Oblivion

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bkrisher Guiles

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bkrisher

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147 comments

  1. anonimousone
    anonimousone
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    Incompatibility between this mod and brotherhood renewed by Arthmoor:

    I've also found that Vaults of Cyrodiil changes a cell in the Chorrol dungeon making a door float in space far away from the room it should be at, making it impossible to get to the small "treasure room" to get the object needed to complete this quest.

    Edit: Also, consider that A single trapdoor outside Leyawiin (south-east, underwater) is buried underground by Open Cities Reborn
    1. Subject1849
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      That's unfortunate about the incompatibility with A Brotherhood Renewed, can you explain further as to how?
    2. aziwa
      aziwa
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      Hmm, TES4Edit shows no conflicts, so I don't know what nature this incompatibility could be of.
  2. Vrashazt
    Vrashazt
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    Breaks castle Bravil, and some other minor bugs I've found, other than that, it's an awesome mod.
    A shame about castle Bravil, though, off my list it goes.
    1. aziwa
      aziwa
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      Bravil Castle is indeed a little broken. Easy to fix in TES4edit though:

      Open this mod in TES4edit
      Go to cell->block 2->sub-block 3->BravilCastleGreatHall->Persistent

      There are 2 placed objects here.
      Select the first and then hold "ctrl" and select the second as well.

      On the right side you can now see both records. The second one is mostly empty.
      Right click any value of the first record and select "copy multiple to selcted records". Copy all values over to the second record.
      Remove the first record completely (it will still exist in the Oblivion.esm in it's original form).

      Now you have to change the key value of the record that is left.
      It should be "GuilesVaultBravilKey"

      Lastly remove the "Leveled Lock" flag (we don't want it do be too easy do we?)

      Close TES4edit and save. Done.
  3. KobuZero
    KobuZero
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    Kudos to you for an awesome mod, and a shoutout to Sorcerer Dave for showing it off and making me want to download it too :)
    1. oneshycrow
      oneshycrow
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      Dave is also why I'm here!
  4. BoredErica
    BoredErica
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    Overall I think the mod is quite nice. I like how the vaults differ based on location.
  5. XenoAlbedo
    XenoAlbedo
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    Nevermind my original post here. I had the wrong book.
  6. LucianSouders
    LucianSouders
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    IS THIS MOD A FLIPPING JOKE, IS THIS SATIRICAL?
    Okay listen, the AI perception is like 255 and no matter what you can't stealth, plus they're also super strong so how are you actually even supposed to fight them without 2000 potions? Most of the gold is just like 200 in each Market Vault, honestly I haven't played enough to know if the castle vaults are any better then these stupid things- and seriously most of the items are ridiculous and not worth grabbing. What's the point of this stupid mod, when I can't even take it serious one bit, because everything that happens makes me feel like the entirety of it is satirical, and the mod sucks to all of OBLIVION? I seriously think SOMEONE should go ahead and fix this stupid mod in the construction set because of JUST how broken it is!
    Now, in all fairness I know I might be sounding just a bit harsh about this, but I seriously can't deal with this mod, because of how much I can't take it serious! It's just so ridiculous and broken, most of the time I want to try this it's all about the thieving. It's got hidden keys all throughout these areas, it's seriously cool- but no one has even bothered to try and patch it and make it less finicky. Now, I know, since I'm the one being all up and about towards this, I could do it myself, but I would have to look at things to do that, and I'm not going to upload that even if I do, for the main reason of being, I don't want to ever upload anything here. Even if I were to ever make anything interesting, EVER!
    Okay, so, could someone just, please, make a patch for this? So it's not absolutely ridiculous to have to mess with, especially as a thief! Plus that, there's just a ton of lights in the hallways, there shouldn't be that many torches! It's pretty easy to fix, with the things I know for certain are a bit messy, and again I should check the castle vaults, but I personally think there'll still be the same mess with the NPC's. As to the worth of robbing it, I'm sure it's way better than the market, but it still agitates me immensely! It's been 10-ish years, and to this day, this mod is surprisingly just borked.
    - An agitated player.
    Thanks for reading this, and please someone just make a popular fix for this.
    P.S. I am aware, some of this isn't the mods fault, however I believe it's still fixable, if you were to change those guards to not be CITY GUARD types.
    1. kallekukhuve
      kallekukhuve
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      troll
  7. rrhovann
    rrhovann
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    Screenshots for the Lewawyiin Argonian Hideout entrance here. https://imgur.com/gallery/D5ZGimd
    Head right from the northeast gate until you come to a tree and rock sticking out over the water. The hideout is underneath the sacred lotus in that area, between some rocks.
  8. Aikospacerogue
    Aikospacerogue
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    Very fun mod, works well with Better Cities and IC Enhanced too !

    Just wish there was a fake cuirass of the Imperial guard kind.
  9. DarkPhoenix92
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    Just out of curiosity, is there any particular reason why there isn't (as far as I know) a vault under the Imperial Palace?
    1. Doyledeth
      Doyledeth
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      Because it's under the Imperial City market.
  10. Murielkai
    Murielkai
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    Where is the Argonian Stronghold entrance near Leyawiin? I have searched forever and concluded that it either doesn't exist or you are in need a better description in the "spoilers" readme. It says follow the wall until you reach a nirn root but which way do you follow the wall? And there are 3-4 nirn roots along the wall outside of Leyawiin... I want the last 5 hours of my life back.
    1. ArtyomXZ
      ArtyomXZ
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      Yea, seriously.