the hulking flesh atronach. The need for unconsecrated corpses poses a danger to communities, as it is known to drive wayward mages to murder in their lust for power. To minimize encounters with reanimations, avoid poorly-kept graveyards and hidden caves or ruins, and report any suspicion of necromancy to your local authorities for investigation.

      The Returned

      Ghosts, wraiths, and spectres manifest for a variety of reasons. Some are bound to Nirn through powerful curses, some are summoned forth through rituals, and others find their souls unable or unwilling to depart due to unfinished business. Some are even ancestors bound by their own families, a practice the Dark Elves claim is not necromancy at all—guarwash!
       

      Ancestors and the Dunmer touches on this too:

      Imperial Policy officially recognizes the practices of Dunmeri ancestor veneration and spirit magic as a religion, and protects their freedom to pursue such practices so long as they do not threaten the security of the Empire. Privately, most Imperial officials and traders believe Dark Elf ancestor worship and displays of remains are barbaric or even necromantic.

      What is and is not necromancy is a debate in lore too but summoning undead, when discussed, is always considered necromancy. I haven't seen a single source that states otherwise. 
    6. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      This is dialogue from Morrowind too:

      • Where did you get that? That's MY copy of Legions of the Dead. Oh, all right. I'm a necromancer. Look. I'll teach you a spell, but you'll have to keep your mouth shut about this. I can teach you the Summon Ancestral Ghost spell, or, if you prefer, I can teach you Summon Skeletal Minion."

        • Teach me a ghost summoning. "As you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon an ancestral ghost.] Now. Remember. You said you'd keep quiet about this." Goodbye
        • Teach me a skeleton summoning. "As you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon a skeletal minion.] Now. Remember. You said you'd keep quiet about this." Goodbye

      • "I can teach you more necromancy spells. For a price, of course. And as long as you keep quiet about this."

      Summon Skeleton and Summon Ghost are both referred to as "Necromancy" Spells.
      Source: Morrowind:Sharn gra-Muzgob - The Unofficial Elder Scrolls Pages (UESP)
      The dialogue in Skyrim is not bethesda forgetting the lore, its them remembering it.
    7. Mortaldieox
      Mortaldieox
      • premium
      • 2 kudos
      I still can't help but find Divayths views on the whole thing a little contradictory, as yes he refers to it as necromancy but he titled the book "Sorcery is NOT Necromancy!" and ended a quote by saying it does not make you a necromancer so I can't help but get mixed ideas from him, perhaps he was being slightly hypocritical.
      But I suppose the other example I gave could just be a necromancer trying to "cope".
       
      I'm not entirely convinced by the in-game examples of summoning being referred to as necromancy since there's no raise corpse spell types in Morrowind, of course there IS in Skyrim though.

      And my point about ancestor worship was that I believe the Dunmer themselves do not consider it so (as they detest it as a culture) even if outsiders do consider it as such.

      I guess the real debate is what is acceptable necromancy vs non-acceptable necromancy, like for example soul trapping is clearly necromancy but there is a line drawn between white and black souls.

      sorry for the posts though there was no real point other than debating lol
    8. RussianPlant
      RussianPlant
      • member
      • 0 kudos
      Divayth in that book is explicitly conceding that the acts he described (binding daedra to corpses/calling up the souls of the dead) are necromancy. His point is that though all necromancers are sorcerers, not all sorcerers are necromancers. He describes how he interacts with uneducated non-magic users who conflate the two, and assume that every magic user is a necromancer. That's what he's arguing against.
    9. Xentariel
      Xentariel
      • supporter
      • 1 kudos
      Just love that you also argue lore with users instead of saying "I made this mod use it if you want or not" was a nice read, cheers!
  2. madmax21st
    madmax21st
    • member
    • 0 kudos
    But necromancy isn't banned. Only not allowed the Mages Guild. Literally said so in the tip messages.
    1. KristerKovacs
      KristerKovacs
      • supporter
      • 5 kudos
      Banned does not necessarily mean illegal. An organization has merely made an official prohibition of it for it's members, AKA they banned it.
    2. EighmyLupin
      EighmyLupin
      • premium
      • 28 kudos
      In lore summoning the dead/undead is not considered necromancy. It's "summoning" a creature from a plane of oblivion Only resurrecting a corpse directly is considered necromancy. So basically none of the conjuration spells are necromancy other than the reanimate spell lorewise.Still a very cool mod though 
    3. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      I have my lore dump copy and paste message for this :)

      Summoning Undead is Necromancy in-lore. And summoning undead from Oblivion is still necromancy as well. 
      Furthermore, in Skyrim, Summoning undead was stated to fall under the Mages Guild ban.
      Phinis: If you require assistance with summoning techniques, please let me know. If you would, please also contain your summons to the College grounds. The locals do not need to be agitated further by Atronachs roaming their town. The summoning of undead is even less advisable outside of the College.
      Player: Summoning undead isn't frowned upon?"
      Phinis : By Sheor, no. Those archaic policies died out with the Mages Guild, and were never enforced here. Necromancy, as any other type of magic, is a tool to be used. Of course, non-mages may not see it that way, so we don't go around flaunting it."
      Source
      If that isn't enough evidence for you, I complied more sources below:
      There is no definitive source on what the summons actually are soul-wise. Most people make the claim that we are either summoning Daedra or Souls from the Soul Carin that inhabit zombies and skeletons, but in-lore that is still counted as Necromancy.
      Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading.
      From Sorcery is Not Necromancy! Takeaway: Having a Daedra inhabit undead is still necromancy.

      Even souls summoned from the Soul Carin were once living and still possess autonomy. See the convo with a Wraith from the Soul Carin below. 
      Cheated! Betrayed! Deceived! You promised! But you lied! Forever!
      You have taken my life, and given me NOTHING! Eternal happiness? Life everlasting? No! Eternal nightmare! Death everlasting! Nothing now. Nothing forever more.
      Where is this land of joy and plenty you promised? No days, no nights. Tired without rest. Weary without hope. Time without end. And this is the paradise you promised?
      When we summon an undead from the Soul Carin we are controlling a dead person's soul. That is the definition of necromancy.
      Necromancy, as you likely know, is the manipulation of souls, soul energies, or corpses of the dead.

      Source:  Unhallowed Legions

      Lastly, summons like Skeletons aren't just Daedra that look like skeletons, they are fully undead. In-game, they both are treated as undead (Turn Undead works on them) and are referred to as undead by NPCs in-game through texts:
      They (necromancers) are never apart from undead protectors, either summoned or reanimated.
      From Necromancy in Modern Tamriel
    4. zack2313
      zack2313
      • supporter
      • 0 kudos
      Mostly here to discuss and not argue 😁.

      Regarding  Sorcery is Not Necromancy!, it specifically says summoning Daedric spirits to possess and animate corpses. Unlike Skyrim, where Reanimate spells target actual bodies, we do not provide the bodies here. As for where the bodies come from, I'm not sure if we have a source? Maybe same logic as the Bound Weapon/Armor spells applies here - Daedric spirits bound into an undead shape instead of a weapon / armor.

      Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning aedra" rel="nofollow">Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading.
  3. TESsystem
    TESsystem
    • member
    • 1 kudos
    The 2.1 version of this mod seems to be causing my undead summons to crash the game. I've specifically tested the zombie, skeleton, and ghost (Ancestor guardian is working fine)
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      Double check if you are using patches/addons for any older version, they are not forward compatible.

      Do you have any other magic related mods installed? Are you using a collection?

      Check the spells in xedit too
    2. TESsystem
      TESsystem
      • member
      • 1 kudos
      After a bit of trouble shooting, I've determined the conflicting mod is https://www.nexusmods.com/oblivionremastered/mods/2976?tab=description, go figure, a joke spell broke it
  4. ironcladsoul
    ironcladsoul
    • premium
    • 1 kudos
    would be great if this mod could be made completely compatible with Dark Path of The Necromancer you know for that extra effect and actually make that mod make you feel like a true necromancer more
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      No conflicts between this mod and that mod so you can use them together
  5. GemsKnight
    GemsKnight
    • premium
    • 0 kudos
    Hello! Thank you for all your mods and hard work, keep it up!

    I enconter an issue with this mod and the Toggle conjuration mod. All 'daedric' conjurations can still be toggled but the necromancy ones have their duration set back to default.
    As you now don't want your zombies to follow you in town indefinitly, it is not that bad but it is still an unwanted result imo.
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      A patch is necessary.
    2. MONBAZOU4
      MONBAZOU4
      • member
      • 4 kudos
      +1
    3. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      Should be compatible now, since I updated the mod
    4. MONBAZOU4
      MONBAZOU4
      • member
      • 4 kudos
      I've tried both Toggle conjuration and Eternal Undead (removed/hidden from Nexus) today.
      If loaded as below conjuration times are extended as expected, but only the Mage's Guild reacts to undead summons.
      NecromancyBounty.esp
      NecromancyBounty_BountyAddon.esp
      NecromancyVendorTweak.esp
      aEternalUndead.esp OR LongerConjuration.esp

      If loading aEternalUndead.esp OR LongerConjuration.esp before NecromancyBounty.esp everything works as intended on the bounties, but no extended summon durations.
    5. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      oh the NecromancyBounty_BountyAddon.esp would need a patch.
      if u dont use that its fine
    6. MONBAZOU4
      MONBAZOU4
      • member
      • 4 kudos
      No problem, I'll wait for the NecromancyBounty_BountyAddon.esp patch. Love your mods!
  6. EighmyLupin
    EighmyLupin
    • premium
    • 28 kudos
    ---
  7. syrathegreat
    syrathegreat
    • member
    • 0 kudos
    Just saw another author has been inspired by this mod to create Daedra Are Actually Bad - their solution to add consequences without it being illegal was to add infamy if you summon Daedra near "good" npcs. Would this be something that could work here as an alternative to the bounty system? Because you're right, although Necromancy is banned by the Mages Guild, it's not illegal, and yet it is very much still frowned upon by the general populace.
    1. Wikt0r1us
      Wikt0r1us
      • supporter
      • 15 kudos
      As the Hero of Kvatch going around and shutting Oblivion gates, I think the general population should cut you some slack for controlling daedra.
    2. syrathegreat
      syrathegreat
      • member
      • 0 kudos
      Yeah I getcha - this was about applying the same infamy logic to necromancy, rather than bounty.
  8. AndurilWielder
    AndurilWielder
    • member
    • 1 kudos
    This is great, except all the early game and low level conjuration enemies are undead. Need some alternatives to level conjuring. Any solutions on that front? I'll track this mod for now, see where it goes :3
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      There are actually more non-undead summons than undead summons at near every skill level in oblivion.  Furthermore, a plugin is offered under the optional files to switch the starting spell to summon scamp. Don't think much more thant that is needed tbh.
  9. Apoapse
    Apoapse
    • premium
    • 64 kudos
    Great mod! One question: I notice that, when you raise your bounty with necromancy, the guards don't immediately attempt to arrest you (until the bounty hits 500, of course). Would it be possible for the mod to trigger the arrest sequence automatically?
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      That was by design, but of course that could changed.

      On your end, if you're not that experienced with the Construction Kit, the easiest way to do it would be through Game Settings Loader.   Create a new ini with the lines below (or just add them to a existing one):
      [GameSettings]
      iCrimeGoldAttackMin = 100
      Then guards will confront you after you summon any undead.
       
    2. Apoapse
      Apoapse
      • premium
      • 64 kudos
      Oh, apologies -- I meant to ask, is there a way to trigger the arrest sequence without lowering iCrimeGoldAttackMin across the board? As a comparison, guards will immediately attempt to arrest you if you steal an object in front of them, even if the value of that object doesn't hit the global arrest threshold.
    3. gyoshkatraz
      gyoshkatraz
      • member
      • 1 kudos
      I just want to clarify that the suggested Game Settings Loader "fix" does not do this properly.

      Lowering that setting lowers the threshold for you to essentially become Wanted, meaning that guards will attempt arrest you even if they were not the one who witnessed it (ie you get away and go to another city).

      What needs to happen for this to work like any other crime in the game, is that the guard who witnesses it will essentially alert themselves, triggering an arrest. That way, if you escape, you retain a bounty but will not be Wanted by guards in general. In that case, after you get away, since you wont be past the Wanted threshold, they should only arrest you on speaking to them, not on sight.

      With the current suggestion, you would get arrested on sight by any guard anywhere you go, even after escaping the first guard. And by default, without the suggested fix, they don't even attempt an arrest until you commit further crimes, giving you a bit of a "ghost" bounty in the meantime. Neither of those are correct behavior.
  10. Sasquatch678
    Sasquatch678
    • premium
    • 107 kudos
    It would be cool to have something similar for summoning daedra, it always bothered me that we can summon daedroths and flame atronach's during the oblivion crisis and nobody bats an eye.
    1. MadAborModding
      MadAborModding
      • premium
      • 493 kudos
      There is less of a precedent for that in the lore, but I do agree it's weird that no reacts. Rather than being expelled/getting a bounty I think it would make more sense to have summoning a Daedra affect either nearby NPCs disposition towards you or mess with your Fame/Infamy. Maybe that's something I'll tackle in the future. (Though, feel free to take that Idea and run with it you like it)

      That being said, if all you're interested in doing is adding the effects from my mod to daedra spells, that would be easy to do in xEdit if you wanted to do it yourself. This mod just adds a new magic effect with a script attached to it to all summon undead spells in the game.

      To extend its functionality, just copy over the new effect to the Daedra summon spells in a new esp. If you choose to make it, as long as your file still requires mine as a dependency, feel free to upload it to nexus and earn 100% of the DP :)
    2. KaySchut
      KaySchut
      • premium
      • 0 kudos
      I always thought it followed along the lines of Demonology in World of Warcraft. The summon spell is used to create a temporary contract with said Daedra it's why it has a limited duration.
      Also Daedric princes are not always friendly towards eachother, and I might be wrong but the Oblivion Crisis centers solely around Mehrunes Dagon.
    3. Sasquatch678
      Sasquatch678
      • premium
      • 107 kudos
      Removed and DMed instead.