So I'm sure it's come as a bit of a surprise to everyone, but yes, the UOP has been getting a few updates here and there. Since Sigurd is wanting to make this a semi-regular thing again we've decided to add bug tracking functionality to the AFK Track? site to include Oblivion. So in the future, any new bugs to be reported should be filed there so we can keep track of them properly.
As Understand it, I moves the interior location of the middle deck interior of the shipwreck to be further away from a sound object the should not have been in the cell but for some reason cannot be deleted. I never bother installing it. Many player who do install it merger into some sort of patch to save an .esp slot.
From the changelog: "Removed the Sigil Stone Sound Bug fix from the DLCThievesDen - Unofficial Patch.esp and put it into its own esp (DLCThievesDen - Unofficial Patch - SSSB.esp) where it no longer causes the game to crash upon quitting Oblivion from the main menu"
The Prophet in Anvil still says "Abadal-a", not "Adabal-a". According to "Unofficial Oblivion DLC Patches Version History", this "bug" was supposedly fixed by v1.1.9 Twenty-Fourth Release (2016-Aug-13). The subtitles fixes are working. NDConversations_NDProphetSpeechUmaril_00002A5D_1.mp3 file is in place. Tested sound replacement with AgarMoreVariedSpellEffects - it works.
The Frostcrag Spire patch makes the exterior of the tower disappear, just leaves the rotating claw like things floating in the air and the door. Disabling the patch in the Data Files fixes this. Load order is fine. No broken mods or patches.
I'm crashing on startup if I have this mod enabled . The UOP and UOP Shivering Isles mods work fine, but for some reason having this one enabled wouldn't even allow me to get to the Bethesda logo. Tested it (alone and in tandem with my other mods) with both Wrye Bash and MO2, and both of them couldn't launch longer than 2 seconds of black. I have the Steam GOTY edition.
Worth noting I also had the old copy of the DLC Patch mod and tried both the new and old, with the same results, so it's not just an update issue. I also thought installing the OBSE (which I didnt have before) may help, but no dice. Any tips would be appreciated x
I also have/had this issue. But then I realized I don't have all the DLCs (Goty edition and not deluxe on steam).
I just removed the other .esp files, to only have knights enabled. Easy to do with mod manager 2 - rightclick on the mod (to the left where you enable/disabled mods), information, optional esp, move all but knights to the left. I'd suggest disabling the mod before doing this, mod manager doesn't seem to know what to do when removing them while they are active.
Can probably do this with other mod managers. Or just manually.
The Unofficial Knights patch, which has not been a problem since I installed it a few days ago, has suddenly started crashing the game just a few frames into the Bethesda logo. I unistalled the mod and reinstalled it, but the problem persists. Right now I am playing the game with the patch disabled. Is there an .ini file or something I should delete?
EDIT: I also uninstalled it and reinstalled it using the files from AFK Mods. Still occurs.
I'm crashing right after the new game intro video. The issue is definitely related to UOP. I'm able to run fine without UOP enabled. If I have only UOP enabled, I still crash. Installed via Wrye and updated load order using BOSS. I've tried moving all the DLC and their patches to the top of the load order, that didn't work either. This is on the Steam version of the game, I have the installation directory in documents as recommended. Attached my load order.
After some testing, the issue seems to be related to the Wrye bashed patch. If I don't include it, then I seem to be able to get into the character creator.
I have the steam G.O.T.Y. edition. Does that come with all the dlcs? i know it has Knights of the nine, but not sure about the others. They don't seem to show up in MO2 (only KOTN and SI)
I had also the GOTY Edition, and wondered the same. No, this one does not come with all the DLCs, only Knights and Shivering Isles.
You have to get the GOTY DELUXE Edition, only this one contains all the DLCs. Unfortunately, it's not sold as an "upgrade" package, only as the whole game. However, I found it on GOG 80% cheapier than on Steam for just 4 bucks... or was it Septims?
If you have the Steam version, and prefer to use it, you can still buy it on GOG, install the GOG version, copy all the missing ESP/BSA files in your Steam installation, and uninstall it again. Now, just simply activate the DLCs from the launcher and/or your mod manager. And you have them all legally, without buying the more expensive Steam version.
Can I just merge all the unofficial DLC Patches together?
I don't understand why there was never just a merged, or all in one, version ever made for these. Considering virtually anyone who's playing Oblivion in the modern era is going to have all these since they come with the GOG version of the game.
A merge would be quite messy, I think, cause all of the DLCs modifies cells, dialogues, quests.... Definetely not something that can be done with auto-scripts, so no xEdit, no MergePlugins, no TES4Gekko....the only way to merge them would be patching them together manually in the CS, but, hey, thousands and thousands of references to work with...
It's mainly because there's always been too many differences in how the game and its DLCs were sold over the years. GoG and Steam having "Deluxe" editions is a much more recent development and at this stage of things it means it's not worth the time to produce an AIO merge of everything. Too many people still have varying amounts of the DLCs purchased too.
Exactly this is a very good reason, to not merge them all together. Some people assume that by now, everyone will have everything, but, as it shows, this is not really the case. The GOTY Editions even are still being sold too, which contain only two DLCs.
789 comments
"Removed the Sigil Stone Sound Bug fix from the DLCThievesDen - Unofficial Patch.esp and put it into its own esp (DLCThievesDen - Unofficial Patch - SSSB.esp) where it no longer causes the game to crash upon quitting Oblivion from the main menu"
According to "Unofficial Oblivion DLC Patches Version History", this "bug" was supposedly fixed by v1.1.9 Twenty-Fourth Release (2016-Aug-13).
The subtitles fixes are working.
NDConversations_NDProphetSpeechUmaril_00002A5D_1.mp3 file is in place.
Tested sound replacement with AgarMoreVariedSpellEffects - it works.
Mods used:
ArchiveInvalidationInvalidated!
Unofficial Oblivion Patch
Unofficial Shivering Isles Patch
Unofficial Oblivion DLC Patches
Safe Traveling NPC
Latest versions all, properly sorted.
Seems most likely to be the cause actually as there is no issue with the patch doing this.
Worth noting I also had the old copy of the DLC Patch mod and tried both the new and old, with the same results, so it's not just an update issue. I also thought installing the OBSE (which I didnt have before) may help, but no dice. Any tips would be appreciated x
So you'll need to make sure you're only installing patches for the parts you actually have.
If you want ALL of the DLCs, the only package that offers that on either Steam or GoG is the GOTY Deluxe Edition.
I just removed the other .esp files, to only have knights enabled. Easy to do with mod manager 2 - rightclick on the mod (to the left where you enable/disabled mods), information, optional esp, move all but knights to the left. I'd suggest disabling the mod before doing this, mod manager doesn't seem to know what to do when removing them while they are active.
Can probably do this with other mod managers. Or just manually.
EDIT: I also uninstalled it and reinstalled it using the files from AFK Mods. Still occurs.
You have to get the GOTY DELUXE Edition, only this one contains all the DLCs. Unfortunately, it's not sold as an "upgrade" package, only as the whole game. However, I found it on GOG 80% cheapier than on Steam for just 4 bucks... or was it Septims?
If you have the Steam version, and prefer to use it, you can still buy it on GOG, install the GOG version, copy all the missing ESP/BSA files in your Steam installation, and uninstall it again. Now, just simply activate the DLCs from the launcher and/or your mod manager. And you have them all legally, without buying the more expensive Steam version.
I don't understand why there was never just a merged, or all in one, version ever made for these. Considering virtually anyone who's playing Oblivion in the modern era is going to have all these since they come with the GOG version of the game.