First off, this mod is a godsend. I had no clue how to use the Creation Engine to script so there is no way I could have gotten a version of this mod made/functional. However, I was put off by the fact that it only showed one arrow in the quiver. After much trial and error, and playing tricks on the scripting, I have frankenstein-ed a version on the code that shows all of the arrows in the quiver. Here is the code:
Begin ScriptEffectStart message " " 0 message " " 0 additem aaBoundArrow 1 additem aaBoundArrow 99 equipitem aaBoundArrow 0 End
Begin ScriptEffectUpdate message " " 0 if getequipped aaBoundArrow == 0 equipitem aaBoundArrow 0 endif End
Begin ScriptEffectUpdate if getequipped BoundBow == 0 set arrowCount to GetItemCount aaBoundArrow RemoveItem aaBoundArrow arrowCount endif End
Begin ScriptEffectFinish set arrowCount to GetItemCount aaBoundArrow RemoveItem aaBoundArrow arrowCount End
Keep in mind, I am new to scripting and I'm sure there is a more efficient way to accomplish this. I saw another comment below that said they did the same thing, but didn't say how they did it. For people who also have no idea how to script, this is what I got to work. Again, super janky in terms of how it actually works. But hey, it works.
Good concept. However I cannot get your script to work with any custom made spells in the TES Set. Also if I change a spell using the script in the TES Set the script no longer works.
endorsed, this is good, just what i was looking for, so that i dont have to carry bow and arrows around on my sneaky character. i did find that the spell gave me 100 arrows but only equipped 1 of them, so i added a line to the script telling it to add the other 99 (this might be a conflict with another mod i have that unequips ammo when my bow is on my back). i also changed the default bow and arrow mesh/texture to nico's dreadweave bow and arrows. it looks totally awesome. im very happy, thanks for the mod
BUT...I made a ingame bound bow spell with other effects and this mod didn't add the arrows.
It would be nice to have it as a spell on its own to add to custom spells. This would also let you use other arrows with bound bow and solve the problem with custom spells.
Likewise, it does not re-equip any arrows you had equiped. Minor but annoying sometimes.
Still its VERY handy. Great for taking out monsters without depleting all your arrows.
8 comments
First off, this mod is a godsend. I had no clue how to use the Creation Engine to script so there is no way I could have gotten a version of this mod made/functional. However, I was put off by the fact that it only showed one arrow in the quiver. After much trial and error, and playing tricks on the scripting, I have frankenstein-ed a version on the code that shows all of the arrows in the quiver. Here is the code:
Begin ScriptEffectStart
message " " 0
message " " 0
additem aaBoundArrow 1
additem aaBoundArrow 99
equipitem aaBoundArrow 0
End
Begin ScriptEffectUpdate
message " " 0
if getequipped aaBoundArrow == 0
equipitem aaBoundArrow 0
endif
End
Begin ScriptEffectUpdate
if getequipped BoundBow == 0
set arrowCount to GetItemCount aaBoundArrow
RemoveItem aaBoundArrow arrowCount
endif
End
Begin ScriptEffectFinish
set arrowCount to GetItemCount aaBoundArrow
RemoveItem aaBoundArrow arrowCount
End
Keep in mind, I am new to scripting and I'm sure there is a more efficient way to accomplish this. I saw another comment below that said they did the same thing, but didn't say how they did it. For people who also have no idea how to script, this is what I got to work. Again, super janky in terms of how it actually works. But hey, it works.
BUT...I made a ingame bound bow spell with other effects and this mod didn't add the arrows.
It would be nice to have it as a spell on its own to add to custom spells. This would also let you use other arrows with bound bow and solve the problem with custom spells.
Likewise, it does not re-equip any arrows you had equiped. Minor but annoying sometimes.
Still its VERY handy. Great for taking out monsters without depleting all your arrows.