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CANDLE

Uploaded by

SeanOCR

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11 comments

  1. B33fj3rky44
    B33fj3rky44
    • member
    • 6 kudos
    damn I thought this was exactly what I needed but come to find out it actually causes all magic major skills to not level at all
    1. B33fj3rky44
      B33fj3rky44
      • member
      • 6 kudos
      NVM it was an issue with the Skill Progression setting for Supreme Magicka. Also changing it in the LINK menu didn't seem to help. I changed it in the ini and now my issue is fixed.
  2. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 3 kudos
    Worked on vanilla spells but not those added by mods. He must have edited the spells individually.
  3. giorestZoneside
    giorestZoneside
    • member
    • 3 kudos
    It seems this mod do not work, i also attempted to modify the value myself, but unless this modification is applied befoire beginning a new game the effect seems to be ignored, and restriction still apply
  4. assassin_DA
    assassin_DA
    • supporter
    • 1 kudos
    This is almost as amazing as the holy hand grenade!!!!!!! Maybe more V_V
  5. cookies3
    cookies3
    • member
    • 1 kudos
    hello i got 2 questions

    1:can u make spells with maximum cap on spellmaking altar?

    2: how does this chance? does it require a spell or something?
  6. Xandemaru
    Xandemaru
    • member
    • 0 kudos
    Man, this person hasn't updated this according to riklund's suggestion for years, and there are no spell level cap removing mods out there =S

    EDIT: whoops,. he did update it, silly me
  7. SeanOCR
    SeanOCR
    • supporter
    • 0 kudos
    riklund,

    Thank you for the comment, I really appreciate the tip and will take your advice. I hadn't thought about 3rd party compatability. I'll also make sure to metion you in the criedts, thank you again.
  8. riklund
    riklund
    • supporter
    • 15 kudos
    I'm guessing that you've modified all spells and removed the skill level requirement manually, which will make this mod incompatible with all other mods which alter the existing spells. There is an easier way to do this without touching any of the spells. You just change the following settings:

    fMagicSpellLevelApprenticeMin
    fMagicSpellLevelJourneymanMin
    fMagicSpellLevelExpertMin
    fMagicSpellLevelMasterMin

    Just increase these values to an insane amount, for example 15000+, and all spells will then be castable if you have enough magicka to do so. Anyway, I just thought I'd give you this tip so that you can increase compatibility with other mods such as Mighty Magick.
  9. Atomos
    Atomos
    • supporter
    • 3 kudos
    Great idea and I can see your reasoning in it but personnally I like it how it is...
  10. Atomos
    Atomos
    • supporter
    • 3 kudos
    Great idea and I can see your reasoning in it but personnally I like it how it is...