With the new game update (v1.511.102), the toggle HUD functionality part of this mod has stopped working. I'm guessing it may have something to do with the new console commands 'ToggleHudVisibility' and 'ShowHud' causing a conflict?
All the other options still work as intended. Any chance of an update, good sir?
I tried this one out but I'm not a huge fan of it so I've uninstalled it. The mid-day hours on a clear sky are overwhelmingly bright and washed out and the evening/night hours have this blueish tinge on many things. I don't know if my feedback is super concise and helpful but perhaps I'll track this mod and comeback for a future update. Thank you nevertheless!!
So, the mod is great. Seems like another game without lowing frame rates. But I can only control brightness OUTSIDE dungeons. The PageUp and PadeDown inside dont work. Anyone?
Anyone know of good settings to get the original Oblivion color grading? I'd like to get rid of this drab brown without using ReShade, if possible, while also not messing with the game's brightness outside Lumen Remaster's default settting. I'm also trying to minimize the amount of stuff hooking into the game's exe.
"Adds ability to adjust brightness outside, inside or in dungeons seperately using the shortcuts" And what keys can be used to change this? There is no description.
bro it is in the description: ALT+DEL Toggle Mod ALT+INS Toggle Color Correction ALT+END Toggle HUD ALT+PAGE_UPIncrease exposure (brightness) ALT+PAGE_DOWNDecrease exposure (brightness)
I tried the 2.0 version and noticed that after a loading screen, the game will become quite bright especially at night, but if I turn off and on the mod again by using Alt + Del, the brightness will return to normal and night is dark. The color saturation always work and the shadow intensity works too, just the brightness increasing when loading. By loading i mean fast travel or going in and out of building.
I see what your saying after you launch the game, and load into your save with the mod already pre enabled the image is brighter. After disabling the mod with alt+delete, and then enabling it again the image is much more dark then what it was before hand.
I have motsly HUD and gameplay mods like vendor gold increase. This is the only graphic related mod that I use. Also, I do have a reshade of my own but I only use Clarity and Lumasharpen to fix sharpness. I tried without reshade but still the same thing happen. If you cant replicate it and nobody has this issue, then it must be a me problem :X
I still experience this behavior, both outdoors and indoors, even with version 2.6. Toggling the mod off/on using alt+del fixes the problem. Not a big deal, but just thought I'd let @FricoRico know.
I adjusted the values in the config file to reduce the brightness. It worked amazingly on my old GTX1070. I turned on XeSS and it increased the frame rate from 18 frames to 28 frames, which was amazing.
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All the other options still work as intended. Any chance of an update, good sir?
And what keys can be used to change this? There is no description.
ALT+DEL Toggle Mod
ALT+INS Toggle Color Correction
ALT+END Toggle HUD
ALT+PAGE_UPIncrease exposure (brightness)
ALT+PAGE_DOWNDecrease exposure (brightness)
There is no description.
Yes, I see. But it is not clear whether they work differently in different places, or whether this is a general regulation.https://imgur.com/a/aQyO9kW
[ColorCorrection]ExteriorBlueCorrection = 1.66ColorContrastY = 1.08ColorOffsetX = 0.002ColorContrastW = 1.04Enabled = TrueColorContrastX = 1.08ColorSaturationY = 1.08ColorOffsetZ = -0.002ColorContrastZ = 1.02ColorSaturationX = 1.02ColorOffsetW = 0.0InteriorWhiteBalance = 5400ColorOffsetY = 0.002ColorSaturationZ = 1.04ColorSaturationW = 1.08ExteriorWhiteBalance = 5800[General]ReflectionRoughnessThreshold = 0.68RayleighExponentialDistribution = 2.2BloomIntensity = 0.76Enabled = True[AutoExposure]ExteriorShadowContrast = 0.7DungeonOffset = -1.6InteriorShadowContrast = 0.84ExposureDetailStrength = 1.32InteriorBias = 0.8ExteriorBias = 0.8
r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.010
but I have no idea where.
r.Lumen.Reflections.BilateralFilter.Numsamples=10
r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold=0.01
r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius=10
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=64
Cheers