About this mod
-------------------------- GUIDING BEACONS (and generic notes) v3.0 Created by: Glassboy -------------------------- -------------------------- Version 3.0 update -------------------------- Reworked the scripted beacon jar menu, now have a brightness option from 4 different brightnesses for all the beacons. -------------------------- Ve
- Permissions and credits
GUIDING BEACONS (and generic notes) v3.0
Created by: Glassboy
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Version 3.0 update
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Reworked the scripted beacon jar menu, now have a brightness option from 4 different brightnesses for all the beacons.
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Version 2.4 update
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You can even place beacons underwater now!
fixed lighting update issues
fixed issues with textures not showing up correctly.
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Version 2.0 update
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3 new colors have been added to the list of colors for beacons. Orange, Violet, and Yellow.
7 total colors (red, orange, yellow, green, blue, violet, white)
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ABOUT THIS MOD:
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This mod is a rehash of a morrowind mod that i made with the same name. Dongle made the meshes and textures for the new objects.
This mod provides you with a magic urn that creates "guiding beacons" on demand. They function very much like flares, You can drop them wherever you like to serve as a visual marker for whatever purpose. You can use them as warning signals. etc. There are 4 different color beacons to choose from. White, Red, Green, Blue. (Plus violet, orange, and yellow with 2.0 update).
Also, there is a Beacon Quill that you can use to write "Generic" notes with. Use the quill ingame to write notes such as: "Starting Point", "Already Searched", "Warning!", "Point of Interest", etc. There are 8 different notes you can "write" :)
The beacon jar and beacon quill used in conjunction can be quite handy.
Please read the next section, too :)
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Where To Find
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You will recieve the Beacon Quill and Beacon jar when you start your game.
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ISSUES
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If you carry a beacon for a while in an outside cell, it will act funny on the ground. Don't worry, just don't drag them long distances.
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INSTALLATION:
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Extract the data folder to your oblivion directory.
enable the Guiding Beacons esp in your data files menu on Oblivion startup.
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REMOVAL:
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remove these files and folders under these directories:
Oblivion\data\Guiding Beacons.esp
oblivion\data\meshes\Lights\Guiding Beacons
oblivion\data\textures\Lights\Guiding Beacons
oblivion\data\textures\icons\Guiding Beacons
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Comments:
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email [email protected]