New in 1.4.2: - Fixed a bug where local map would be forced when click "Show on Map" on Quest tab (fix by Shbubz211) - Updated UE4SS to the latest experimental version. If you previously installed UE4SS from here, you should update it by downloading the version that includes UE4SS, dropping over the previous installation and replacing all files. Note: Your config will be reset.
Known issues: - When switching from the Quest tab to the Map tab in the character menu the local map will not be forced. - Sometimes when opening the map and the local map is forced it will be covered by fog. Close the map and reopen to fix this. New in 1.4.1: - Added forceMapInCharacterMenu config command. Used to enable forcing local map when opening the map from the character menu (Journal). Enabled by default. New in 1.4.0: - Opening the map by selecting the Map tab in the character menu will now force local map when inside interiors/cities. - Rolled back some changes to pre 1.3.0 hopefully fixing some of the crashes. New in 1.3.0: - Added auto zoom out feature. Automatically zooms out when you switch from local map to world map. - Added configuration option for zoom out. You can choose how much it zooms out. Read below for cfg details. - Added ability to disable auto zoom out and auto centering. - Removed "ConsoleEnablerMod" mod from the version that includes UE4SS as it was not needed. Recommend you do the same if you still have it installed. - Added the Blueprint Loader mod to the version that includes UE4SS for future use cases. New in 1.2.1: - Shivering Isles worldspace will no longer trigger local map New in 1.2.0: - Map will now center on player when switching from local to world map New in 1.1.0: - Added configuration options so you can choose when the local map is opened:
Config details: alwaysLocalMap - Force local map view even when outdoors (Tamriel worldspace). citiesLocalMap - Force local map when inside city worldspaces (e.g., Chorrol, Bruma). interiorsLocalMap - Force local map inside dungeons and interiors. forceZoomChange - Enables or disables the mod's automatic zoom-out feature. forceCenterOnPlayer - Enables or disabled the mod's automatic centering feature. forceMapInCharacterMenu - Enables or disables the mod's automatic forcing of local map in the character menu. mapZoomFactor - How much the mod will zoom out when switching from local map to world map. (0.0 = 100% zoom in, 1.0 = 0% zoom in)
Config file can be found in AutoLocalMap\scripts\config.lua. Cities, Dungeons, Zoom Out and Centering are enabled by default.
Note: There might be edge cases that I couldn't find. Please report them here or make a bug report if you find any.
It's actually still working pretty well for me - cities, buildings, dungeons - it's all working quite well. The only thing that irks me is something that has always been an issue: When I enter a dungeon, the first time I use the mod, it opens to a blank map. I have to close the map, and then re-open it for the map to actually show up.
But since that isn't new, I'd say it's working just as well as it ever has.
Sad that the new update made this mod obsolete, we appreciate you making it for us before an official fix came. You're one of the real heroes for the community
I wanna second this. Not having the local map open suuuuuucked and you fixed it. I can't believe the devs missed this obvious flaw. You're the GOAT for helping out Cosmin
Question. Is this mod still relevant after the new update? Not trying to sound rude. I just noticed in the patch notes it stated auto open local map while inside was fixed.
edit-----didn't see this was already asked. Sorry.
Update after 2-3 weeks of playing. With this mod more often than not a new start of your game will crash, which made "Continue" options crash at almost 100% consistency. And will soon to be obsolete due to a 1.1 patch.
-- This file is part of AutoLocalMap return { -- … forceMapInCharacterMenu = true, -- 0.0 = 100% zoom in, 1.0 = 0% zoom in. If you set <0.0 or >1.0, the value is clamped. -- This is kinda hacky and not always accurate. mapZoomFactor = 1.0, }
I think this mod maybe broken at the moment. Did a fresh install and of the 12 mods I have this one is idle. “M” brings up the world map in dungeons and “M” does not close the map. Vanilla behavior.
507 comments
- Fixed a bug where local map would be forced when click "Show on Map" on Quest tab (fix by Shbubz211)
- Updated UE4SS to the latest experimental version. If you previously installed UE4SS from here, you should update it by downloading the version that includes UE4SS, dropping over the previous installation and replacing all files.
Note: Your config will be reset.
Known issues:
- When switching from the Quest tab to the Map tab in the character menu the local map will not be forced.
- Sometimes when opening the map and the local map is forced it will be covered by fog. Close the map and reopen to fix this.
New in 1.4.1:
- Added forceMapInCharacterMenu config command. Used to enable forcing local map when opening the map from the character menu (Journal). Enabled by default.
New in 1.4.0:
- Opening the map by selecting the Map tab in the character menu will now force local map when inside interiors/cities.
- Rolled back some changes to pre 1.3.0 hopefully fixing some of the crashes.
New in 1.3.0:
- Added auto zoom out feature. Automatically zooms out when you switch from local map to world map.
- Added configuration option for zoom out. You can choose how much it zooms out. Read below for cfg details.
- Added ability to disable auto zoom out and auto centering.
- Removed "ConsoleEnablerMod" mod from the version that includes UE4SS as it was not needed. Recommend you do the same if you still have it installed.
- Added the Blueprint Loader mod to the version that includes UE4SS for future use cases.
New in 1.2.1:
- Shivering Isles worldspace will no longer trigger local map
New in 1.2.0:
- Map will now center on player when switching from local to world map
New in 1.1.0:
- Added configuration options so you can choose when the local map is opened:
Config details:
alwaysLocalMap - Force local map view even when outdoors (Tamriel worldspace).
citiesLocalMap - Force local map when inside city worldspaces (e.g., Chorrol, Bruma).
interiorsLocalMap - Force local map inside dungeons and interiors.
forceZoomChange - Enables or disables the mod's automatic zoom-out feature.
forceCenterOnPlayer - Enables or disabled the mod's automatic centering feature.
forceMapInCharacterMenu - Enables or disables the mod's automatic forcing of local map in the character menu.
mapZoomFactor - How much the mod will zoom out when switching from local map to world map. (0.0 = 100% zoom in, 1.0 = 0% zoom in)
Config file can be found in AutoLocalMap\scripts\config.lua. Cities, Dungeons, Zoom Out and Centering are enabled by default.
Note: There might be edge cases that I couldn't find. Please report them here or make a bug report if you find any.
But since that isn't new, I'd say it's working just as well as it ever has.
The popularity of this mod is likely what got them to fix it in the first place. Kudos to the mod author.
edit-----didn't see this was already asked. Sorry.
crash at almost 100% consistency. And will soon to be obsolete due to a 1.1 patch.
Avoid this mod.
-- This file is part of AutoLocalMap
return {
-- …
forceMapInCharacterMenu = true,
-- 0.0 = 100% zoom in, 1.0 = 0% zoom in. If you set <0.0 or >1.0, the value is clamped.
-- This is kinda hacky and not always accurate.
mapZoomFactor = 1.0,
}
soo which one is zoom out? 0 or 1?