Oblivion

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bkrisher Guiles

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bkrisher

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158 comments

  1. SurprisinglyAnonymous
    SurprisinglyAnonymous
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    nvm i found it
  2. InspironGamer
    InspironGamer
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    This mod has a great concept, and I truly don't mind the sneaking and needing to figure out where vault keys are and everything, however it's highly unrealistic... I just spent two hours in real time in imperial city gathering all the vault keys only for half of the chests to have a popup saying "It's dusty and hasn't been touched for ages," another quarter of them needing to still be lockpicked but not all of them in the same vaults, and these locks are very hard locks, only to get 20 or 40 gold out of them or brass and bronze jewelry... this is the capital of Cyrodiil, literally the home and leadership of the Imperial Legion and the emperor, you're telling me the market district has a measly 2000 gold in its entirety of income? I'm sorry but that's crap, I made more from the Arena questline and that was honest work at least, and that questline takes me maybe an hour. I'd love to keep this mod but basically I'm spending hours of my time just to get enough money to buy the cheapest house in the game, not even furnish it. And before I get criticized for the special equipment and weapons and everything there are like 10 special items and yea they're worth a decent amount, but not when 1 of them is 200 pounds and I have to make multiple trips just to carry everything, it's the most tedious experience I've ever had in a mod, and not in a fun and worth while way, it was just underwhelming and unworthy of my time. Hope somebody takes this idea and actually makes a good plunder, because what this author says in his description of "One vault will set anyone for a while in early game" is a lie, I did the vault at level 4 and as i said, I blew through the money in one house, perhaps if I got 10x that I'd be good, hell I'd take 5x that.
  3. Neitor918
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    https://www.youtube.com/watch?v=9f7xAxKtjXc
  4. deathMONKEY25
    deathMONKEY25
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    i feel dumb buttttt......... where is the anvil vault door? xD i looted every other one but for the last one i cant even find the door.
    1. HardSouls
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      Hi, try to look into "Greate Hall". If u see a throne, door will near.
  5. bevilex
    bevilex
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    Someone knows if it is compatible with Better Cities ?
    1. kallman89
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      a bit late but there a option when you install better cites to be compatitive with this mod =)
    2. bevilex
      bevilex
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      thank you (:
    3. ArtoS12
      ArtoS12
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      Just to clear this up: the plugin included in the better cities compilation is a replacer plugin for this mod, and since this mod is only a plugin, it makes this version completely redundant if using better cities. 

      So technically, no, this mod is not compatible with BC because BC has incorporated its own version into it (as an option during install)

      Why i bring this up is because i imagine most people would have Vaults of Cyrodiil lower in their install order then better cities (seeing that its a smaller mod in scope), which would then replace the BC VOC plugin. 
  6. rrhovann
    rrhovann
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    Screenshots for the Lewawyiin Argonian Hideout entrance here. https://imgur.com/gallery/D5ZGimd
    Head right from the northeast gate until you come to a tree and rock sticking out over the water. The hideout is underneath the sacred lotus in that area, between some rocks.
    1. SnowflakePillow
      SnowflakePillow
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      Awesome only post!
    2. MorganKnives
      MorganKnives
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      Thanks for this - one of my mods completely changed the layout of the area and your image helped my figure out where under the world to look for the door.
  7. Vrashazt
    Vrashazt
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    Breaks castle Bravil, and some other minor bugs I've found, other than that, it's an awesome mod.
    A shame about castle Bravil, though, off my list it goes.
    1. aziwa
      aziwa
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      Bravil Castle is indeed a little broken. Easy to fix in TES4edit though:

      Open this mod in TES4edit
      Go to cell->block 2->sub-block 3->BravilCastleGreatHall->Persistent

      There are 2 placed objects here.
      Select the first and then hold "ctrl" and select the second as well.

      On the right side you can now see both records. The second one is mostly empty.
      Right click any value of the first record and select "copy multiple to selcted records". Copy all values over to the second record.
      Remove the first record completely (it will still exist in the Oblivion.esm in it's original form).

      Now you have to change the key value of the record that is left.
      It should be "GuilesVaultBravilKey"

      Lastly remove the "Leveled Lock" flag (we don't want it do be too easy do we?)

      Close TES4edit and save. Done.
    2. MercerMeka
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      Thanks a lot, aziwa, for easy instructions. Fixed my version.
    3. Dispensation
      Dispensation
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      What are the other minor bugs in the mod?
  8. anathemastudio
    anathemastudio
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    Hi Bkrisher, fabulous mod! Thanks for creating this, I've been having a blast with it.

    I'm playing the Leyawiin vault, probably my favorite so far, and found the Argonian ruin and scales, which was in a great spot.

    I have the book and scales in my inventory, but for some reason the statue won't do it's thing. It's giving the same message it was giving before finding the book and scales. Am I missing something? I read the book and the spoilers, but can't figure it out. I am using Better Cities, with the flooded Leyawiin, but don't think that could affect the vault though. I could send you my load order if you want?
  9. KobuZero
    KobuZero
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    Kudos to you for an awesome mod, and a shoutout to Sorcerer Dave for showing it off and making me want to download it too :)
    1. oneshycrow
      oneshycrow
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      Dave is also why I'm here!
    2. SnowflakePillow
      SnowflakePillow
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      Me three
  10. anonimousone
    anonimousone
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    Incompatibility between this mod and brotherhood renewed by Arthmoor:

    I've also found that Vaults of Cyrodiil changes a cell in the Chorrol dungeon making a door float in space far away from the room it should be at, making it impossible to get to the small "treasure room" to get the object needed to complete this quest.

    Edit: Also, consider that A single trapdoor outside Leyawiin (south-east, underwater) is buried underground by Open Cities Reborn
    1. Subject1849
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      That's unfortunate about the incompatibility with A Brotherhood Renewed, can you explain further as to how?
    2. aziwa
      aziwa
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      Hmm, TES4Edit shows no conflicts, so I don't know what nature this incompatibility could be of.