They originally worked together. Then I noticed they would not follow my commands. I reverted to version 1.0, as opposed to version 1.1, and it started working again. Load order did not make a difference.
Should be working better on my end now with 1.2. In my testing, load order didn't matter, the commands worked, and you can use different armor sets for the Battlehorn members.
is it possible to make a Knights of the Nine version without the crusader armoured castellans? I like the idea of there only being one crusader armour set as it really makes you feel like the inheritor of pelinal whitestrake.
Hopefully this request isnt too much, this mod is awesome.
Literally this. If you want to make castellans special then keep their Steel gauntlets, greaves and boots; makes em more knightly and look like a higher rank while still giving them a kotn-like look. Would be cool if implemented
I currently dont have Oblivion installed due to getting a new PC last few days but I'll get to work on this tomorrow or tonight if the download is fast enough
Do not pick up the crusader sword from them if using the knight of the nine version, otherwise your save is fucked. It curses you and you cant remove it if you have already done that quest line
All versions of this sword gives the curse, it cant removed from inventory and only the quest can remove it. You can console command the curse away but you're still stuck with the cursed blade post questline.
Love this can you make a version where they wear imperal palace armor or Ebony armor to give them a little more oomph when i send those poor lads into the hellscape that is oblivion gates
Oddly enough the game is no longer recognizing the changes, my man at arms are back to steel armor. Anyone encountered that as well? Here's my load order: Oblivion.esm DLCBattlehornCastle.esp DLCFrostcrag.esp DLCHorseArmor.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCShiveringIsles.esp DLCSpellTomes.esp DLCThievesDen.esp DLCVileLair.esp Knights.esp AltarESPMain.esp AltarDeluxe.esp AltarESPLocal.esp AbandonedHouseNewPlayerHome.esp Balanced NPC Level Cap.esp MoreEnemies.esp Descension.esp SkyrimDiffScaling.esp Skill Leveling Curvature Increased.esp Battlehorn Castle Guard Tweaks.esp CruorORMod.esp
Maybe something is changing the tweaks? I'd say see if you move it up in load order and see if it's changed back. If not I'll take a look into a potential fix
I don't have free time until the weekend, I was meant to be able to do some tweaks last week but didn't get around to doing it for personal stuff. Though I will by latest this weekend and earliest maybe tonight if I can
Thank you so much for your work on this! Love having another fortress for the Legion. Would you possibly be willing to post a guide on how you actually did this? Having a hard time finding the resources for making changes like this in OR. Thanks so much for keeping the game alive!
Can't wait! Any changes I make with xEdit do not actually load. In fact, when I shifted the inventories of your file - it reverted them back to default steel gear for some reason.
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IF SOME GUARDS ARE WITHOUT A CUIRASS, BEST SOLUTION I HAVE FOUND IS LOADING INTO A NEW ROOM/INTO THE COURTYARD
Hopefully this request isnt too much, this mod is awesome.
You can console command the curse away but you're still stuck with the cursed blade post questline.
Here's my load order:
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
AbandonedHouseNewPlayerHome.esp
Balanced NPC Level Cap.esp
MoreEnemies.esp
Descension.esp
SkyrimDiffScaling.esp
Skill Leveling Curvature Increased.esp
Battlehorn Castle Guard Tweaks.esp
CruorORMod.esp
for personal stuff. Though I will by latest this weekend and earliest maybe tonight if I can
Was curious if you could change the banners as well in the castle. That would complement the Legion guards well!